So I decompile the mdl file in milkshape, then go to import a half life .smd file for say, the lmg. I select idle.smg (or whatever the idl model is) and everything imports except I can't see the model itself, just the bone structures, any help?
Possibly because you're only importing an animation.
Shockingly, and some would say obviously, you need to import the appropriate REFERENCE SMD as it has the important information of what polygon goes where, and what picture is mapped onto said polygons. You find out the reference smd by opening the QC file.
The QC file will list the reference file as SOMETHING.smd
You open this specific SMD, and choose to import skeleton and vertices. Bingo, wireframe model. From there you can change it to the texture mapped version.
Bingo, found it as ref.smd, I was decompiling the models into the model dir (big mistake) which mixed all the .smd files up with the .mdl files I couldnt find the right one. Put them all in a work folder now, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Shockingly, and some would say obviously, you need to import the appropriate REFERENCE SMD as it has the important information of what polygon goes where, and what picture is mapped onto said polygons. You find out the reference smd by opening the QC file.
The QC file will list the reference file as SOMETHING.smd
You open this specific SMD, and choose to import skeleton and vertices. Bingo, wireframe model. From there you can change it to the texture mapped version.
Easy enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->