* Why Is Flayra..

ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
<div class="IPBDescription">.. Calling the shots? *</div> Why is flayra deciding which engine NS II is on if
he is leaving NS?

Also, if NS II is not on the Half-Life or Half-Life 2 engine us plugin/
botmakers wont be able to create plugins/bots and many people will leave.
«1

Comments

  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    edited August 2004
    Flayra is not leaving, he is letting coders who have more time to dedicate to coding while he sets up UWE.

    Flayra is still calling the shots because he is still there and it is still his mod. NS2 engine will be decided in due time.
  • usernameusername Join Date: 2004-06-22 Member: 29473Members
    edited August 2004
    geez, have you made enough topics?

    flayra is not leaving ns, he has just handed the coding part over to other devs so he can work on bigger things. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    100th post... wooo... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    edited August 2004
    I was under the impression Flayra was leaving.

    BTW: No i dont have enough topics ^_^
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    flayra will never leave NS, i dont think, he allready invested more than 10k in money, not to mention man-hours from someone with his talent
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    edited August 2004
    Why will the bot makers/plugin coders leave just because the engine doesn't happen to be HL2? I've yet to see what makes the HL2 engine so good that people just must pick that. Don't say havok, the havok physics <b>won't</b> work with multiplayer and <b>will</b> cause massive lag. There are plenty of engines out there that can at least by visual easily match up with HL2's.

    Edit: Due to some weak minded people I would need to clarify that it is possible to disable the havok engine during multiplayer if the devs decide to.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Where did all this Flay leaving NS come from, i've seen alot of it lately.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    edited August 2004
    I dont think you understand that hl2 will most likely follow with hl1 and have really good net code thus better playing quality, theres <span style='color:white'>Be nice.</span>
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I don't think you understand at all that most changes will bring more good than bad. If you so dislike changes why do you upgrade your PC, or even how did you survive the different versions of NS? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where did all this Flay leaving NS come from, i've seen alot of it lately.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because there has been a 6 month silence (a.k.a: "DEAD PROJECT"), the next version has been delayed (...yet again...), and a supposedly a new team has come to build it. So yeah; it's only reasonable to presume that the Head of Staff might have "taken more interest in RL matters" than staying with the project. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Meh, i haven't really noticed all that, i suppose NS is showing that it's on steam, and is following the very dusty trail that HL2 has left, and will most likely continue to lead for quite a while.
    same with this whole BUS thing, i would be far more happier if they didn't tell us about updates and things untill they acually released them, it would stop all these spam threads about, "OGM, MY MUM SAYS THE BUS WILL BE A SUPRE OH NOES TANKS!1", and would stop problems with the community if they decided/were forced to make a delay like they were with this listenserver crash bug.
    However, if that was done i suppose people (Myself included) would complain that the Devs don't involve the NS community as much. Catch 22 for the NS devs IMO.
  • Big_Fat_DuckBig_Fat_Duck Join Date: 2003-03-21 Member: 14760Members
    edited August 2004
    I've heard Flayra is not using the HL2 engine because of how "Valve has rights to all its products" or something like that.. and that he is leaning towards the Unreal 3 Engine.

    He needs something to get profit off of so he can start up the company.

    Well.. this is just what I heard from someone who heard from Flayra himself
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    personally, which sucks for me, i beleve it has the highest chance of being ported over to the hl2 engine, which sucks horrably for me coz that means its back to 10fps ugly ns for me.

    <b>the next engine is undecided now plz stop saying its going to be on an engine like doom 3 and unreal 3 and hl2, its not gonna happen because you say its gonna happen</b>

    also... FLAYRA HAS NOT LEFT NS!!! he has onlt moves a distance away and is still calling the big main things he has more important things to do than look over ppls sholders.

    and last but not least... <b><u>NS IS NOT DEAD!!</u></b>
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    i dunno, maybe because he OWNS the copyrights/trademarks?
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    Flarya has never said he is leaving NS, he just got more programmers to help him out (larger team, it is explainable).

    On news on if the game will be ported or not, there is no news yet.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited August 2004
    @ IBT

    To me it smells like one due of the reasons I stated previously. True, Nemesis Zero and Elven Thief have given out a few hints of "what" and "when", even Flayra himself peeked to the forums a little while ago (wow), but the actual results are missing. Hype carries only so far...

    So, how can you say that the project is still alive? I have good reasons to say it's almost buried (4 more months to a full year without any updates or response), but what are yours? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Writing their own engine is not impossible either. Although then this will guarantee that NS2 will need 3-5 years of dev. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    edited August 2004
    wirhe, you see the web page, dont you, see the news, its being updated, moderated just as it was before, you cant say its dead because you didnt get an update, and even i can tell, that they are just stumped on a few minor bug fixes, beta 5 is supposed fix a great many bugs, right? i know from experance, that some bugs can be hard to fix, finding them alone is tough, lets see you decypher "entity_light exposed to outside world" when you have 80 lights! or "event malfunction on map 783" when you took the time to give your maps names.

    if ns was dead, we would know it, the creators wouldent be going "ooh, just wait a little longer", you look at that main page and you tell me the most recent artical date and if it says "we dont have the time to continue" and you will find your proof!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Wirhe+Aug 13 2004, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Aug 13 2004, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, how can you say that the project is still alive? I have good reasons to say it's almost buried (4 more months to a full year without any updates or response), but what are yours? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You wouldn't want to know how long we had to actually wait for 2.0....also known as 1.2?

    Yep, that's long.

    But I doubt the next release will take as long as 2.0. Sure, we don't have Flayra working much on NS anymore due to UWE, and having Max leave us due to the same reason.

    Of course, now we have 2 extra coders to do the job so it won't take as long. I'm sure Flayra will pop in every now and then and make some changes in the game's code.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited August 2004
    Well, after reading the replies I took some time to dig up some dates from the forum...

    <!--QuoteBegin-Flayra+ Nov 27 2002, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2002, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V1.03 Released!</b>

    Check the front page of n-s.org for info.

    Have fun playing NS over the holidays!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin- Flayra+ Jul 30 2003, 11:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Flayra @ Jul 30 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Shutting Forums Down For Performance, Just while we release 2.0</b>

    Hey everyone,

    The forums are now inaccessible, and will be for a little while. The site is getting hit hard, and we need to make sure we can get files out to our mirrors as our number one priority. The forums will be back up within a day or two though.

    Enjoy NS 2.0!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-Guspaz+ Aug 7 2003, 02:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Aug 7 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>2.01 Changelog (to Date), Latest complete 2.01 changelog</b>

    Latest version added: 2.01 Final

    2.01 final change is up. Let me know of any errors. Please note that some redundant entries were removed from Flayra's version, and other clarifications were made.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-Flayra+ Nov 27 2003, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V3.0 Announced!</b>

    Check that front page guys!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...So basically you are right: they do not update this game very often with official builds, which means that the problems will persist for a very long time, killing a lot of the community. Notice a few things from the list:

    1) v2 updates aren't there because they weren't even public, thus they are just something between the dev.team and playtesters.

    2) The v3 beta builds. To put it short: again something between the dev.team and playtesters -not casual players like me who just want to play the finished product:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Public Beta Forum

    --The code here may CRASH or exhibit UNDESIRED BEHAVIOR. You probably won't be able to play on regular non-beta servers after you install the code here so use at your own risk. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Based on this, the coming of v3.0 has taken... hmm... from Aug 7 2003 of Guspaz's change-log... You count it, but for a regular player like me it is too long -especially since WON has been shutdown by now and the last official release of NS is pretty much unplayable (v2.01 that is). I take back what I said about NS being dead, but instead I'll just say that the update-pace is horrible when it comes to the finished, public releases. Games that get old == Dead. I have to wonder why I have been lingering in these forums when, now that I look at it, the final release won't be coming in a while. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Wirhe+Aug 13 2004, 10:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Aug 13 2004, 10:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, after reading the replies I took some time to dig up some dates from the forum...

    <!--QuoteBegin-Flayra+ Nov 27 2002, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2002, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V1.03 Released!</b>

    Check the front page of n-s.org for info.

    Have fun playing NS over the holidays!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin- Flayra+ Jul 30 2003, 11:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Flayra @ Jul 30 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Shutting Forums Down For Performance, Just while we release 2.0</b>

    Hey everyone,

    The forums are now inaccessible, and will be for a little while. The site is getting hit hard, and we need to make sure we can get files out to our mirrors as our number one priority. The forums will be back up within a day or two though.

    Enjoy NS 2.0!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-Guspaz+ Aug 7 2003, 02:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Aug 7 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>2.01 Changelog (to Date), Latest complete 2.01 changelog</b>

    Latest version added: 2.01 Final

    2.01 final change is up. Let me know of any errors. Please note that some redundant entries were removed from Flayra's version, and other clarifications were made.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-Flayra+ Nov 27 2003, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ns V3.0 Announced!</b>

    Check that front page guys!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...So basically you are right: they do not update this game very often with official builds, which means that the problems will persist for a very long time, killing a lot of the community. Notice a few things from the list:

    1) v2 updates aren't there because they weren't even public, thus they are just something between the dev.team and playtesters.

    2) The v3 beta builds. To put it short: again something between the dev.team and playtesters -not casual players like me who just want to play the finished product:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Public Beta Forum

    --The code here may CRASH or exhibit UNDESIRED BEHAVIOR. You probably won't be able to play on regular non-beta servers after you install the code here so use at your own risk. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Based on this, the coming of v3.0 has taken... hmm... from Aug 7 2003 of Guspaz's change-log... You count it, but for a regular player like me it is too long -especially since WON has been shutdown by now and the last official release of NS is pretty much unplayable (v2.01 that is). I take back what I said about NS being dead, but instead I'll just say that the update-pace is horrible when it comes to the finished, public releases. Games that get old == Dead. I have to wonder why I have been lingering in these forums when, now that I look at it, the final release won't be coming in a while. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow, it seems you know nothing about NS' history.

    It took over 6 months to get version 1.1(eventually renamed 2.0) out. Frankly, we aren't like the VALVe haters- they can say a date, and if they miss it, fine, we know it'll be that much better for it. Maybe its just me, but I'm the kind of guy, I WILL wait another year for NS B5 if I have to just because atm, its fun enough, and as long as the game is good and fun, we'll continue to play. While it'd be nice to get a changelog, we know the devs aren't so stupid that they'd eff up the game, so its also okay. NS is a good enough game, we really don't need anything else. And won't.

    And frankly, if games get old == dead, then why are we all still playing NS? Why is Counter-Strike still the most popular online game in the world? You have no logic.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited August 2004
    @ Quaunaut

    Try to keep calm now -I have been around since v1.03, so I know NS pretty well from the POV of an casual player. You said your opinion, okay; I like of NS too, but I won't be waiting for a year if they bugger to update it or not -that is my personal opinion too.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And frankly, if games get old == dead, then why are we all still playing NS? Why is Counter-Strike still the most popular online game in the world? You have no logic.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I do not play NS anymore -I play better games now, games like Quake 3, Unreal 2004, Counter-Strike, Diablo 2, and Hostile Intent. Your guess why CS is still the most popular one is as good as mine (= a lot of old players draws a lot of new ones, and the cycle is ready, not to mention that is a finished game -not a constant beta). As to my logic, you should point it out a bit more clearly rather than just trolling. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    (PS. nice quote -saves the trouble from having to peek 1 cm up from your post)
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    <!--QuoteBegin-Wirhe+Aug 13 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Aug 13 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I do not play NS anymore -I play better games now, games like Quake 3, Unreal 2004, Counter-Strike, Diablo 2, and Hostile Intent. Your guess why CS is still the most popular one is as good as mine (= a lot of old players draws a lot of new ones, and the cycle is ready, not to mention that is a finished game -not a constant beta). As to my logic, you should point it out a bit more clearly rather than just trolling. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're talking about playing "better" games such as Diablo 2, and you're telling him he's trolling?

    Pot, kettle, black.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    You guys have insatiable appetites. I guess at times it looks like nothing's happening on the outside.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Here comes the "OMGGOMgogmgmg flayra posted" spam.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    The idea is that while he is working on the next move by UWE (whether it be NS2 or whatever), he also oversees development of NS. He doesn't do much actual coding for NS anymore, but he still is the head of development.

    By the way, they're always working on NS, as Flayra just implied up there. While the release schedual is not weekly or bi-weekly, development still goes on. Read the bugtracker for indisputable evidence of continuing development.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You guys have insatiable appetites. I guess at times it looks like nothing's happening on the outside.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    At times it looks like nothing is happening inside, when watching from outside and there are no windows. Pfeh.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->By the way, they're always working on NS, as Flayra just implied up there. While the release schedual is not weekly or bi-weekly, development still goes on. Read the bugtracker for indisputable evidence of continuing development.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You forget one point of my perspective: "I'm a casual player." Or in other words: a person that would like to know how his/her favorite game is developing, but is too lazy to delve deeper into the "mysteries" of some techy-sounding-stuff. I'm certain Combat has drawn a lot of this kind of players.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    With Zunni being the new PR guy, lets hope some more beta peeks will pop up around fan sites <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You forget one point of my perspective: "I'm a casual player." Or in other words: a person that would like to know how his/her favorite game is developing, but is too lazy to delve deeper into the "mysteries" of some techy-sounding-stuff. I'm certain Combat has drawn a lot of this kind of players. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You don't need to be a geek to tell when a bug is "resolved" as opposed to "assigned" or "new". You don't need to tell what chemical they are disposing of in that lab, but you can tell that they are disposing of unwanted chemicals, therefore proceeding in their experiments.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Big Fat Duck+Aug 13 2004, 09:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Big Fat Duck @ Aug 13 2004, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Well.. this is just what I heard from someone who heard from Flayra himself <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    I doubt hes gonna use the unreal 3 engine. Prob either HL2, Unreal 2 , or the crytek engine is my best guess.

    Personally if i was him i would take the unreal2 engine, rip out karma (too cpu intensive) and put havok in.

    YES its possible, epic is doing it for Pariah.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Flayra+Aug 13 2004, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 13 2004, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You guys have insatiable appetites. I guess at times it looks like nothing's happening on the outside. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's because we're never told anything.
This discussion has been closed.