Fade Going Down Faster Than Expected

j3stj3st Join Date: 2004-06-28 Member: 29602Members
edited August 2004 in Frontiersmen Strategy
<div class="IPBDescription">what to do?</div> i just played a clan match, where everyone had their own duties and everyone was quite coordinated and all.

when the person saving for fade was ready (at around the 4 min sth mark), he went fade straight away (by that time we got up the dcs already). however, the opposing clan knew that we would fade rush them and got their advanced armory asap as well as pump on their weapon upgrades.

in addition with the misfortune of having a rather laggy server, when the fade blinked into a room, he found 3-4 marines most with HMGs. the fade died in a matter of seconds.

with the fade down even before the six minute mark, without doing any real damage, should the person saving for the hive become a fade instead? continuing to build the hive without enough fades might mean it would go down anyway...

in this circumstance what should the alien team do?

edit: damnit, sry wrong forum again

Comments

  • Kevlar_GorillaKevlar_Gorilla Join Date: 2004-04-20 Member: 28048Members, Constellation
    Of course the hive needs to be built.

    The second hive is more important than a fade as it affects the armor strength, available upgrades and general skill and moral of any alien team. If it doesn't go up, then the aliens lose, and if it does eventually go up, you still have to wait for it to build itself until the effects are felt.

    An early hive is more important than an early fade. Sometimes in clan matches, the first person to get 45 needs to book it to the hive to save as much time as possible, depending on luck and skill.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    When they've teched high enough for HMGs, getting a second hive up is absolutely imperative if you're going to even stand a small chance of winning.

    You can think of the upgraded armory being like a second hive: They both open a HUGE variety of arsenals, it takes roughly the same time to upgrade and is the same price (if you exclude the gorge cost). Once they have an upgraded armory, you should have your second hive at around the same time to keep up.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited August 2004
    Without a Fade, you will have trouble holding the second hive while it's going up. Without a second hive, you will not last long against good marine tech. Either way you have little chance of winning against competent marines.

    I would suggest planning to get two Fades instead of one (as well as a hive; sacrifice a Gorge or Lerk).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The alien guy should post in the Kharaa forum I guess.


    Anyhow, it depends on the player. Some hive hoarders can't play fade to save their life, so in that situation don't switch.

    If they all have HMG then something is badly wrong anyway, I'd be inclined to send in every skulk and hope someone gets enough RFK for a fade.

    A stopgap could be to go lerk, spore the crap out of the rines while helped by skulks, and that'll still leave a little res to put toward a hive.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I'd vote build the hive, then go total offense, 5 minutes into the game they can't have spent too much on base deffenses, so just hit the rines with skulks as hard as you can and hope to make them lose their weapons.

    that would be a tuff situation
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    edited August 2004
    Have another fade, otherwise if the team has half way decent recon, you will not be able to defend the hive adequately. The fade makes skulks more effective killers because if gives them another option to close the gap.
    It also frees up some skulks after a major attack to hit their nodes.

    You need the means to be able to defend a hive, otherwise do not put it up.

    Any other clan related assitance, you can goto #nslearn and ask one of our ops. Or visit www.nslearn.org
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Putting up a hive is risky if you do not have adequate defenses. 3-4 HMGs can often hold off two fades to put up a phasegate and sieges for the hive, provided they have medpack support and welding. It can go either way and depends on skill level of all the players on both teams. But in theory, you lose the hive with only one fade defending it.

    If you have a lerk assisting, it could be possible with enough distraction to hold off an average group of marines with one fade.

    If you have good resource flow and good map control, then the hive should go up even with one fade. If you're struggling and the marines are walking over your skulks, then the hive will probably be a waste of resources.
  • CaMCaM Join Date: 2004-07-05 Member: 29735Members
    the fade is meant to be used as a divertion unit, to quickly blink in allow the marines to use ammo on fade whilst the skulks come in for the kills, i think people have the trouble of trying to "kill" instead of divert. Once the hive is building the fade should use his speed to cover the map pressuring marines at base/rines on field & res nods, while fading you should not rambo for kills but play a smart game allowing your fellow team members to use non costly units such as skulks to take the kills.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-a civilian+Aug 15 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 15 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest planning to get two Fades instead of one (as well as a hive; sacrifice a Gorge or Lerk). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As far as just holding a Hive goes, Spores support a Fade far more than just a second Fade - the main reason a second Fade is useful is because he can be in another place than the first.

    Also, the Lerk is up earlier, meaning you can suppress marine expansion ASAP.


    As for the problem in this thread, winning against marines is fairly simple. Ambush their 1-minute push for your resnodes, then have one guy go hit their ungaurded ones. The rest of the team focuses on containing marines as good as possible, or in the worst case just clinging to the 2 nodes you originally put up as long as you can. They don't need to stay up longer than 3 minutes or so for your second Hive and Lifeforms to be in the bag - and from there you just keep playing the defense game, now with focus on the 2ndary Hive.

    Once you succeed at that, the rest is cake.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    thanks for all the advice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    btw by how much does kharaa armor benefit from the 2nd and 3rd hive?
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Just so you can get the typical stratigy, you really ought to have had one player saving for hive at that point. 2 saving for fade with him is usefull because 2 fades can cover quite a bit of territory, and should one die you're not completly ef'd over.

    But, should both die immediatly, then the hive saver really ought to be fade.



    On that topic, I'd recommend #nslearn or #nspug, or even to view some demo's (like the fairly recent #cri vs #exigent match) for some pointers on fading. Actually, I'd really recommend to do both.

    Oh, and <a href='http://www.cri-hacks.com/damage/' target='_blank'>Click Here</a> for all your damage needs and woes!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-j3st+Aug 16 2004, 05:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Aug 16 2004, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thanks for all the advice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    btw by how much does kharaa armor benefit from the 2nd and 3rd hive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    At 1 hive 1 armor is equivalent 1 health
    At 2 hives 1 armor is equivalent 2 health
    At 3 hives 1 armor is equivalent 3 health
    At 4 hives armor has 100% absorption (It reaches 0 before health goes down)
    At 5 hives: When your armor heals, your MAX health increases.

    HTH
    --


    I would say the hive should go up anyway, whilst the remaining team pressures the rines. If you keep them defending their nodes and outposts you should not have a problem defending your own fronts. Just make sure no-one sneaks a PG in...

    Pressure on rines is key. Attack is the best form of defence, remember?
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