Scripting New Weapons For Ns
Booda
Join Date: 2004-08-09 Member: 30491Members
<div class="IPBDescription">Help?</div> Well, I've been playing NS for a while now (about six months), and like it a lot. Something that bugs me though, is the lack of ranged weapons for aliens, and the lack of a siege equivilent for aliens. I am very interested in making a mod for NS to fix these, ala the Spikes mod that adds ranged spikes to the lerk as an additional weapon. Can anyone offer any tutorials, advice, tips, or suggestions? It'd be much appreciated.
Thanks.
Edit - if anyone has any information on this, you can also contact me on MSN at dungeonsiegemodder@hotmail.com. Do not email that address, I don't check it.
Thanks.
Edit - if anyone has any information on this, you can also contact me on MSN at dungeonsiegemodder@hotmail.com. Do not email that address, I don't check it.
Comments
Edit - as a side note, theres nothing there about creating completely new weapons/chambers...can anyone here offer any help or advice?
Edit - as a side note, theres nothing there about creating completely new weapons/chambers...can anyone here offer any help or advice? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you are unable to make new WEAPONS or CHAMBERS that are built into the menu's... you have to create a new entity which is built into your meta mod plugin....
voogru.com's forums would be a nice(er) place.