Siege Target Priority?
DamDSx
Join Date: 2004-08-10 Member: 30506Members
i was playing today and i noticed that the siege's priority are RT's, we were about to kill a hive, and the sieges instad of shooting at the hive they were shooting at the RT's, while we were gettond killed by fades and onoses with stomp. i was just wondering is there a way to change the siege's priority?
EXAMPLE: you build sieges in one room, in the next room there are 4 OC's, 1 rt and 3 DC's.
instead of doing RT>DC>OC, it should be like this OC>DC>RT. if the sieges take the ocs first then they will be able to rush in and kill everything thats left.
in case of hive:
structures: 1hive, 4ocs, 1SC, 4DCs, 1rt, 1mc.
order:SC,hive,OC,DC,RT
SC first because when the scan runs out, if there is a marine that could be looking at a structure inside the hive the sieges will be able to get it because it wont be cloaked(*remember, SC went down first)
now in the case a marines is looking at a specific structure then there is nothing you can do. but if you scan a room and it has a lot of structures in it it would be good if the sieges took down first the most important structures.
just a small thought, what do you guys think?
EXAMPLE: you build sieges in one room, in the next room there are 4 OC's, 1 rt and 3 DC's.
instead of doing RT>DC>OC, it should be like this OC>DC>RT. if the sieges take the ocs first then they will be able to rush in and kill everything thats left.
in case of hive:
structures: 1hive, 4ocs, 1SC, 4DCs, 1rt, 1mc.
order:SC,hive,OC,DC,RT
SC first because when the scan runs out, if there is a marine that could be looking at a structure inside the hive the sieges will be able to get it because it wont be cloaked(*remember, SC went down first)
now in the case a marines is looking at a specific structure then there is nothing you can do. but if you scan a room and it has a lot of structures in it it would be good if the sieges took down first the most important structures.
just a small thought, what do you guys think?
Comments
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> ] A <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> B
Going by this poorly constructed picture, with that bracket representing a wall and the marine facing to the right, structure "B" will be the first one hit.
Wierd, thats the hive I had in my mind while reading your first post. If marines were runnning down the stairs into the hive they would get LOS on the res point/chambers before the hive, otherwise if the area was being pinged by the comm the sieges will go for the closest target first.
You are able to hold the hive against 3 sieges.
And also it's what balances seiges. If the priority was a hive, by the time those seiges start shooting aliens wouldn't have a chance, at least they still have a good 2-3 minutes before it starts hitting their hive. Thats the weak point of seiges, and just like everything in NS. (well most) Everything has a Strong Point, and a Weak point.