Mini Maps

What-TheWhat-The Join Date: 2004-08-10 Member: 30504Members
edited August 2004 in General Server Discussion
<div class="IPBDescription">New thing...</div> Sorry, I am newbie to this forum not sure if this is athe right place to post something like this...

Anyway i play alot of Custom map servers, and most of the time the Server uploads the map .bsp to you but not the minimap.spr to you which is pretty usefull.

However i noticed a command "buildminimap" that scan the level and constructs a minimap! But this command only works if the "sv_cheat 1" is enabled (and no normal server has this activated) so if i get a new map i have to create my server with the map, activate "sv_cheat 1" and build the map then reconnect to server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

I was just wondering that if in future releases the minimap command could be executed without having sv_cheats enabled!

Thanks again!

Comments

  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Load up a test server or something and execute the command. Note the CPU usage. Now do you see why it's an sv_cheats command? It's just better if the map maker would provide the .spr files, or go open a listen server and generate them.
  • What-TheWhat-The Join Date: 2004-08-10 Member: 30504Members
    Yea sure i get that but even so my CPU usage never goes over 60% unless im running more than one game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but true i can keep opening servers.

    I just thought it would be good idea seeing as though even if it did use 100% on some peoples comps it wouldn't lag the server just gameplay and they are the ones who knowingly type the command in <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    The minimap is actually generated on the server, and is transmitted to the client through the buildminimap command. All the CPU load you notice while building the minimap on a listen server would be added onto the hlds process.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited August 2004
    Its the server that makes the minimap, then it sends it to the player.

    Grr beaten to it by sawce.
  • What-TheWhat-The Join Date: 2004-08-10 Member: 30504Members
    Yes and the server being the comp im playing on :S but naywayz what im saying is that my comp (3.4, 1 gig ram) dont ever get nay major CPU usage defiently not from a half-life game :S
  • What-TheWhat-The Join Date: 2004-08-10 Member: 30504Members
    AHH Okay reading your post more carefully I now get what your saying...

    I type in "buildminimap" and then it sends a requests to server and the Servers CPU is used to build the map then it is uploaded to the client requesting it. SO unless the server is a beast comp it would just lag out.

    lol thanks for explaing it now i see its a stupid question <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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