Anti Aliasing

Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
edited August 2004 in Off-Topic
<div class="IPBDescription">do you use it</div> i dont see the point of useing anti aliasing at such high res such as 1280x1240 or more. Does anyone with high level graphics cards even notice a difference in the look of the game at that res? Is it even worth the performance hit? or am i the only one who doesnt see the difference?

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Best. Thread title. Ever.

    I <b>hope</b> you meant Anti-Aliasing.

    And yes, I use it, in HL at least. It doesn't affect performance (wouldn't go >100 anyway even with it off) and corners look way better with it.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited August 2004
    [ahhh it got fixed... not that funny anyways...]

    Anyways, AA works by blending nearby pixels with other pixels, giving a slight blending/blurring effect, and thus making the images look smoother.

    If you were to have a absolute black pixel next to a absolute white pixel, given enough resolution, there would be a single or even <i>multiple</i> gray-scale pixels inbetween, thus making the image appear smoother and sleeker. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Yes, my pants are under lock and key.

    . . .

    In all seriousness, I do use AA and AF in as many games as possible, including Half-Life. The only games I don't use them in are titles that do not support them, or do not run well with them on (Doom 3 is the only one in the second catagory).
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited August 2004
    <!--QuoteBegin-Narfwak+Aug 6 2004, 03:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Aug 6 2004, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, my pants are under lock and key. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Next to your cookies, eh? You store your pants at strange places.... a fridge in a garage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    @topic: Just player Join Ops with AA. I have to say that if you see many polygon corners (eg forrest) the effect of AA is even more obvious. It's sooooo smoothy....
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-Obst & Gemuese+Aug 5 2004, 07:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Aug 5 2004, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Narfwak+Aug 6 2004, 03:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Aug 6 2004, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, my pants are under lock and key. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Next to your cookies, eh? You store your pants at strange places.... a fridge in a garage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    To be honest, I just love the phrase "under lock and key."
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    at 1280x1024 games i usually dont run aa since the lines are pretty smooth already and turning on aa would just steal precious fps from me, but if i play in lower res then sometimes i use aa....

    and the topic title rofl.. good deal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The word is Anti-aliasing. That is all.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    I didn't understand what was funny untill I saw that coil had edit it and that the true title was quoted below.

    Anyway... I do use AA, on games like UT2004, especially Red Orchestra, I notice it quite alot in open maps with people running across the field in the distance. When your screen is covered with coridors that never dwindle too far into the distance it's just a waste.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I think i've only ever used AA in Far Cry and KOTOR. It does make a very noticeable difference for the better.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Definately needed it in Far Cry, at as high as I could: Minor AA would cause a horrible effect when pointing the gun at the sky, and none looked pretty bad with all with plants. I needed 8x to make it look nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited August 2004
    Anti-aliasing isn't really needed in most games, but some people are really picky about visuals.

    Hence Anti-Aliasing. It helps to smooth jaggies accross world brushes that are viewed from an angle. This is most prominent in bright, outdoor maps, or games that contain them. This is the reason why people said that DOOM 3 didn't need AA because it's so dark.

    Currently there 8x. I do hope for 16x or 32x AA which will smooth out a LOT of jaggies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • usernameusername Join Date: 2004-06-22 Member: 29473Members
    <!--QuoteBegin-RaVe+Aug 6 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 6 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Currently there 8x. I do hope for 16x or 32x AA which will smooth out a LOT of jaggies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that would be horrible unless you were running at a huge resolution. :/
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    Personally I could care less how games look. So on my (old) system AA only serves to steal the precious few FPS I have. Frankly "pretty graphics" are the reson I haven't bought a PC game in a long time, I simply don't want to upgrade my entire system just so I can look at a pretty version of DooM. It is my opinion that no game should need graphics better looking than those of Quake 2 or HL.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-RaVe+Aug 5 2004, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 5 2004, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Currently there 8x. I do hope for 16x or 32x AA which will smooth out a LOT of jaggies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As far as I know, AA isn't limited to pass numbers that are powers of two (there's 6x AA). Anything more than 12x would probably be overkill.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Actually I had no idea I was talking about. But if a card can do that, it can probably run stuff WAY faster <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Just a question though....what's the difference bete\ween 2x and 2xS? I have a GeForce 4 MX440 and it shows up.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited August 2004
    You can usually right-click the control gauge for an explanation.

    GeForce cards can, but might not, have all of the following FSAA modes: 2x, 2xQ, 4x, 4xG, 4xS, 6xS, 8xS, and 16x. I haven't seen 2xS before.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Sorry, I meant 2xQ XD

    I keep forgetting things because of my horrid memory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I don't use AA because:

    It slows down my game.
    It doesn't really add anything much.
    I like the feeling that I'm actually playing a "Game" - unlike most people, I *LIKE* the jaggies.

    I'm just odd like that, I guess.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    In newer games like Doom 3 FSAA and AA don't really make much difference, the true notice in picture comes from resolution it seems, so no.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I run at 1024x768, and never use AA except in ancient games. Mostly it's out of laziness (not wanting to have to go turn it off on games thet it'll slow performance in), but I really don't care about jaggies. A smooth fps is much more important.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    edited August 2004
    I use 8X with NS on 1280xwhatever

    The only problem I have found is that to turn it on I use the radeon driver settings, but when I go to play doom (3) I need to put it back to normal cause doom runs really slow with it on as you can imagine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I get 60fps even with 8x and AA on. This is just cause im runniny a 9800pro and an athlon 3000+ 64bit
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