A Tip For Rushing On Pubs
Meto
Join Date: 2004-04-26 Member: 28216Members
Here's a quick tip for when you pull of a rush that could save you some res or more.
1. Early Game
Get your marines together and advance them towards the hive, drop an armoury near the hive, give out the shotguns, take the hive down.
This means you're not going to waste res on people who go wandering off or die on the way. The armoury only costs 10 res too (6 if you recycle it) so it's well worth it.
2. Mid/Late Game
When you set up a phasegate near a hive/strategic location, build an armoury on the other side and give out the weapons there. This way your team aren't going to hump the armoury in the base (while the PG gets attacked) and they might actually go through it if you promise them weapons on the other side.
*Bonuses:
It's great for mining up an area! Don't under-estimate mines, they can hold back skulks very effectively. If you're taking your 2nd hive the res is well worth it as you're only going to be facing 1 hive creatures from this point on. Combine with shotguns to sustain your attack on the hive longer.
Just a little tip. It's very handy for pubs and the addition of mines makes it useful in clan play too.
Finally, another freebie, when you rush shoot the god damn hive! I can't tell you how many games I've had the hive to <5% and there's been 2 or 3 marines chasing around after skulks.
-Meto
1. Early Game
Get your marines together and advance them towards the hive, drop an armoury near the hive, give out the shotguns, take the hive down.
This means you're not going to waste res on people who go wandering off or die on the way. The armoury only costs 10 res too (6 if you recycle it) so it's well worth it.
2. Mid/Late Game
When you set up a phasegate near a hive/strategic location, build an armoury on the other side and give out the weapons there. This way your team aren't going to hump the armoury in the base (while the PG gets attacked) and they might actually go through it if you promise them weapons on the other side.
*Bonuses:
It's great for mining up an area! Don't under-estimate mines, they can hold back skulks very effectively. If you're taking your 2nd hive the res is well worth it as you're only going to be facing 1 hive creatures from this point on. Combine with shotguns to sustain your attack on the hive longer.
Just a little tip. It's very handy for pubs and the addition of mines makes it useful in clan play too.
Finally, another freebie, when you rush shoot the god damn hive! I can't tell you how many games I've had the hive to <5% and there's been 2 or 3 marines chasing around after skulks.
-Meto
Comments
So true...
I few things to add to shotgun rushing though. Unless you trust your team not to die, I would drop an armoury in MS first, give out shotguns THEN, and then move to hive spot.
You're bound to meet a skulk on the way, and if it gets lucky takes down 2 rines, that's a sizeable amount (2/5ths) of your assault team. This will not (touch wood,) happen when all 5 rines have shotguns.
You will have res spare for an IP too, which can either be used in MS, or drop a CC (RFK coupled with the 15 spare res,) by hive and IP there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Final point I must also express agreement on,
<span style='font-size:14pt;line-height:100%'><span style='color:red'><3 mines</span></span>
I agree
it's just funny to put them around the hive area..and see a skulk spawn just on top of one, blowing up immediately <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
hahaha.
Thats a new one, and very viable. I'm SO trying this out.
and yes, dropping armories in the field is very very vital for any pub in order to focus the players. get them going where they need to go ("oh look, the comm just dropped 3 shotties in cargo, he must want me there").
think of the marines like water, you must use everything you have to guide them in the path you want them to go. the marines have a tendency to run places, any place, if you don't give them enticements and hints and orders to flow in the right direction, they'll end up all over the map.
IMO siege rushes are so dumb to do. any team capable of pulling off a seige rush could easly do a Shotgun rush 10 times easier. so unless your looking for a pointless challange don't even bother