Ns Balance

digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Take away the hard coding.</div> More specificaly, make dmg/upgrades/res into a server side cfg file that can be altered by the server administrators.

Upside:
League specific balance file.
Servers of different skill levels can be balanced accordingly.
The best balance cfgs can be shared and distributed through the community.
When/if NS becomes final, the balanced sytem can be hard coded back into the game.
Possibility for either chained/unchained chambers, co respawn times, etc.
NS can truley find a medium between co and classic.
Coders can now focus on bug fixes/additional gameplay features without worrying about balance.

Downside:
Servers at different levels of balance.

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    That's a big downside. I don't trust most server admins to decide their own balance variables. With no easy way to figure out what a server has done to its balance, finding a good server from the list would be a nightmare. There is something to be said for consistency.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Clans like YO customize thier variables easy enough.

    Aliens go 10%~ faster than normal
    Marine do 95% dammage

    Im not sure if the marines dammage is lower any more but I'm sure it was at one point
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Lets let every new admin/server decide how the game is ment to be played for us <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Suggestion: Lets make NS suck!


    Response: Please, no...
  • NewerestNewerest Join Date: 2004-03-20 Member: 27445Members
    Well for the damage values God no plz just no

    But if the server OWNER could change the research/gestate times and cost that would still be overpowered

    But If they could change the respawn times taht would be usefull
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Forlorn Amen! making cfg of balance would be very bad for players, its not about the balance of the game its about ppl skills, some times there are players that can win the game, but it happens only when other team is not expirianced enough :/.
    The team balance cfg is not to good idea :/
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Res income and suchlike was customizable in the very first version(s?) of NS. It was pretty neat, but totally unbalanced. Obviously.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Its a good idea... one i had earlier for Firearms (allowing it to be customized ala OZ deathmatch).


    Would you play on a server that had 1 res shotguns? NO! and no one else would to, So why are you worried about idiots making superunbalanced servers? You wont be playing there, unless your an idiot that is...


    Keep in mind... Pure servers CAN be run.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Unfortunately, since EVERYONE has a different opinion on WHY the game is unbalanced, there would be more variations on the game than grains of sand in the Sahara. While this may offer variety to the game, it would be a pain to keep up with the server trends and figure out what's going on, becoming more of a nuicance than a refreshment to the player. I wouldn't worry about idiot server ops, I would be more worried about trying to keep track of everything that my list of favorites is doing.

    The idea has its merits, though, for a small playtest with the PT team/constellation, where most server admins would be responsible, and it would be easier to share information about what works and what doesn't.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-Rue+Aug 15 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Aug 15 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Clans like YO customize thier variables easy enough.

    Aliens go 10%~ faster than normal
    Marine do 95% dammage

    Im not sure if the marines dammage is lower any more but I'm sure it was at one point <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YO has currently only one mod imo. Faster resources for aliens. Aliens get res at the speed equal to 7 players team, even if there are 8 people in team.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    People must learn to adapt before they are used to NS, and this will prevent the people thinking of unbalanced theories.

    Just get used to the gamea nd...next thing ya know ya don't want anything changed.

    Adjust damn you!!!
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    that explains, why there are always about 3-4 fades at the 4 minute mark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-Rue+Aug 15 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Aug 15 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Clans like YO customize thier variables easy enough.

    Aliens go 10%~ faster than normal
    Marine do 95% dammage

    Im not sure if the marines dammage is lower any more but I'm sure it was at one point <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    which is exactly why I dont play on Yo clan anymore...

    I know only 5% doesnt seem like much but damn do you notice it in game.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Consistency is bliss.

    Every single server admin would "balance the game" in their own little way.

    It's just a bad idea, I can't explain it but the downside way outweighs the upside.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    IIRC, version 1.0 had this, and server admins changed things so that every resource tower gave hundreds of RP a tic, meaning everyone had basically an unlimited amount. Or was that a bug? All I know is that nearly every server on Day 1 had this "feature"... and it blew huge nasty chunks. I can just see it happening again.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Schimmel+Aug 16 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schimmel @ Aug 16 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that explains, why there are always about 3-4 fades at the 4 minute mark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or maybe thats because of "Idiots that don't know what the f*** teamwork is."

    Getting rid of the hard coding = chaos. Pure, violent, chaos.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    Allowing server configs is a good solution in the long run, but its absolute hell in the beginning.

    In the beginning you end up having a whole bunch of servers who think their version of balance is the best... most of which will be enormously unbalanced... just more fun for whichever side the admin favors. However in the long run you will end up with a handful of widely circulated "standards" that would suggest the most balanced cfg for particular situations. These configs could end up being adopted by the dev team as suggested settings for different types of servers. One for newb training grounds, one for the std pub, one for the std clan match, and then maybe some hardcore mode that really tests everyone's metal.

    I wouldn't even close up the config settings into being hardcoded. Sure this would end up leaving a small community of misfit servers that just want to do it their own way, but then we already have that with the assorted adminmod plugins laying around all over the place. Fans of those servers will stick to those servers and the rest of us can play on the officially supported configs. Also, those with the customized configs could never complain about balance as their config is not officially supported.

    Not to mention that allowing for multiple testbeds of balance means that sooner or later someone somewhere is going to find a really nice sweetspot and everyone will want to know what they did. It may even have balanced the game in some way that no one would have ever thought of because no one was ever really up for trying it as an "official" release.

    So I see pros and cons for both opening it up and keeping it closed. To be honest though, current literature would pose that despite the pros and cons for both sides, open source tends to be much better than closed source in the long run. While configs are hardly the full extent of making NS open source, the argument would follow that having open configuration tends to be better than closed configuration.
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