Server download

UnknownUnknown Join Date: 1970-01-01 Member:
<div class="IPBDescription">Thanks :d</div><b><span style='color:lightblue'>*static*</span></b>

Anyway, great job on the mod, but still think the marines need tweaking to make them less powerful. Every time ive charged into a base as an onos and tried to attack anything i've either been mowed down by an infinate barrage of sgs (limit the damn things or make them tissue paper to onos charge!! ) or some #### spamming his heart out with the gren launcher  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->



<!--EDIT|Moleculor|Nov. 01 2002,08:09-->

Comments

  • UnknownUnknown Join Date: 1970-01-01 Member:
    After reading through a lot of whats been posted over the last day I see a lot of the playtesters complaining we haven't 'played the game enough', which is why we're having so much difficulty. I agree with this to an extent, kind of the way i'm going to feel when I release my TFC overlord map (if you've ever played it you'll know why). Auto-team balance and RP being set correctly will probably even the game out for the moment. Still think the game needs more onscreen help though (i.e. couldn't figure out how to upgrade things beyond level 1, kept saying -1 points agrh!). Turrets will probably be reduced in usefulness if marines cant keep building them. Oh and perhaps there should be a small delay when placing things like health/ammo outside of a base?
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