Ns For Beginners
Firedrop
Join Date: 2004-01-02 Member: 24956Members
<div class="IPBDescription">guide for beginners</div> as marines:
rule 1) never use shotguns at the start of the game, because lerks(<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> ) are immune to them
rule 2) build a 2nd command center at the aliens hive at the start of the game, this will allow you to leach from the aliens resources, causing them to upgrade very slowly.
rule 3) turret farm the aliens hive so that they cannot go onos/fade (if a turret factory is detected near the hive, they cant go fade or onos)
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
rule 4) drop shotguns at exactly 5 minutes 55 seconds into the game, this will cause a bug and instantly upgrade weapons to lvl3
as aliens:
rule 1) everyone should go lerk at the start of the game, because theyre immune to shotguns
rule 2) build as many offense chambers as you can in the vents so that evil jetpackers cannot build turrets behind them <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
rule 3) never try to attack a marine from the back, this will cause them to know where you are and kill you almost instantly.
rule 4) when you go fade, upgrade redemption and silence so that you can sneak up on unsuspecting marines and acid rocket them and redempt if you come close to living
rule 1) never use shotguns at the start of the game, because lerks(<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> ) are immune to them
rule 2) build a 2nd command center at the aliens hive at the start of the game, this will allow you to leach from the aliens resources, causing them to upgrade very slowly.
rule 3) turret farm the aliens hive so that they cannot go onos/fade (if a turret factory is detected near the hive, they cant go fade or onos)
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
rule 4) drop shotguns at exactly 5 minutes 55 seconds into the game, this will cause a bug and instantly upgrade weapons to lvl3
as aliens:
rule 1) everyone should go lerk at the start of the game, because theyre immune to shotguns
rule 2) build as many offense chambers as you can in the vents so that evil jetpackers cannot build turrets behind them <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
rule 3) never try to attack a marine from the back, this will cause them to know where you are and kill you almost instantly.
rule 4) when you go fade, upgrade redemption and silence so that you can sneak up on unsuspecting marines and acid rocket them and redempt if you come close to living
This discussion has been closed.
Comments
The first couple of months I played NS (and this was pre-overlay map days when the minimap was barely visible), I didn't know the maps at all - so going around every corner I didn't know what to expect etc...
But now I know most of the usual camp spots. When I hear an alien on a certain side (using headphones of course) I can predict where they are without worrying about what else might be around etc...
Atmosphere and effects start to become tedious after you know the gameplay well enough... - credit to mappers who do good jobs, but as said, darkness becomes more annoying than atmospheric once you know the leve. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
**COUGH**COUGH**
Real (and extensive) New Player Guides can be found in the New Player Forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
And as pointed out, most of the initial post is wrong, and in the wrong place... it's just spam
I bet nobody tried that 5 mins 55 secs trick yet! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->