Colt 1911

13

Comments

  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    well. The Skin itself looks a bit too clean, even by my standards. The metal Texture itself lacks detail. Try to make it look discolored and pitted. Scratches are optional.. Ive never been a big fan of scratches.
    The Grooves on the back of the slide lack depth, they just seem to be dark lines. Try giving them a bright outline on one side to immitate the look that theyre actually cut into the metal... And your Blued sttel version is extremely blue.. try desaturating it a bit so it isnt quite as vibrant.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ok guys, ive got permission from QUAD to use his 1911 animations, its all assigned and ready for release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    Might have a go at this - 1911's are the only things I can skin decently.
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    edited August 2004
    Pic 2 wip


    sorry for the triple post, couldn't attach the picutures any other way :\

    PS: I do know the back of the slide, near the hammer has some lighting inconsistencies...

    C&C welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    2.jpg 42.8K
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Looks likek stone tbh. Get some shine.
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    About 15 minutes work,
    <img src='http://www.dermott.plus.com/colt.jpg' border='0' alt='user posted image' />
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    sweet skin RSX, what an entrance to these forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Nice work to the other skinners too, good to see this many interest
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-RSX+Aug 18 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RSX @ Aug 18 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About 15 minutes work,
    <img src='http://www.dermott.plus.com/colt.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Saw it on DLCSS, i love the wood.
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    <img src='http://www.dermott.plus.com/slide.jpg' border='0' alt='user posted image' />
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    nice, my favorite part of it is the precise labelling <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    edited August 2004
    Can someone do a compile so i can test my skin out ingame?
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Just as an observation, your contrast might be a bit too low, try upping it just a little so you get the Shadows darker and the highlights a little brighter.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    rsx i believe cookie has a full compile
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited August 2004
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Yes. Yes it does.
    However thats no reason to stop trying. Read some tutorials, Look at some other artists work, and Try to duplicate what you see. It just takes time and Patience, thats all.
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    edited August 2004
    On the model:
    <img src='http://www.dermott.plus.com/colt101.jpg' border='0' alt='user posted image' />

    I'll have a mess around with the contrast when i've finished a little bit left on the skin.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Here. Kaine, as a Started, try to make something similar in Texture to this Slice texture off one of my Beretta models. Notice how the Steel is Pitted and Fouled using Spots rather than lots ans lots of white lines.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited August 2004
    Woah, great job. The numbers/letters is a little blurry and bright tough.


    Edit: @ RSX.

    EDIT2: This should be compiled on the same anims as Drakes HG tbh, the original anims is just too light and fast for this gun.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited August 2004
    tbh brig, i hate the heavily worn look. any weapon that looks that bad shouldn't even be in service <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    the things i struggle with the most (disregard above) are sorting out a light source, and getting a decent metal texture. i know, i know, tutorials, but they all come out plasticy or just plain ****. some don't even work at all 0_o

    oh, and i can't find any scratch brushes anywhere. maybe i'm not lookin in the right places, but getting a decent scratch going without major screwing around is beyond me.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Then Dont take my Advice.. Fine By Me. That way You can spend the next 2 years trying to figure out why none of your skins look right Before you realize that even Guns right out of the Factory have pitted metal.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    whoa easy on. fark, its an opinion not an insult. i'm very thankful that you'd offer me any advice at all, but if you're gonna be all touchy and **** i'd rather you didn't bother.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Clashen+Aug 20 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Aug 20 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT2: This should be compiled on the same anims as Drakes HG tbh, the original anims is just too light and fast for this gun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dont worry we got some custom animations for it
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Chrono+Aug 20 2004, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 20 2004, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Clashen+Aug 20 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Aug 20 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT2: This should be compiled on the same anims as Drakes HG tbh, the original anims is just too light and fast for this gun. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    dont worry we got some custom animations for it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Noice, by who?



    <span style='font-size:8pt;line-height:100%'>plz say Jennifer ;></span>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    QUAD <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    cookie your doing the NS compile right?

    cuz mike- is going to do the TS and DOD compiles when hes got time
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    pff, its basically done for TS, i got it ingame for NS, but with TS hands and a skinhack of the ns hands over the top
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Great work RSX !!
    WOuld you please give the high poly NS LMG a try?
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    I will when i've finished this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    woah! Nice colt there. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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