Map Bugs

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">I want them fixed</div> Ok, I know many bugs like this are posted I'm sorry if I don't check but I want this to be THE thread that posts all the bugs in the official maps. I'll start us off:

- ns_origin: There are spaces in walls that it looks like you can jump on it, but actually there's an invisible wall. Example: Go to laser drilling area and take a left. If you look to your wall on your left there's invisible walls that block you. You can't jump into those niches in the wall either, there are invisibile walls.

- ns_nothing: There's invisbile railings near ominous kisket. Skulks get stuck on ladders in the section between ominous and power silo hive. This is the area with the two doors that are button opened.

That's all I could find for now.

Comments

  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    I'm pretty sure that these invisible walls in ns_origin you mentioned were made for purpose. I'm not sure what this purpose is, but there has to be a reason why the map's creator clipped off those areas.

    As for 'Ominous Kismet' in ns_nothing, you mean the railings one can walk through, right? That is a strange bug, but makes onosing a bit easier AFAIK. Another annoying bug are is the ladder at viaduct hive that doesn't allow skulks to climb them, also noticed at ventilation hive in ns_caged. Not sure if they've been fixed yet.

    One so called 'bug' in ns_tanith, which I actually only recently noticed, are the stairs at waste handling hive. It seems creator has nulled the bottom sides of the stairs and hardly is any bug. Just felt like mentioning it...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <a href='http://www.unknownworlds.com/forums/index.php?showforum=38' target='_blank'>Beta Bug Reports forum</a>
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Mendasp+Aug 25 2004, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Aug 25 2004, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?showforum=38' target='_blank'>Beta Bug Reports forum</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ditto. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    All the bugs you describe are already logged anyway.

    <span style='color:red'>*locked*</span>
This discussion has been closed.