Do You Approve Of Comm Chair Blocking?

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Comments

  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Implementing playerside precognition would be good for jumping CCs that appear from nowhere.

    Perhaps we could have an AI player follow you around, a big giant rabbit, and it would save your life. Then tell you to tk the hive, or something. Yeah.










    Well.. since we're sliding well off topic now that we're discussing CO and NS.... stay on target... stay on target..
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    <!--QuoteBegin-Necrosis+Oct 1 2004, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 1 2004, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Implementing playerside precognition would be good for jumping CCs that appear from nowhere.

    Perhaps we could have an AI player follow you around, a big giant rabbit, and it would save your life. Then tell you to tk the hive, or something. Yeah. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It might be just me but I have no clue what you're trying to say there...
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Necrosis+Oct 1 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 1 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .... stay on target... stay on target.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "Roger that red leader, I'm going in.. almost theeere.... almost theeere..."
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    * Shoots down Niteowl

    Denied.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Imagine if they spawned a CC at the entrance to the death star thing where the missles went.

    GG Rebel scum, lost to a CC block. Poor Skywalker <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    VERY dumb, it's not fair for Aliens
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    I think its okay in CLan play. but not cool in pubs. cause its just kinda lame
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    To be frowned upon.

    Ah heck, if the georges can spam oc's why can't the com's spam cc's if they have the res for it..
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    says the thread bumper
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2004
    Hey, they are the ones losing the res. If they have the res to blow that much on CCs...you would probably lose. Remember, for every cc they drop...they also lose a lot of res. If you fear getting blocked, exhaust their resources before charging in.

    Keep them from getting a lot of res = keep them from CC blocking.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    well if they build a cc and recycle successfully they only lose what...6 res?
    which is a good exchange for keeping an onos out while destroying a 40 res hive, and keeping and onos in and killing a 75 res onos.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    but you still need the initial res to place it.
    Still, this is obsolete. its regarded a exploit by the devs.
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