One Attack Ability Per Mouse Button ?
Browser_ICE
Join Date: 2002-11-04 Member: 6944Members
I just thought of something and I think its feasible but want to be sure.
Since scripts are out there, I was thinking of a small trick to gain a bit of advantage without using scripts.
Bind one attack on the left mouse button and bind another attack mode to the right mouse button.
So for a Fade, you could have Blink on RM and normal attack on LM.
Skulk could have RM=Leap, LM=normal attack.
All that's left is to time it right. Clicking RM to get to the arrival point once you hit the target, hit LM. The time between RM and LM will mostly be less or equal to one second.
Using 2 keyboard keys in that same timelaps might not be easy to do for most people. Besides, you would have to make those 2 keys very easy to reach to not loose time on this type of attack.
Its a simple idea which I haven't tested yet. Maybe someone already tried it ?
Since scripts are out there, I was thinking of a small trick to gain a bit of advantage without using scripts.
Bind one attack on the left mouse button and bind another attack mode to the right mouse button.
So for a Fade, you could have Blink on RM and normal attack on LM.
Skulk could have RM=Leap, LM=normal attack.
All that's left is to time it right. Clicking RM to get to the arrival point once you hit the target, hit LM. The time between RM and LM will mostly be less or equal to one second.
Using 2 keyboard keys in that same timelaps might not be easy to do for most people. Besides, you would have to make those 2 keys very easy to reach to not loose time on this type of attack.
Its a simple idea which I haven't tested yet. Maybe someone already tried it ?
Comments
but no, lastinv is your friend. or if u have a neat mouse with lots of buttons, bind slots to them.
If you use arrow keys del/end/pgdn/kp_home for 1-4 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
alias skulkleap "skulkleap3"
alias skulkleap1 "slot1; wait; +attack; wait; -attack; alias skulkleap skulkleap3"
alias skulkleap3 "slot3; wait; +attack; wait; -attack; alias skulkleap skulkleap1"
bind "mouse2" "skulkleap"
//Skulk Leap2: This version binds mouse2 to leap, leaving mouse1 as bite permanently.
alias +qleap "slot3; mw; +attack"
alias -qleap "-attack; slot1"
bind "mouse2" "+qleap"
Obviously not both at the same time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I have tried both in my early days, HATED 2, but found 1 to be vaguely useful, but not as good as good old fast switch and lastinv.
Edit: You can easlily expand this for fade etc. Still, I strongly recommend only trying this to see how truely ... **** scripts like this are for yourself. Only decent weapon change script is Romano's. (And no, I am not saying that just cos he is reading this thread. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
I have a 5 button mouse with mousewheel.
Button 1 = weapon slot 1
Button 2 = weapon slot 2
Mwheel up = slot 3
Mwheel down = slot 4
No scrips. Works fine.