[wip]ns_inubus

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">My first attempt at a map release maybe</div> Ok, this is the culmination of all the work I've put into this thus far. I am unfortunately going to have to compeltely re-make marine start, as it is just to farking HUGE!

I appologize for the image quality... I am getting a new vid card by the end of the month (I have a lot of jobs coming up, and I am expecting to be able to afford the new x800 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> )

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus1.JPG' border='0' alt='user posted image' />

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus2.JPG' border='0' alt='user posted image' />

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus3.JPG' border='0' alt='user posted image' />

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus4.JPG' border='0' alt='user posted image' />

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus5.JPG' border='0' alt='user posted image' />

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus6.JPG' border='0' alt='user posted image' />

I still have a LOT of work to do... mainly with adjusting the doors (as they are mainly trigger_presence doors) and the lighting... it's hard getting good dark spots that aren't totaly dark 0o'


C&C? Hold the onions, and the flames please

Comments

  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Most of the areas look a little bland, the walls are all flat and dont have any details.
    I Suggest, if your r_speeds arent too high to add some details there or addting some spot_lights so there is more diversitiy.
    Other thant that, it looks nice! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Thank you! I am still working on the lighting (just found out how light_spots make textlighting look SOOO much better) so yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I'm only about 30% done with the layout (around 20% since I need to re-make the unshown Marine Start) and I need to make all three hives still... lighting is around 10%, particle systems don't exist yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    All in all... I got a loooong way to go
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited August 2004
    That one-way window seriously needs some kind of borders. It looks weird when the window starts from floor like that. Also, some rooms, especially the one with walls that look like snow, needs more textures. Btw. I really like the way you used that transparent grating and red light under it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    As for the dark spots, I think you've done well in the 2 first shots. Only way is to try different bightness values and play with env_gamma: gamma ramp 1-2
    (I suppose)
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Perso, you made a very estute point about the window. It does look quite odd the way it is, now that I look at it I wonder how come I never noticed that myself <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> maybe it has something to do with me doing most of my work between midnight and 3 am <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    I'll work on adding a good looking border to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    As for the snow texture room, that is supposed to be like a walk in freezer, but I'm not sure what it's going to end up as lol
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    I do believe, quite firmly, that software rendering is a mark of the devil...

    I think most people have already said it - some nice ideas, but just a little weak on the execution. It's just too half-lifey for me...
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    software mode sucks... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->


    *prays that he gets all the games he can have*


    I've modified some stuff... started working on the new marine start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Mmm... found out I started making MS too big again... re-sizing and testing <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    I should put a player start in first for reference... lol
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    **********UPDATE**********

    I've re-made all of marine start, the architecture of the ROOM itself is done, now working on details and texturing... as well as tweaking the lighting


    I'm just curious as to who all feels that a func_weld to turn the lights on the rest of the way is a bad idea... it's rather dark untill the weldable has been done
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    I really like that empty white room full of blueish light. Very original idea. It adds sort of a new atmosphere into it I think.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited August 2004
    It's a walk in fridge... I'm trying to add racks of stuff, like that one level in HL, but i can't get it too look right <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->


    Well, I added shelves and changed it's room design a bit... listening to some ns-themed music while mapping helps a LOT <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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