Help, With Exporting Ns_nothing

ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
Im using 3Ds Max 5 and I want to export the map or rather a small segment (a corridor) of nothing for some tweaking and filming...

but when i try to export it and import it into a scene with characters (Some marines and a Skulk) The textures on the map get all messed up...

I'll post a render of this mess a bit later if you dont understand what im saying...

Thanks for your help in advance...

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    you have a segment in max, and want to take it to hammer?

    or you have ns_nothing in hammer and you want to put it in max?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I think he means the latter.
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    Are you decompiling or do you somehow have the .rmf?
    Cause if you have the .rmf Hammer can export to a .dfx file which can be opened by Max.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    dxf works in 3ds, obj works, and so does almost anything else if you've got the right tools.

    Milkshape can export to a .map which ou can open in VHE/Quark... so that shouldn't be a problem for going to model to map... but not so easy without the right plugins going from map to model.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    no i got the sgment of the map of another person and its already in max format if i load up that scene the textures are ok...

    but when i tryto export it into another scene which contains the characters the textrues get all screwd up like thers xeno fungos on the floor... the sceling is made up of monitors...
  • Kenichi-SNKKenichi-SNK Join Date: 2003-12-21 Member: 24617Members
    Hiya shinzon, glad to know the movie is still in progress, (slowly).
    You got the screenshot?
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    edited August 2004
    yeah it never was dead... ofcourse there are alot of distractions >< lol oh and i should get tot he warspike some time soon... when i get this done... cause this has been on the to do list since the start of the summer...

    oh and by the way dontknow why but the textures make it impossible to render... they crash 3ds max...

    *edit*

    boo yeah lol maged to render the buggy sceene wihtout it crashing...

    the top one is a render of the coriider in its own scene

    the bottom one is a marged one
  • PlanetkillerPlanetkiller Join Date: 2003-06-05 Member: 17028Members
    Sorry for the bumping, but it's neccessary, as without being about to import the character models to the scene, or the scene to the models, there's very little the movie can actually do.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Whoah!

    I kinda like the bottom one. Rather trippy =D
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    hmm, dont know a whole lot about max rendering, maybe try brazil?
    ive had a similar problem in other renderers like bryce and poser. it doesnt exactly have a uv map (i dont thin:o ) so the texture gets moved? hmm, maybe try putting the rines into the corridor instead of vice versa. just to see what happens.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    edited August 2004
    that is brazil render... thats how i get teh ambience shadows... and lights...

    If i try to export the rines... their bones get all messed up so i have to re rig everything againg... i dont have much eperince animating characters so... i need help...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    max textures dont work the same way as hammer textures i believe your going to have to UV map the entire thing and retexture it
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Ouch...that's a lot of work to do... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I have a feeling it might have to do with material ID's. Maybe when you import the marine models, their mat ID's collide with the matID's from the section of the map, therefore the textures get fubar'd.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    hmm... good point ill look into that... yes your rihgt it is something to do with material id's... i think i might be able to fix it... starting to have ideas...

    and even if i dont this waht well do

    i buy nuff wacky tobacky for the entire ns cominity we use it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> and we wach the movie... we wont even know the diffrence <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    err kinda getting late here... plz ingore that last part...
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