Requesting Concept Art:
Legionnaired
Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">ns_caduceus</div> Right. So ns_caduceus is getting started again after a reformat (needed, I was using goddamn Windows ME)
Well, I need some concept art. The map is two ships actually docked together, one a mining vessel, the other a medical ship responding to it's distress beacon (OMG BACON).
If someone could sketch out the following locations in futuristic form, I'd love them platonically forever.<ul><li>ER/ Triage area, complete with medical equipment. </li><li>"Asteroid Recieving," Basically where chunks of ore are captured by the ship and transferred to the plasma cores for vaporization.</li><li>Hive Location: Plasma Cores ; This one is less needed, I have a good idea what it is going to look like... (Think DCD with fog, and hotter orange colors.)</li><li>Power Generators: This is pretty much the focus of the Igo, the mining ship. 4-5 exits, Center of the ship, 1 res node.</li></ul>I'll have style tests for both of the ships later, but for now, here's a shot from the old Caduceus build, just to prove the work isn't going to some newblie mapper with a decompiling problem:
Well, I need some concept art. The map is two ships actually docked together, one a mining vessel, the other a medical ship responding to it's distress beacon (OMG BACON).
If someone could sketch out the following locations in futuristic form, I'd love them platonically forever.<ul><li>ER/ Triage area, complete with medical equipment. </li><li>"Asteroid Recieving," Basically where chunks of ore are captured by the ship and transferred to the plasma cores for vaporization.</li><li>Hive Location: Plasma Cores ; This one is less needed, I have a good idea what it is going to look like... (Think DCD with fog, and hotter orange colors.)</li><li>Power Generators: This is pretty much the focus of the Igo, the mining ship. 4-5 exits, Center of the ship, 1 res node.</li></ul>I'll have style tests for both of the ships later, but for now, here's a shot from the old Caduceus build, just to prove the work isn't going to some newblie mapper with a decompiling problem:
Comments
The filter is there for a reason..
Looks lovely, more screens pls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Also, wouldn't it be easier to just make your own concepts. Even if you can't draw you'd have a better idea of what the pictures meant since you have the idea in your head.
Also, wouldn't it be easier to just make your own concepts. Even if you can't draw you'd have a better idea of what the pictures meant since you have the idea in your head. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You don't HAVE to format to upgrade to XP...
As soon as I get off my lasy remp and start mapping again I'll have pics.