More cfac389 screens
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Yamazaki, i lub j00 ^-^</div>here are some pics of one of the outdoor parts of cfac, i seem to remember someone saying i should be able to see another glass corridor from the one i posted here a while ago, so i took the suggestion to heart, and i am thinking that i will make the glass breakable so that it is possible to move between the two hallways, but i have yet to figure out where the hallways will go, the map itslef is starting to deviate very noticeably from the plan i had, but i like where it's going so far <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
I think its very classy - bit open for my tastes but lots of people like that.
Do you have the fog texture on the ground aswell ? I cant tell. I suppose its clear in game though?
My map has one too.
I would not suggest lighting your whole map like this, but for something near the marine start, I bet it would be really great.
Nice job!
Also the func_illusion for your spotlight outdoors is showing a bright edge at the bottom where it meets the ground. Shrink the func_illusion brush up 1 unit to hide that unsightly wrap-around seam <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And check the alignment of the fade brushes,at the bottom i can see the yellow of the top of the texture...and is not necessary that this brushes arrives down to the ground,u can make cool effect just with the half of the height(never seen Poke646?)