Fade Going Down Faster Than Expected
j3st
Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">what to do?</div> i just played a clan match, where everyone had their own duties and everyone was quite coordinated and all.
when the person saving for fade was ready (at around the 4 min sth mark), he went fade straight away (by that time we got up the dcs already). however, the opposing clan knew that we would fade rush them and got their advanced armory asap as well as pump on their weapon upgrades.
in addition with the misfortune of having a rather laggy server, when the fade blinked into a room, he found 3-4 marines most with HMGs. the fade died in a matter of seconds.
with the fade down even before the six minute mark, without doing any real damage, should the person saving for the hive become a fade instead? continuing to build the hive without enough fades might mean it would go down anyway...
in this circumstance what should the alien team do?
edit: damnit, sry wrong forum again
when the person saving for fade was ready (at around the 4 min sth mark), he went fade straight away (by that time we got up the dcs already). however, the opposing clan knew that we would fade rush them and got their advanced armory asap as well as pump on their weapon upgrades.
in addition with the misfortune of having a rather laggy server, when the fade blinked into a room, he found 3-4 marines most with HMGs. the fade died in a matter of seconds.
with the fade down even before the six minute mark, without doing any real damage, should the person saving for the hive become a fade instead? continuing to build the hive without enough fades might mean it would go down anyway...
in this circumstance what should the alien team do?
edit: damnit, sry wrong forum again
Comments
The second hive is more important than a fade as it affects the armor strength, available upgrades and general skill and moral of any alien team. If it doesn't go up, then the aliens lose, and if it does eventually go up, you still have to wait for it to build itself until the effects are felt.
An early hive is more important than an early fade. Sometimes in clan matches, the first person to get 45 needs to book it to the hive to save as much time as possible, depending on luck and skill.
You can think of the upgraded armory being like a second hive: They both open a HUGE variety of arsenals, it takes roughly the same time to upgrade and is the same price (if you exclude the gorge cost). Once they have an upgraded armory, you should have your second hive at around the same time to keep up.
I would suggest planning to get two Fades instead of one (as well as a hive; sacrifice a Gorge or Lerk).
Anyhow, it depends on the player. Some hive hoarders can't play fade to save their life, so in that situation don't switch.
If they all have HMG then something is badly wrong anyway, I'd be inclined to send in every skulk and hope someone gets enough RFK for a fade.
A stopgap could be to go lerk, spore the crap out of the rines while helped by skulks, and that'll still leave a little res to put toward a hive.
that would be a tuff situation
It also frees up some skulks after a major attack to hit their nodes.
You need the means to be able to defend a hive, otherwise do not put it up.
Any other clan related assitance, you can goto #nslearn and ask one of our ops. Or visit www.nslearn.org
If you have a lerk assisting, it could be possible with enough distraction to hold off an average group of marines with one fade.
If you have good resource flow and good map control, then the hive should go up even with one fade. If you're struggling and the marines are walking over your skulks, then the hive will probably be a waste of resources.
As far as just holding a Hive goes, Spores support a Fade far more than just a second Fade - the main reason a second Fade is useful is because he can be in another place than the first.
Also, the Lerk is up earlier, meaning you can suppress marine expansion ASAP.
As for the problem in this thread, winning against marines is fairly simple. Ambush their 1-minute push for your resnodes, then have one guy go hit their ungaurded ones. The rest of the team focuses on containing marines as good as possible, or in the worst case just clinging to the 2 nodes you originally put up as long as you can. They don't need to stay up longer than 3 minutes or so for your second Hive and Lifeforms to be in the bag - and from there you just keep playing the defense game, now with focus on the 2ndary Hive.
Once you succeed at that, the rest is cake.
btw by how much does kharaa armor benefit from the 2nd and 3rd hive?
But, should both die immediatly, then the hive saver really ought to be fade.
On that topic, I'd recommend #nslearn or #nspug, or even to view some demo's (like the fairly recent #cri vs #exigent match) for some pointers on fading. Actually, I'd really recommend to do both.
Oh, and <a href='http://www.cri-hacks.com/damage/' target='_blank'>Click Here</a> for all your damage needs and woes!
btw by how much does kharaa armor benefit from the 2nd and 3rd hive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
At 1 hive 1 armor is equivalent 1 health
At 2 hives 1 armor is equivalent 2 health
At 3 hives 1 armor is equivalent 3 health
At 4 hives armor has 100% absorption (It reaches 0 before health goes down)
At 5 hives: When your armor heals, your MAX health increases.
HTH
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I would say the hive should go up anyway, whilst the remaining team pressures the rines. If you keep them defending their nodes and outposts you should not have a problem defending your own fronts. Just make sure no-one sneaks a PG in...
Pressure on rines is key. Attack is the best form of defence, remember?