Siege Target Priority?

DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
i was playing today and i noticed that the siege's priority are RT's, we were about to kill a hive, and the sieges instad of shooting at the hive they were shooting at the RT's, while we were gettond killed by fades and onoses with stomp. i was just wondering is there a way to change the siege's priority?

EXAMPLE: you build sieges in one room, in the next room there are 4 OC's, 1 rt and 3 DC's.
instead of doing RT>DC>OC, it should be like this OC>DC>RT. if the sieges take the ocs first then they will be able to rush in and kill everything thats left.

in case of hive:

structures: 1hive, 4ocs, 1SC, 4DCs, 1rt, 1mc.

order:SC,hive,OC,DC,RT

SC first because when the scan runs out, if there is a marine that could be looking at a structure inside the hive the sieges will be able to get it because it wont be cloaked(*remember, SC went down first)

now in the case a marines is looking at a specific structure then there is nothing you can do. but if you scan a room and it has a lot of structures in it it would be good if the sieges took down first the most important structures.

just a small thought, what do you guys think?

Comments

  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    I'm pretty sure sieges have no 'priority'. As far as I know sieges simply blast whatever is within it's range.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Only priority there is is that they fire upon any chamber before the hive. As for which chamber, I believe it is closest first. IIRC this priority was done on purpose to make it so that a hive with lots of structures in it takes longer to siege than an one with nothing but the hive. Just as in ancient days where a better fortified castle took longer to siege.
  • Mr_ChuckletrousersMr_Chuckletrousers Join Date: 2004-05-20 Member: 28799Members
    I'd think in his case the RTs were closer to the sieges than the hive
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    no, i dont remember what map it was but the hive was pipeline, and there is like some sort of balcony? near the hive and we were sieging from there. the hive was closer to the sieges
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    From my experiences, sieges will hit the first target that is in vision, and whichever structure (in sight) is closest. So...



    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> ] A <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> B


    Going by this poorly constructed picture, with that bracket representing a wall and the marine facing to the right, structure "B" will be the first one hit.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin-DamDSx+Aug 16 2004, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DamDSx @ Aug 16 2004, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no, i dont remember what map it was but the hive was pipeline, and there is like some sort of balcony? near the hive and we were sieging from there. the hive was closer to the sieges <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wierd, thats the hive I had in my mind while reading your first post. If marines were runnning down the stairs into the hive they would get LOS on the res point/chambers before the hive, otherwise if the area was being pinged by the comm the sieges will go for the closest target first.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    well, the hive was being scanned constantly, and it still attacked the res tower first. our whole team was upstairs fighting some onos and fades.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited August 2004
    Siege will normally hit chambers/rts first, then the hive. You can see an example of this by building chambers on top of a hive and watching siege as the commander. Siege will actually attack the chambers on top of the hive first, then attack the hive if no other chambers/rts are in visual range. The easiest way to avoid this is to make it so siege can only see the hive, or have marines quickly shoot down anything besides the hive. Having at least 3 sieges also drops chambers in 1 salvo normally, so if you can't avoid sighting the chambers build more sieges to compensate. Sight just the hive is to scan as far away from the hive as possible on the side opposite of the chambers as possible. Tanith's fusion hive is a great example of this. Most aliens build chambers under the hive or beside the rt. You can bypass them by scanning the bottom righthand corner of the hiveroom, as this will only sight the hive. You can also exploit this as aliens by building chambers as close to the siege area as possible. When the commanders scans, the sieges will hit the chambers, buying you time. A couple of smart gorges can keep the siege hitting the chambers, and then the hive, for a long time. I've seen 1 gorge healing turn the tide of a battle, including PUGs, scrims, and even matches.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    everytime I build the chambers behind the hive, the sieges would fire the hive first. That´s why I always build 4 - 6 DCs and 1 MC<b>behind</b> the hive to heal it when marines attack with sieges.

    You are able to hold the hive against 3 sieges.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Really fast gorges will run into a siege base during a distraction (skulks, fades, onos rushing in from the other side, etc) and drop several chambers very near the siege guns. The sieges will focus on the chambers and blast those. Good way to kill marines as they phase in. (of course this only works with FF on, but that's the best way to play, after all)
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I thought it one of the earlier versions siege could even damage itself like that. Don't know why they'd taken it out though (or if it ever made it in in the first place).
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    Priority is dependant on how close the object is to the seige.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    As many said: A seiges priority is the closest building to it.

    And also it's what balances seiges. If the priority was a hive, by the time those seiges start shooting aliens wouldn't have a chance, at least they still have a good 2-3 minutes before it starts hitting their hive. Thats the weak point of seiges, and just like everything in NS. (well most) Everything has a Strong Point, and a Weak point.
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