[m-rel] T.s.a. Geist

BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
<div class="IPBDescription">The remnants of a failed project....</div> This model was something I was working a while back. I have no more use for them so Im releasing them as replacement models...

*edit*My FTP seems down so Ill have to upload them later or tomorrow
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Comments

  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    he should get a refund on those gloves, some of the fingers are missing
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Whoa...cyber-TSA? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    still got all those skinmesh errors then? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    if you need it hosted goto <a href='http://www.brywright.co.uk/downloads/files/' target='_blank'>http://www.brywright.co.uk/downloads/files/</a>

    username: ns
    password: uploads
  • DEATH_BRINGERDEATH_BRINGER Join Date: 2004-07-09 Member: 29821Members
    cool i saw this on your site but i didn't want to get all gready and beg for it
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    yeah, there were still a bunch of problems with portions of the skin being stretched when I stopped working on it. But there was really no reason to continue work since, like I said, It was a failed project.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    im sure the community will enjoy it

    wow, a hive avatar <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Its nice, but it doesn't suit the Tsa Combatant theme, more of a tech guy in a hazard suit.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    My ftp seems to have come back up.
    <a href='http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl</a>

    I unfortunately have to release this one "as is", Because I have neither the time nor the desire to work on it any longer.
    There are numerous bugs with bone assignment, and some texture strecthing issues. If someone else feels like fixing them.. feel free.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ill fix this model up for you brig. I see a few errors here and there in hlmv where the torso isnt connected to the waist area, easily fixed. ill also fix up the skinmeshes.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    going paintballing? :D
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    umm.. No, probably not anytime soon.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I've always loved your work wolf <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Great work as always Brig
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited August 2004
    hm... should be some kind of special operations marine, no? (refering to the name Geist meaning "Ghost" in German)

    Looking good, although I hope C³ fixes those erros, soon. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    /edit: and it needs a jetpack <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    most of the skinmesh errors are fixed, some are too hard to get proper. All the model errors are also fixed. Ill try and hack on a jp soon.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    interesting model.

    to bad we dont see more player models around here

    *random hive emotion for j00 <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> *
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Finished or not, i'd hit it.
    Btw Cookie if you're gonna fix the mesh and stuff could you put the goggles on a seperate mesh so you can use chrome on it?
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    <b>=O~~~</b>





    Green 1 all the way !
    <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    Nice one. as good as always.
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    I just have to see every topic made by Brig, and now i (again) understand why. GJ
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SinSpawn Posted: Aug 17 2004, 03:15 AM   

    Its nice, but it doesn't suit the Tsa Combatant theme, more of a tech guy in a hazard suit.  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well what do youi expect that half life was? I can just imagine the geist saying this now "Man, Gordon freeman is teh secks I wanna be Just like him" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    dang, i get illegal bone error messages, can anyone help meh
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    hmm... not sure if i like this one. it seems a bit sort of chemical suity, not the kind of thing you want to be wearing for bughunts, none the less, the model's good, even if it doesn't suit my needs... good job i guess
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    god owen i love your sig
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    It was never intended to be a direct combat type of player. more of an Indirect "What the hell just happened" kind of unit.
    It was not a "chemical" suit, but rather a Cloaking Suit. Hence all the circuitry.
  • TheTitanTheTitan IL, USA Join Date: 2003-08-28 Member: 20307Members, Constellation
    They look awesome, I especially like how you can see the eyes from behind the goggles

    Good job
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-BrigadierWolf+Aug 17 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Aug 17 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was never intended to be a direct combat type of player. more of an Indirect "What the hell just happened" kind of unit.
    It was not a "chemical" suit, but rather a Cloaking Suit. Hence all the circuitry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ah... now i getcha, still not keen on those knees tho, they're skinned on, maybe a modelled kneepad might have been better, but what do i know, i cant even model myself so i'm being hypocritical
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Those are some nice sounds you made for these guys - I might have to replace a sound or three when I get my new laptop tomorrow!
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ideas we already know about (use search):

    Flamethrower - we know you want one. Flayra is working on it.

    Ways for marines to get health without commander

    Hand grenades

    Skulks climbing on webs

    Aliens structures doing damage on contact/proximity (OCs and hives respectfully)

    A big bomb (nuke, etc)

    Night-Vision Goggles (or other alternate Marine view-modes)

    Female player models

    Turret limits, either by area or per tfac

    Additional Commanders / Sergeants

    <b>Stealth Suits</b>

    Welding stuff to turn the lights / machinery / what have you on: This is already possible and depends on the mappers.

    Lerk perching (sticking to ceilings).
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    If they ever make stealth suits, this will be my replacement model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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