Why Mc First Is Way Better Then Sc
AvengerX
Join Date: 2004-03-20 Member: 27459Banned
<div class="IPBDescription">it just makes so much sense</div> alright here's why you go MC first
1- you can all get celerity which makes you MUCH more effective at killing marines use the R4K you get to quickly rush getting a 2cd hive and then you can get DCs, but you'll still have the MCs already to get from one hive to the next easily in case of an attack
2- all go silence , sneak into MS and start chomping down IPs , Armlabs, whatever you want and the comm won't hear a thing. I've taken down so many coms hoping out of the chair to build something real fast its funny
and here's why NOT to get sens first as an alternate to DCs,
1- you NEED DCs 2cd, I don't care what anyone says, DCs canno't be a realalistic 3rtd hive chamber. if you get sens first then DCs, you'll have to WALK to the hive under attack which costs time and possible the hive if it goes down.
2- SC is countered with Armor 1 (for focus) and MT (for cloack) while MC on the other hand. the onyl way to counter faster skulks is to be a better shooter, it matches your skill agaisnt the players. not your tech VS there.
I think its pretty simple
1- you can all get celerity which makes you MUCH more effective at killing marines use the R4K you get to quickly rush getting a 2cd hive and then you can get DCs, but you'll still have the MCs already to get from one hive to the next easily in case of an attack
2- all go silence , sneak into MS and start chomping down IPs , Armlabs, whatever you want and the comm won't hear a thing. I've taken down so many coms hoping out of the chair to build something real fast its funny
and here's why NOT to get sens first as an alternate to DCs,
1- you NEED DCs 2cd, I don't care what anyone says, DCs canno't be a realalistic 3rtd hive chamber. if you get sens first then DCs, you'll have to WALK to the hive under attack which costs time and possible the hive if it goes down.
2- SC is countered with Armor 1 (for focus) and MT (for cloack) while MC on the other hand. the onyl way to counter faster skulks is to be a better shooter, it matches your skill agaisnt the players. not your tech VS there.
I think its pretty simple
Comments
Bear in mind if most of the team want DC first then its wisest to agree.
CAUTION: Do not use on below average skill level servers.
there`s everywhere dark spots..... ----> MC + bit darker map= even more paranoid rines that with SC....
I find that mc shows its true power when the second hive is going up, you just need to use mc.... especally in pubs firs rine in 2. hive not came up starts to shoot it---> 3 skulks in hiev quite soon if you have any kinf of team.....
People seem to forget that there are other ways to getting healed then just regen.
gorges can quickly heal lerk, skulks and other gorges. Carapace seems useless for anything but lerk. So the only thing DCs do is help the fade and ocs. However a fade with mc can get to a hive in a matter of 15 seconds tops. As for the ocs... I know that ocs don't go down over a time of constantly getting attacked. They go down when several marines attack at once and dcs are useless then.
Sc..
Remeber cloaking can't get near an obs so any commander with half a brain will drop an obs near most of the important spots. Focus will be countered by armor 1 as soon as the marines relize you have sc. Scent of fear helps prevent gorges from running into a group of marines and helps to prevent 1 man from getting a PG up near base. However sensory can't do anything to a group of marines that get a pg up near your hive and then place a obs next to it. People also believe it helps hide the hive from the marines but a good commander knows where the hive is 1 minute into the game.
Kids, if your going to create a post saying something is better than anything else you need to back it up with a list of facts. Otherwise people will just skip right over your post and start reading the one under it.
and if you just say the exact same thing as the person who STARTED the thread then people will just think your a silly goose
Celerity is good, silence is good and adren if you wanna go lerking earlier.
DCs I only find useful for the healing chambers.
Now SCs Im undecided on.
I havent had much play with focus yet, because Im a bit sloppy now as not playing for awhile so having only one bite usually isnt good for me.
Id rather have a few more chances <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
And cloaking is fun, but not my style.
Now SoF is very nice. Knowledge is power. I hate going after a parasited marine and finding out hes in the middle of a group of 6 marines. But sense doesnt do crap when your hives being wasted either.
Theyre all nice, but I like the variety of MC.
MCs: Benefits all lower lifeforms which probably is a large portion of your team while still benefitting fades. (People who whine that they can't fade without regen shouldn't fade to begin with)
Silence/Celer are awesome tools for skulks. And since the first evo you'll have access to will be a lerk, adren will be useful there.
Besides, there should be gorges everywhere to provide healspray, so you're not really missing out unless you have zero teamwork.
and if you just say the exact same thing as the person who STARTED the thread then people will just think your a silly goose<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well i started off trying to say why i thought mcs are better than dcs and saying that I agreed with you. Some how I ended up with the post above. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
and the thing about marines having Obs in MS, if they have an obs and MT then they most likly do not have many ups or armslab , witch makes celerity skulks very deadly to them