Hitboxes
illusion
Join Date: 2004-08-25 Member: 30889Members
<div class="IPBDescription">where to hit those pesky aliens</div> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> does anyone know the best place to hit a ...
sulk
lerk
gorge
fade
onos
i have heard you hit a fade in the legs, can anyone confirm this myth?
if you have a picutre of the hitboxes, please post those too!!
sulk
lerk
gorge
fade
onos
i have heard you hit a fade in the legs, can anyone confirm this myth?
if you have a picutre of the hitboxes, please post those too!!
Comments
I know thats just general...
But i know there isnt locational damage..... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
~Jason
What isn't affected, though, is the bottom half of the hitbox, or his "legs". No matter if he crouches or not, shooting his legs will always register, because even if the hitbox shifts, it always covers the legs.
Thats why people say to shoot the legs of a fade, but it shouldn't cause problems later because the hitbox is fixed for beta 5.
Other than that, there arn't really anything special about hitboxes. Sometimes building hitboxes will cover them, even though you can see the limbs. A perfect example is shown in my rt-biting guide:
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=78009' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=78009</a>
[edit] dahaha, beaten to the punch <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [/edit]
Always because the fades can be crouching while using blink to try and make himself a harder target
(well thats what I do <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> )
Onos (omg as if you cant hit an onos) aim for the head its the largest hitbox area. Esp with SG to make sure every pellet hits.
Sorry, but that's not true. It doesn't go underground- it simply shrinks down to that of the actual crouching fade player. The model wouldn't even fit in a vent if the crouching fade were all hitable- It's hardly any shorter when crouching than standing. The only "Fix" nessacary would be to make a better crouching fade model, more accurate to it's size.
I don't see why shooting the face wouldn't work. By 'not working' I assume that you mean that the skulk isn't dying when you shoot him there. Its probably just coincidence, then. The skulks you've been shooting in the face maybe had a defence upgrade that enabled it to take more hurt...like carapace.
i do this for 4 hours a day MIN.
Aiming for the EDGE of the target (nose, legs, head) means you've more chance of a miss if the target moves.
that describes alot like the skulk before it learned to evolve and walk.
As for the rest, just get used to how they move, and what they're capable of. Soon, you'll predict where they'll end up, and you're in the clear.