A Tip For Rushing On Pubs

MetoMeto Join Date: 2004-04-26 Member: 28216Members
edited August 2004 in Frontiersmen Strategy
Here's a quick tip for when you pull of a rush that could save you some res or more.


1. Early Game

Get your marines together and advance them towards the hive, drop an armoury near the hive, give out the shotguns, take the hive down.

This means you're not going to waste res on people who go wandering off or die on the way. The armoury only costs 10 res too (6 if you recycle it) so it's well worth it.

2. Mid/Late Game

When you set up a phasegate near a hive/strategic location, build an armoury on the other side and give out the weapons there. This way your team aren't going to hump the armoury in the base (while the PG gets attacked) and they might actually go through it if you promise them weapons on the other side.

*Bonuses:

It's great for mining up an area! Don't under-estimate mines, they can hold back skulks very effectively. If you're taking your 2nd hive the res is well worth it as you're only going to be facing 1 hive creatures from this point on. Combine with shotguns to sustain your attack on the hive longer.

Just a little tip. It's very handy for pubs and the addition of mines makes it useful in clan play too.


Finally, another freebie, when you rush shoot the god damn hive! I can't tell you how many games I've had the hive to <5% and there's been 2 or 3 marines chasing around after skulks.

-Meto

Comments

  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin-Meto+Aug 10 2004, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meto @ Aug 10 2004, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Finally, another freebie, when you rush shoot the god damn hive! I can't tell you how many games I've had the hive to <5% and there's been 2 or 3 marines chasing around after skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So true...
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Good advice.

    I few things to add to shotgun rushing though. Unless you trust your team not to die, I would drop an armoury in MS first, give out shotguns THEN, and then move to hive spot.

    You're bound to meet a skulk on the way, and if it gets lucky takes down 2 rines, that's a sizeable amount (2/5ths) of your assault team. This will not (touch wood,) happen when all 5 rines have shotguns.

    You will have res spare for an IP too, which can either be used in MS, or drop a CC (RFK coupled with the 15 spare res,) by hive and IP there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    Final point I must also express agreement on,
    <span style='font-size:14pt;line-height:100%'><span style='color:red'><3 mines</span></span>
  • Vitamin_LeadVitamin_Lead Join Date: 2003-04-20 Member: 15683Members
    <!--QuoteBegin-BlueNovember+Aug 10 2004, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Aug 10 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:14pt;line-height:100%'><span style='color:red'><3 mines</span></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yep, mines rock.

    it's just funny to put them around the hive area..and see a skulk spawn just on top of one, blowing up immediately <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    I don't like the idea of my marines building in an active hiveroom. Pass out shotguns at base, tell them to phase through. If they don't phase through, you need to find a better server.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    in a 1v1, always relocate to the hive and kill it with turrets
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-Cypher-+Aug 10 2004, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Aug 10 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in a 1v1, always relocate to the hive and kill it with turrets <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahaha.

    Thats a new one, and very viable. I'm SO trying this out.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    That'd be the only way a marine team could win in a 2v1 I think.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    nah, in a 2v1 you seal off the exits to the hive and kill it with welders
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    in a 2v1 you use that dirty "drop rts on nodes where gorge is" strat to choke them of rez.

    and yes, dropping armories in the field is very very vital for any pub in order to focus the players. get them going where they need to go ("oh look, the comm just dropped 3 shotties in cargo, he must want me there").

    think of the marines like water, you must use everything you have to guide them in the path you want them to go. the marines have a tendency to run places, any place, if you don't give them enticements and hints and orders to flow in the right direction, they'll end up all over the map.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    If server has the WP fix... Use "pick-up equipment" WP; where you want your marines to PG or rush... ^_^
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    any rush is a good rush with decent players, execpt for siege rushes

    IMO siege rushes are so dumb to do. any team capable of pulling off a seige rush could easly do a Shotgun rush 10 times easier. so unless your looking for a pointless challange don't even bother
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