Spatial Principles Of Level-design In Multi-player
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">Gamasutra article</div> As I am starting to discover the several articles found at the <a href='http://www.gamasutra.com' target='_blank'>Gamasutra site</a>, there is one that talks about level design. It talks about FPS level design but takes CS as exemple most of the times.
I thought this would be interesting if most of it still applies to NS. If it doesn't, then I'm sorry about it as I didn't get a chance to fully read it yet.
<a href='http://www.gamasutra.com/education/theses/20031208/guttler_01.shtml' target='_blank'>"Spatial Principles of Level-Design in Multi-Player First-Person Shooters"</a>
<b>P.S. </b>: you may have to register (FREE) to read it as I've been registered to it so long that I don't remember if you need to be a member to read the articles.
Also, if you feel this should be moved elsewhere, feel free to do so.
[Edited to fix a link.]
I thought this would be interesting if most of it still applies to NS. If it doesn't, then I'm sorry about it as I didn't get a chance to fully read it yet.
<a href='http://www.gamasutra.com/education/theses/20031208/guttler_01.shtml' target='_blank'>"Spatial Principles of Level-Design in Multi-Player First-Person Shooters"</a>
<b>P.S. </b>: you may have to register (FREE) to read it as I've been registered to it so long that I don't remember if you need to be a member to read the articles.
Also, if you feel this should be moved elsewhere, feel free to do so.
[Edited to fix a link.]
Comments
I thought this would be interesting if most of it still applies to NS. If it doesn't, then I'm sorry about it as I didn't get a chance to fully read it yet.
<a href='http://www.gamasutra.com/education/theses/20031208/guttler_01.shtml' target='_blank'>"Spatial Principles of Level-Design in Multi-Player First-Person Shooters"</a>
<b>P.S. </b>: you may have to register (FREE) to read it as I've been registered to it so long that I don't remember if you need to be a member to read the articles.
Also, if you feel this should be moved elsewhere, feel free to do so.
[Edited to fix a link.] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Couldn't you just copy and paste the article text for us to read? Much easier for us to read and you will get more general feedback, as alot of us prefer to browse just the forums at once.
If it's too much of a hassle, then I could simply delete the thread. I don't mind at all.
Same, you know its late, I'll read and reply tomorrow mate, no doubt it will be interesting to see how they used CS from a good archtiechtural point of level-design view. As much of level-design isn't based on a realistic environment like CS.
"<a href='http://www.socalledpride.com/mapping/guttler.pdf' target='_blank'>Spatial Principles of Level-Design in Multi-Player First-Person Shooters</a>" by Christian Güttler, Abbreviated: based on Master's Thesis, 13 Pages, Adobe Acrobat PDF format.