Hitboxes

illusionillusion Join Date: 2004-08-25 Member: 30889Members
edited August 2004 in Frontiersmen Strategy
<div class="IPBDescription">where to hit those pesky aliens</div> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> does anyone know the best place to hit a ...



sulk
lerk
gorge
fade
onos


i have heard you hit a fade in the legs, can anyone confirm this myth?

if you have a picutre of the hitboxes, please post those too!!

Comments

  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    I tent to shoot for the model.... hit it... and it causes damage....... miss it... and it doesent...

    I know thats just general...

    But i know there isnt locational damage..... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    the "Myth" about shooting fades in the legs is due to the fact that its hitbox is borked. When a fade crouches on the ground, half his hitbox goes under the floor, effectively making the upper half of his body immune to damage. Bullets just won't register waist up on a fade when he's crouching. They hide behind turretfactories, and marines shoot thier head, thinking that he's eating lead when he's at 300/150 the whole time.

    What isn't affected, though, is the bottom half of the hitbox, or his "legs". No matter if he crouches or not, shooting his legs will always register, because even if the hitbox shifts, it always covers the legs.

    Thats why people say to shoot the legs of a fade, but it shouldn't cause problems later because the hitbox is fixed for beta 5.

    Other than that, there arn't really anything special about hitboxes. Sometimes building hitboxes will cover them, even though you can see the limbs. A perfect example is shown in my rt-biting guide:
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78009' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=78009</a>
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited August 2004
    Well, without taking into consideration lag (which definitely will affect hitboxes) then the only aliens you should worry about are the lerk and the fade. The lerk's wings aren't part of its hitbox, and the fade's hitbox sinks into the ground when it crouches, so always aim for the legs/**** (if you're weird like that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )

    [edit] dahaha, beaten to the punch <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [/edit]
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Always aim for the fades legs, I say aim for the balls, but hey.

    Always because the fades can be crouching while using blink to try and make himself a harder target

    (well thats what I do <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> )



    Onos (omg as if you cant hit an onos) aim for the head its the largest hitbox area. Esp with SG to make sure every pellet hits.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Lito+Aug 25 2004, 03:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 25 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When a fade crouches on the ground, half his hitbox goes under the floor <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry, but that's not true. It doesn't go underground- it simply shrinks down to that of the actual crouching fade player. The model wouldn't even fit in a vent if the crouching fade were all hitable- It's hardly any shorter when crouching than standing. The only "Fix" nessacary would be to make a better crouching fade model, more accurate to it's size.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    These days I am noticing I have trouble with skulks that move directly in front of me jumping once then coming down for the bite. I aim straight at their face, but it does not seem to work. Should I aim below the actual face when the skulk is going down? I have no problems killing skulks from the side though.
  • YolkFolkYolkFolk Join Date: 2004-08-18 Member: 30697Members, Constellation
    Perhaps fades should be on their hands (blades? can-openers?) and knees when crouched.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-SmoodCroozn+Aug 26 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Aug 26 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These days I am noticing I have trouble with skulks that move directly in front of me jumping once then coming down for the bite. I aim straight at their face, but it does not seem to work. Should I aim below the actual face when the skulk is going down? I have no problems killing skulks from the side though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't see why shooting the face wouldn't work. By 'not working' I assume that you mean that the skulk isn't dying when you shoot him there. Its probably just coincidence, then. The skulks you've been shooting in the face maybe had a defence upgrade that enabled it to take more hurt...like carapace.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    Whenever i see the alien, I aim straight for the center of the model and try to follow his movements with my mouse to make sure he's dead. After you play ns for long enough, you can pretty much anticipate where the alien is going to go once he sees you.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    well usually i just shoot in the general direction of the skulk and usually it dies. then i spam text bind for med and proceed to knife a lone gorge. then i die.


    i do this for 4 hours a day MIN.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Aim for the head of nothing. Always aim for the fat body bit. This goes for marines AND aliens. Why? Fat bit moves least, and if the target is travelling in any direction then you'll have a bit of leeway if you're aiming for the target centre.

    Aiming for the EDGE of the target (nose, legs, head) means you've more chance of a miss if the target moves.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    hmmm, I never thought about aiming so much.... I just saw an alien shot an alien , its been working out pretty well for me so I think I'll stick with that strad
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-YolkFolk+Aug 26 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Aug 26 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps fades should be on their hands (blades? can-openers?) and knees when crouched. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that describes alot like the skulk before it learned to evolve and walk.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    The only tough one is the fade. Aim for the legs/waist/balls and you'll hit it. Not even a fade likes a shottie to it's 'junk'.

    As for the rest, just get used to how they move, and what they're capable of. Soon, you'll predict where they'll end up, and you're in the clear.
Sign In or Register to comment.