Problem With Milkshape
Tribal-Bob
Join Date: 2003-12-21 Member: 24600Members
Join Date: 2003-12-21 Member: 24600Members
Comments
Shockingly, and some would say obviously, you need to import the appropriate REFERENCE SMD as it has the important information of what polygon goes where, and what picture is mapped onto said polygons. You find out the reference smd by opening the QC file.
The QC file will list the reference file as SOMETHING.smd
You open this specific SMD, and choose to import skeleton and vertices. Bingo, wireframe model. From there you can change it to the texture mapped version.
Easy enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->