Stalker Multiplayer

TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Gamespot Hands-on</div> <a href='http://www.gamespot.com//pc/action/stalker/preview_6105647.html' target='_blank'>http://www.gamespot.com//pc/action/stalker...ew_6105647.html</a>

Comments

  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Damn...nothing epic and amazing like we were hoping. Still...very cool. :D

    <3 Stalker.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of the neat features that we were told about but did not get to see are the ability to use the environment to your advantage to shoot "around" a corner. S.T.A.L.K.E.R. uses a realistic ballistics model, which means that you can ricochet bullets off surfaces, depending on the surface's density, as well as the ballistic arc of the bullet. That should certainly make for some interesting experimenting when the game ships.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I can just imagine how many cries of "Hacks" Ill get after bouncing bullets around corners and hitting people.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    woot public beta in november!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-Cpl.Davis+Aug 25 2004, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Aug 25 2004, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of the neat features that we were told about but did not get to see are the ability to use the environment to your advantage to shoot "around" a corner. S.T.A.L.K.E.R. uses a realistic ballistics model, which means that you can ricochet bullets off surfaces, depending on the surface's density, as well as the ballistic arc of the bullet. That should certainly make for some interesting experimenting when the game ships.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I can just imagine how many cries of "Hacks" Ill get after bouncing bullets around corners and hitting people. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can imagine this feature is going to be overdone anyways. Too many bullets will be curving in the game, I believe.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    lol new multiplayer style. Not the old fashioned try to hit the enemy player, but hit the walls to hit the enemy player.

    snooker anyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Woo, shooting other people in a city <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Hopefully they were just showing off the deathmatch to raise interest in the game a bit. I really want that persistent world thingie.
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    I have the demo of the first one. Was pretty awesome.

    Looking forward to the beta <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Just plain deathmatch? No rpg-ish persistance? No massive online world?

    I am sad. :(
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-DOOManiac+Aug 25 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 25 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just plain deathmatch? No rpg-ish persistance? No massive online world?

    I am sad. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> see the not so smiley smiley?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-DOOManiac+Aug 25 2004, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 25 2004, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just plain deathmatch? No rpg-ish persistance? No massive online world?

    I am sad. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    they said we are working on other game modes but they only showed the deathmatch so this leaves hope
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    open for standard CTF and teamplay, cept w/ a day/night cycle... :/
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