Umbra

KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
edited September 2004 in Mapping Forum
<div class="IPBDescription">Yet another combat map</div> I have been posting screenshots of this on the screenshots thread, now that it is nearing completion I thought it would be a better idea to have my own thread. Some of these shots have been posted before, others have been updated and some are completely new.

Marine Start (Armoury not shown)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/um1.jpg' border='0' alt='user posted image' />

This is an alien spawn area... the actual hive is behind me in this shot
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/um2.jpg' border='0' alt='user posted image' />

The central area, where all corridors meet
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/um3.jpg' border='0' alt='user posted image' />

The hive...
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/um4.jpg' border='0' alt='user posted image' />

...and the layout (vents have not been created yet)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/um5.jpg' border='0' alt='user posted image' />

More screenshots at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=501' target='_blank'>NSWorld</a>

<a href='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/co_umbra_b2.zip' target='_blank'>Download available.</a>

Currently I am working on lowering the r_speeds, and adding the vent system.

Any comments are appreciated.

Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Seems a tad small from the top-down view, but the level is VERY sexy... i like it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    :O~~ drool..... this is SEXXY, very nice vertex's! and very good texture alignments.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin-Recoup+Aug 21 2004, 10:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Aug 21 2004, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seems a tad small from the top-down view, but the level is VERY sexy... i like it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Funny, my first impression was that it was prettty big. Now that I've looked the lay-out more closely I think it's just fine. I like your architecture too. But isn't that hallway near hive a little too long and open? (from what I can see it looks open <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    The corridor was originally continuous. I saw this as a problem though, and added a set of four doors that behave just like the ones in co_angst. (Screenshot 2)
  • GhostlyPeaGhostlyPea Join Date: 2003-03-12 Member: 14431Members, Constellation
    love that blue textured strip lighting
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Go Kal! Go Kal!

    B00tifulliest map in the world. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    looks pretty good. i am not a fan of that blue stripe texture, but it's used fairly well here. since this is a CO map, you should add more vertical. it seems quite flat.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    /me adds to list of maps to follow

    Looks very good o.O
  • Jesus_GreenJesus_Green Join Date: 2004-05-01 Member: 28351Members
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks really good.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Mr.Ben+Aug 22 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Aug 22 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> kal wins! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are you sure? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    OGM TEH FOLATING CHAIRS!?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Agreed with TommyD add more vertical height variations, the official maps have alot of this and thats what makes them fun and challenging.

    A couple of others things to note are that the architechture is very original and well designed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Although I can't help but feel that you need a bit more colour, its just all blue and grey for me, try and work on spicing it up a bit more. Maybe a bit more of an infestation feel with those transparent hanging textures and infestation "rocks" to make the hive feel gloomy and alien like. I'm really looking forward to playing this map, like it from the screenshots so far.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-coris+Aug 22 2004, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 22 2004, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mr.Ben+Aug 22 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Aug 22 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> kal wins! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you sure? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    coris lose!



    great work Kal, i love the blue stripes <3
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Clashen+Aug 22 2004, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Aug 22 2004, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Aug 22 2004, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 22 2004, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mr.Ben+Aug 22 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Aug 22 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> kal wins! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you sure? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    coris lose!
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope, it's a draw!


    Btw Kal, did you solve the r_speed issues?
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    edited September 2004
    Small Update:

    I have finished work on the vent system. Its pretty big, but it should help the aliens (and maybe jetpack marines) immensely. Here is the updated overview.

    <img src='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/layoutvents.jpg' border='0' alt='user posted image' />

    Vents are highlighted green, that isnt some funky green and red lighting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    A few of you commented on it being flat. The map has three levels, aliens are on the topmost level while marines are on the lowest level. These are marked on the overview. Sadly there is no level over level, it would be difficult to add some at this late stage in development. If it plays badly though, I will look at redesigning it so there is some level over level combat.

    /edit: r_speeds peak at @ 980. A bit high, but I'll see how it goes. Rebirth has high r_speeds too, and that's just fine.

    I'll have a downloadable version soon... I just need to fix these wretched doors....
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looks very nice - I like the architectural style going on here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yeah, it looks really good. I love it :o
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    looks good, but you could put a func illousionary with that alien texture over those trims in the hive so they look infested ({alien_alpha2)
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Only thing I have to say about the map is that I like it! It has a nice Unreal-style temple architecture going on. 900 wpoly is too high though. I've been on many a server where people complain about co_rebirth, not because of their connection, more to do with their GFX cards having problems.

    N.B. Re: a previous comment, the chairs are not floating (unless they are new models), if you take a look at ns_origin you'll notice that the chair models connect to the surface in front of them... I know this becuase they're featuring in the MU/TH/ER interface area in my current project.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    blue stripes = Teh win !

    looks very Technical and very space age i really like
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    Thanks for the replies.

    I have a playable version of the map ready, you can download it <a href='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/co_umbra_b1.zip' target='_blank'>here.</a>
    There are still a few problems, the ones I know about are listed in the map.txt file - if you find any new problems please e-mail me and I can fix them for the next version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Note: r_speeds are still a bit high in places, if you experience any choppy frame rates please let me know. Thanks.

    hf
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    As usual Kal im lost for words. Im not even gonna try and get u to name a room with a silly name. For instance my sugestion of "silly pipe room" for co_prime <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Which u ended up calling it phase cooling or somthing like that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I especially like the way you have the infestation in the hive, How its holding most of the damaged wall together. Vents look good as well, nicely spaced. This is going straight on my clans new server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> along with you others co_prime and ns_tharsis.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    really nice archietecture i'm loving it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    ah.. make this into an ns_ map and I'll love you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CirceCirce Join Date: 2003-01-30 Member: 12937Members
    edited September 2004
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    edited September 2004
    <!--QuoteBegin--=[Drake+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->=-,Sep 6 2004, 08:54 PM]blue stripes = Teh win !

    looks very Technical and very space age i really like<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm... blue stripes. It reminds me in Time Splitters 2.
    Particularly in first picture on first page. Don't use stripes too much.

    But i like it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Keep up the Good work.
    Blue and green light fit perfectly on your archietecture.

    I think Central area bring in game play more exciting.
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    I did kind of overuse the blue stripe effect, I think I got a bit carried away really <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Anyway - I (stupidly) forgot to set the CC to start built, this means b1 is unplayable. I have fixed the problem, the updated file is <a href='http://andrew.bennett21.users.btopenworld.com/pab/co_umbra/co_umbra_b2.zip' target='_blank'>here.</a> (It has been named b2 to avoid confusion)
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