Ns_chromium

ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
<div class="IPBDescription">Alpha Screens</div> <img src='http://users.theville.org/shentrax/Images/scratch0000.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0001.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0002.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0003.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0004.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0005.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0007.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0008.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0009.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0010.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0011.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0012.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0013.JPG' border='0' alt='user posted image' />

<img src='http://users.theville.org/shentrax/Images/scratch0014.JPG' border='0' alt='user posted image' />

- Comming soon.

Comments

  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    It's very... Doom 3? Bright lights in some parts, and fades off into shadow. It looks really good. And I usually only post in a thread if it actually catches my eye.

    Good work.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    looks a little bit chaotic o_0
    on one hand... on the other there is a slight lack of additiv architecture. maybe you should use textures from the same "family" to create a more fitting look. butI have to admit that the lightning is pretty nice. only the hive location could need some more color <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GhostlyPeaGhostlyPea Join Date: 2003-03-12 Member: 14431Members, Constellation
    nice architecture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Parts of it look a little too dark. Usually I call something too dark when it looks like shadows are taking over space in the center of the floor. Some (more?) spotlights also could help add a little more to it. Other than that, good work.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    The lighting in some shots is useing the incorrect light settings. They have since been adjusted. The fist 5 shots are more than a week old. The last two shots are a room i built Friday. More detail will be added along the way. As these are Alpha shots, any improvement critiques are welcome.

    Good to see that Peeps from the nsmapping are still around <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I'm hoping to have a RC beta test the first weekend of September.

    Gravity, Why the same-ole same-ole textures. As long as it works, right?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    your architecture is just amazing! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    a little dark maybe, no idea how the gamma corretion is, but nice brushwork <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-ShenTraX+Aug 21 2004, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Aug 21 2004, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gravity, Why the same-ole same-ole textures. As long as it works, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I dont know exactyl what you mean.
    what I said is that you MAYBE should use textures within texture families. because there are some areas that dont work FOR ME when I took a look at the pictures. thats all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    I really like the lightning and architecture on some of the pics.

    Cant wait to test it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Lt.Gravity+Aug 21 2004, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Aug 21 2004, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks a little bit chaotic o_0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd use organised mess
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    More screens:

    The MS
    <img src='http://users.theville.org/shentrax/Images/scratch0016.JPG' border='0' alt='user posted image' />

    <img src='http://users.theville.org/shentrax/Images/scratch0017.JPG' border='0' alt='user posted image' />

    <img src='http://users.theville.org/shentrax/Images/scratch0018.JPG' border='0' alt='user posted image' />

    New Hive:
    <img src='http://users.theville.org/shentrax/Images/scratch0019.JPG' border='0' alt='user posted image' />

    <img src='http://users.theville.org/shentrax/Images/scratch0020.JPG' border='0' alt='user posted image' />

    <img src='http://users.theville.org/shentrax/Images/scratch0021.JPG' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Interesting work. I have two comments:

    - Walkway beside the pipe-like thingums needs supports to show it's not floating.
    - MarineStart seems a bit monochrome.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Shen, you know your map is the SEX...I love it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited September 2004
    the new screens look really good, nice and clostrophobic areas
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Lighting needs some work IMHO. Looks good though.
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    bah! ... Screenies are down <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Wow, another cool looking level. I think the standards are rising again on this forum.

    I think you have some really cool going on with the lighting at the moment. There's a creepy eerie-ness to screenshots, and as Kester said, claustraphobic.

    From the screenshots, it looks kinda cool that you've put the lights over the important map locations. I think you should do this for the majority of the map.

    I could just imagine some marines defending that base and not being able to see that much going on in the darkness beyond the pillars.

    My advice is to put a some cool atmospheric lighting around the res nodes and other important map locations, but then have the nodes surrounded by darkness and gloom. This would make it harder for res nodes to be taken control of, which would make winning the game more of a challenge.

    I like what you have going here, keep up the good work
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    in pic 12 of the first set, uve get supports running across the ceiling, that half way down changes texture, mebe u cud and a trim texture wraping around the support where the change is?

    other than that, like i said before, looking good
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