Getting My Feet Wet
Tribal-Bob
Join Date: 2003-12-21 Member: 24600Members
<div class="IPBDescription">First model, be kind :)</div> I've decided to finally dive into modelling, mainly so I can create world models for my maps, but also out of interest's sake <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. I downloaded blender, read through some tutorials, made some basic stuff, and now I'm giving a gun a shot. This particular one is the blaster rifle in Republic Commando. I don't have any very good ref pics (just screens) so Im working on the fly so to speak. A few modelling friends of mine told me not to get into the habit of modifying blocks, and just start working with vertexes immediately. So, that's what I'm doing, I know that half the model won't be seen by the player, but Im going to build the whole thing then delete the unseen faces, and well this is what I have so far. C&C is very much welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ref pic:
<a href='http://www.lucasarts.com/games/swrepubliccommando/images/screenshots/49.jpg' target='_blank'>http://www.lucasarts.com/games/swrepublicc...eenshots/49.jpg</a>
Ref pic:
<a href='http://www.lucasarts.com/games/swrepubliccommando/images/screenshots/49.jpg' target='_blank'>http://www.lucasarts.com/games/swrepublicc...eenshots/49.jpg</a>
Comments
oh its because you started using verts. Yeah it's possible to do models this way.
I however use the tried and true method of extruding blocks. really, i dont see why people disfavor this method. It's alot less time consuming, and its still easy to modify by deleting faces, adding your own verts, and then making new faces. It's not bad for a first. but it's so unfinished that really not much can be seen. GJ though and keep up the work
(ps deleting backfaces is a nub valve thing to do)
the reason why people dislikes the box editing method is because you dont have as much control on the faces that you do with vertex modeling. with box modeling is very hard to for example make an indent in a surface. it's just a matter of freedom, that's all
When I move my viewpoint around in the 3D view, it just seems that the black (which blends into grey) sort of moves with it. I don't think it's an error...
you can fix those by just "touching" the faces with autosmooth on, but usually I don't suggest messing with autosmooth much, because it DOES in fact screw up your pretty smoothing if you're not careful...
now that blackness will not affect the texture view as long as it is ONLY an import error with the smoothing group data, if it is actually reversed normals then the faces will be invisible, in your case since you are making the model, I would say yes, I am sure those are all errors...
DamSSx, i know why people complain about it, but that's a lie, i have just the same amount of control over the faces as i would vertex by vertex. I've done both. No, complete box meshing isnt the way to go becuase sometimes your faces will be streched the wrong way... oh wait you can fix that by deleting those faces, and making new ones that work. Anything you can do with vertex meshing, you can probably do in box meshing, with the same ammount of control. That at least goes for things such as weapons. I'd probably go vert by vert for most organic things, for they're more random, and less static. Weapons however you can create mighty fine things with box extrutions. Most of, if not all of mine are made by the method.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=77147&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...opic=77147&st=0</a>
[edit]Last 2 pics on the page..not the first[/edit]
this is a gun i made. its entirely through extrusions and seperate shapes. Mainly, because it's the only way I know how <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
U should experiment and learn a way that suits u best. Good luck with the model. Has potential
also, sorry if this is counted as highjacking
Why's that? Does it help to prevent errors?
yes true.
counter clockwise if you're looking at the right side of it. This makes it so the normal is facing you. Clockwise makes the normal face the opposite. Very useful to know
yes true.
counter clockwise if you're looking at the right side of it. This makes it so the normal is facing you. Clockwise makes the normal face the opposite. Very useful to know <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah
no it doesnt matter, but it helps to know seeing as you dont have to go back and fix vertex errors if you dont have any to begin with ^^
Danke for that piece of information. I always get irritated when the faces are created away from me. Now I know what to do to give myself less things to do.