* Why Is Flayra..
ModChaosControl
HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
<div class="IPBDescription">.. Calling the shots? *</div> Why is flayra deciding which engine NS II is on if
he is leaving NS?
Also, if NS II is not on the Half-Life or Half-Life 2 engine us plugin/
botmakers wont be able to create plugins/bots and many people will leave.
he is leaving NS?
Also, if NS II is not on the Half-Life or Half-Life 2 engine us plugin/
botmakers wont be able to create plugins/bots and many people will leave.
This discussion has been closed.
Comments
Flayra is still calling the shots because he is still there and it is still his mod. NS2 engine will be decided in due time.
flayra is not leaving ns, he has just handed the coding part over to other devs so he can work on bigger things. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
100th post... wooo... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
BTW: No i dont have enough topics ^_^
Edit: Due to some weak minded people I would need to clarify that it is possible to disable the havok engine during multiplayer if the devs decide to.
Because there has been a 6 month silence (a.k.a: "DEAD PROJECT"), the next version has been delayed (...yet again...), and a supposedly a new team has come to build it. So yeah; it's only reasonable to presume that the Head of Staff might have "taken more interest in RL matters" than staying with the project. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
same with this whole BUS thing, i would be far more happier if they didn't tell us about updates and things untill they acually released them, it would stop all these spam threads about, "OGM, MY MUM SAYS THE BUS WILL BE A SUPRE OH NOES TANKS!1", and would stop problems with the community if they decided/were forced to make a delay like they were with this listenserver crash bug.
However, if that was done i suppose people (Myself included) would complain that the Devs don't involve the NS community as much. Catch 22 for the NS devs IMO.
He needs something to get profit off of so he can start up the company.
Well.. this is just what I heard from someone who heard from Flayra himself
<b>the next engine is undecided now plz stop saying its going to be on an engine like doom 3 and unreal 3 and hl2, its not gonna happen because you say its gonna happen</b>
also... FLAYRA HAS NOT LEFT NS!!! he has onlt moves a distance away and is still calling the big main things he has more important things to do than look over ppls sholders.
and last but not least... <b><u>NS IS NOT DEAD!!</u></b>
On news on if the game will be ported or not, there is no news yet.
To me it smells like one due of the reasons I stated previously. True, Nemesis Zero and Elven Thief have given out a few hints of "what" and "when", even Flayra himself peeked to the forums a little while ago (wow), but the actual results are missing. Hype carries only so far...
So, how can you say that the project is still alive? I have good reasons to say it's almost buried (4 more months to a full year without any updates or response), but what are yours? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
if ns was dead, we would know it, the creators wouldent be going "ooh, just wait a little longer", you look at that main page and you tell me the most recent artical date and if it says "we dont have the time to continue" and you will find your proof!
You wouldn't want to know how long we had to actually wait for 2.0....also known as 1.2?
Yep, that's long.
But I doubt the next release will take as long as 2.0. Sure, we don't have Flayra working much on NS anymore due to UWE, and having Max leave us due to the same reason.
Of course, now we have 2 extra coders to do the job so it won't take as long. I'm sure Flayra will pop in every now and then and make some changes in the game's code.
<!--QuoteBegin-Flayra+ Nov 27 2002, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2002, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V1.03 Released!</b>
Check the front page of n-s.org for info.
Have fun playing NS over the holidays!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin- Flayra+ Jul 30 2003, 11:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Flayra @ Jul 30 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Shutting Forums Down For Performance, Just while we release 2.0</b>
Hey everyone,
The forums are now inaccessible, and will be for a little while. The site is getting hit hard, and we need to make sure we can get files out to our mirrors as our number one priority. The forums will be back up within a day or two though.
Enjoy NS 2.0!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Guspaz+ Aug 7 2003, 02:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Aug 7 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>2.01 Changelog (to Date), Latest complete 2.01 changelog</b>
Latest version added: 2.01 Final
2.01 final change is up. Let me know of any errors. Please note that some redundant entries were removed from Flayra's version, and other clarifications were made.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Flayra+ Nov 27 2003, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V3.0 Announced!</b>
Check that front page guys!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...So basically you are right: they do not update this game very often with official builds, which means that the problems will persist for a very long time, killing a lot of the community. Notice a few things from the list:
1) v2 updates aren't there because they weren't even public, thus they are just something between the dev.team and playtesters.
2) The v3 beta builds. To put it short: again something between the dev.team and playtesters -not casual players like me who just want to play the finished product:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Public Beta Forum
--The code here may CRASH or exhibit UNDESIRED BEHAVIOR. You probably won't be able to play on regular non-beta servers after you install the code here so use at your own risk. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Based on this, the coming of v3.0 has taken... hmm... from Aug 7 2003 of Guspaz's change-log... You count it, but for a regular player like me it is too long -especially since WON has been shutdown by now and the last official release of NS is pretty much unplayable (v2.01 that is). I take back what I said about NS being dead, but instead I'll just say that the update-pace is horrible when it comes to the finished, public releases. Games that get old == Dead. I have to wonder why I have been lingering in these forums when, now that I look at it, the final release won't be coming in a while. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-Flayra+ Nov 27 2002, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2002, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V1.03 Released!</b>
Check the front page of n-s.org for info.
Have fun playing NS over the holidays!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin- Flayra+ Jul 30 2003, 11:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Flayra @ Jul 30 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Shutting Forums Down For Performance, Just while we release 2.0</b>
Hey everyone,
The forums are now inaccessible, and will be for a little while. The site is getting hit hard, and we need to make sure we can get files out to our mirrors as our number one priority. The forums will be back up within a day or two though.
Enjoy NS 2.0!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Guspaz+ Aug 7 2003, 02:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Aug 7 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>2.01 Changelog (to Date), Latest complete 2.01 changelog</b>
Latest version added: 2.01 Final
2.01 final change is up. Let me know of any errors. Please note that some redundant entries were removed from Flayra's version, and other clarifications were made.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Flayra+ Nov 27 2003, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V3.0 Announced!</b>
Check that front page guys!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...So basically you are right: they do not update this game very often with official builds, which means that the problems will persist for a very long time, killing a lot of the community. Notice a few things from the list:
1) v2 updates aren't there because they weren't even public, thus they are just something between the dev.team and playtesters.
2) The v3 beta builds. To put it short: again something between the dev.team and playtesters -not casual players like me who just want to play the finished product:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Public Beta Forum
--The code here may CRASH or exhibit UNDESIRED BEHAVIOR. You probably won't be able to play on regular non-beta servers after you install the code here so use at your own risk. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Based on this, the coming of v3.0 has taken... hmm... from Aug 7 2003 of Guspaz's change-log... You count it, but for a regular player like me it is too long -especially since WON has been shutdown by now and the last official release of NS is pretty much unplayable (v2.01 that is). I take back what I said about NS being dead, but instead I'll just say that the update-pace is horrible when it comes to the finished, public releases. Games that get old == Dead. I have to wonder why I have been lingering in these forums when, now that I look at it, the final release won't be coming in a while. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow, it seems you know nothing about NS' history.
It took over 6 months to get version 1.1(eventually renamed 2.0) out. Frankly, we aren't like the VALVe haters- they can say a date, and if they miss it, fine, we know it'll be that much better for it. Maybe its just me, but I'm the kind of guy, I WILL wait another year for NS B5 if I have to just because atm, its fun enough, and as long as the game is good and fun, we'll continue to play. While it'd be nice to get a changelog, we know the devs aren't so stupid that they'd eff up the game, so its also okay. NS is a good enough game, we really don't need anything else. And won't.
And frankly, if games get old == dead, then why are we all still playing NS? Why is Counter-Strike still the most popular online game in the world? You have no logic.
Try to keep calm now -I have been around since v1.03, so I know NS pretty well from the POV of an casual player. You said your opinion, okay; I like of NS too, but I won't be waiting for a year if they bugger to update it or not -that is my personal opinion too.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And frankly, if games get old == dead, then why are we all still playing NS? Why is Counter-Strike still the most popular online game in the world? You have no logic.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I do not play NS anymore -I play better games now, games like Quake 3, Unreal 2004, Counter-Strike, Diablo 2, and Hostile Intent. Your guess why CS is still the most popular one is as good as mine (= a lot of old players draws a lot of new ones, and the cycle is ready, not to mention that is a finished game -not a constant beta). As to my logic, you should point it out a bit more clearly rather than just trolling. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
(PS. nice quote -saves the trouble from having to peek 1 cm up from your post)
You're talking about playing "better" games such as Diablo 2, and you're telling him he's trolling?
Pot, kettle, black.
By the way, they're always working on NS, as Flayra just implied up there. While the release schedual is not weekly or bi-weekly, development still goes on. Read the bugtracker for indisputable evidence of continuing development.
At times it looks like nothing is happening inside, when watching from outside and there are no windows. Pfeh.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->By the way, they're always working on NS, as Flayra just implied up there. While the release schedual is not weekly or bi-weekly, development still goes on. Read the bugtracker for indisputable evidence of continuing development.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You forget one point of my perspective: "I'm a casual player." Or in other words: a person that would like to know how his/her favorite game is developing, but is too lazy to delve deeper into the "mysteries" of some techy-sounding-stuff. I'm certain Combat has drawn a lot of this kind of players.
You don't need to be a geek to tell when a bug is "resolved" as opposed to "assigned" or "new". You don't need to tell what chemical they are disposing of in that lab, but you can tell that they are disposing of unwanted chemicals, therefore proceeding in their experiments.
Well.. this is just what I heard from someone who heard from Flayra himself <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
...
I doubt hes gonna use the unreal 3 engine. Prob either HL2, Unreal 2 , or the crytek engine is my best guess.
Personally if i was him i would take the unreal2 engine, rip out karma (too cpu intensive) and put havok in.
YES its possible, epic is doing it for Pariah.
That's because we're never told anything.