Neverwinter Nights 2 Unveiled!
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<div class="IPBDescription">Being Developed by Obsidian!</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Neverwinter Nights 2 is announced (PC)
Atari announces sequel to BioWare's groundbreaking Dungeons & Dragons product, names Obsidian Entertainment as developer.
By Allen Rausch | Aug. 4, 2004
Atari Interactive issued a press release today announcing that the rumored sequel to BioWare's Neverwinter Nights is in development. The original Neverwinter Nights has sold over 2 million copies worldwide, and while the game won some critical praise for its single-player component, much of the enthusiasm revolved around the so-called "Aurora" toolset that allowed hobby programmers to create complete new adventures, monsters, quests, and storylines. To date, the Aurora toolset has helped mod makers create over 4,000 new adventures and scenarios that are available all across the Internet.
The biggest surprise in today's announcement comes not from the announcement itself, but rather who has been named as the game's developer. Rather than create it themselves, BioWare and Atari have once again farmed out development chores to Obsidian Entertainment. Obsidian is a development house founded by Feargus Urquhart and several other refugees from Interplay, where they made up the bulk of the famed Black Isle Studios and were responsible for such classic RPGs as Fallout 2, the Icewind Dale series, and Planescape: Torment. This is the second such coup for the new studio. Recently, the company revealed that its also developing the sequel to Knights of the Old Republic.
For its part, BioWare expressed great confidence in the abilities of Obsidian Entertainment to deliver a quality product. The release quoted Dr. Greg Zeschuk, BioWare's Joint CEO: "From our development of Baldur's Gate and Neverwinter Nights, to our engine licensure on Star Wars: Knights of the Old Republic 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years. Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari."
Atari, the game's publisher has set up an official website at www.atari.com/nwn2, and daily news and information is available at Planet Neverwinter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<img src='http://pcmedia.gamespy.com/pc/image/Illithid400_1091658758.jpg' border='0' alt='user posted image' />
...there ya go. Sweetness! Lets just hope Obsidian devving so many games is okay for the games themselves.
Atari announces sequel to BioWare's groundbreaking Dungeons & Dragons product, names Obsidian Entertainment as developer.
By Allen Rausch | Aug. 4, 2004
Atari Interactive issued a press release today announcing that the rumored sequel to BioWare's Neverwinter Nights is in development. The original Neverwinter Nights has sold over 2 million copies worldwide, and while the game won some critical praise for its single-player component, much of the enthusiasm revolved around the so-called "Aurora" toolset that allowed hobby programmers to create complete new adventures, monsters, quests, and storylines. To date, the Aurora toolset has helped mod makers create over 4,000 new adventures and scenarios that are available all across the Internet.
The biggest surprise in today's announcement comes not from the announcement itself, but rather who has been named as the game's developer. Rather than create it themselves, BioWare and Atari have once again farmed out development chores to Obsidian Entertainment. Obsidian is a development house founded by Feargus Urquhart and several other refugees from Interplay, where they made up the bulk of the famed Black Isle Studios and were responsible for such classic RPGs as Fallout 2, the Icewind Dale series, and Planescape: Torment. This is the second such coup for the new studio. Recently, the company revealed that its also developing the sequel to Knights of the Old Republic.
For its part, BioWare expressed great confidence in the abilities of Obsidian Entertainment to deliver a quality product. The release quoted Dr. Greg Zeschuk, BioWare's Joint CEO: "From our development of Baldur's Gate and Neverwinter Nights, to our engine licensure on Star Wars: Knights of the Old Republic 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years. Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari."
Atari, the game's publisher has set up an official website at www.atari.com/nwn2, and daily news and information is available at Planet Neverwinter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<img src='http://pcmedia.gamespy.com/pc/image/Illithid400_1091658758.jpg' border='0' alt='user posted image' />
...there ya go. Sweetness! Lets just hope Obsidian devving so many games is okay for the games themselves.
Comments
This is going to go right under HL2 as games I'm waiting for.
This is going to go right under HL2 as games I'm waiting for. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lets just hope single player isn't 'Diablo with a story from Mrs. Tippy's kindergarten class'
This is going to go right under HL2 as games I'm waiting for. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lets just hope single player isn't 'Diablo with a story from Mrs. Tippy's kindergarten class' <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well I wouldn't care that much. Part 1 single player wasn't bad, but I played it for say 15 hours, and I played multiplayer for about 15 hours a day for several months <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Wheel of Time server....oh my god I still almost cry remembering how fun it was.
On a side note the only reason I stopped playing is because my CD got cracked <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
/me drools
Sounds like a fun game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You mean like the level maker it included?
Just spend some time on that thing- though it does need something to make it smoother.
...I'm gonna pick up NWN one of these days...I played it for like 8 or 9 hours, tons of fun, but never bought. Always others came out.
You mean like the level maker it included?
Just spend some time on that thing- though it does need something to make it smoother.
...I'm gonna pick up NWN one of these days...I played it for like 8 or 9 hours, tons of fun, but never bought. Always others came out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. The DM Client. The thing DM's use? The people who keep Persistant Worlds running and make the story on them progress?
<span style='color:white'>Be nice.</span> The people who never joined games and sat in the Lobby screaming "This game sucks, Pen and Paper D&D is soo much better". Fortunatly I spent most of my time enjoying persistant world servers and quickly got over my saddness that these folks were missing out on a great mod community.
And you DO NOT play NWN if you're looking for PnP accuracy. Ever.
You mean like the level maker it included?
Just spend some time on that thing- though it does need something to make it smoother.
...I'm gonna pick up NWN one of these days...I played it for like 8 or 9 hours, tons of fun, but never bought. Always others came out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No. The DM Client. The thing DM's use? The people who keep Persistant Worlds running and make the story on them progress? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Let me get this straight.
You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?
HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.
Impossible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
They made Planescape and Fallout 2, thats a helluva of a track record.
You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?
HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.
Impossible"
A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's run some incredible events and quests. It's very possible.
So yah, a good DM can work a lot of magic.
plus teh fact that when I do find one that surrports both I can't get out of te fricking newb city because you need those extra some odd levels <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
I'm looking forward to this- I rather liked the 1st NWN's MP. I remember teaming up with my RL friends on a persistent server, then coordinating our actions through the phone. Good times. Not to mention the 500 good mods out there.
Do any of you guys still play?
EDIT: MP is this: You can set up a full PvP(everyone can attack everyone, FF is on), team PvP(Same as the above, except no FF for people in parties), or no PvP(no PvP. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) DMs can summon monsters of any sort, and (I believe) NPCs. They can force unlock doors, set immortality, and various other things. They can also give gold/xp, and all items. I'd like to see the level editor integrated into the current DM client. Can anyone say "the own(with a responsible DM)"?
You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?
HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.
Impossible"
A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's run some incredible events and quests. It's very possible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
...thats exactly what the level maker was for NWN. I messed with it a bit- that is EXACTLY IT.
You join a server. Every server has a module running. Some modules are linear storylines that you and others can mindlessly run around completing quests(solo or grouped). Other modules are persistent worlds, which means that it's very much like an MMO type of game. The difference between the two game types is that when you logoff and rejoin the server in a persistent world, your character starts where you last left off, as opposed to the beginning of the story as in story based games. However, story games can be saved by the host(often the server, bleh) and continued later on. Some modules have mods that add new items or enhance the gameplay. There are mods that add trades such as carpenting and tailoring, which are not available in stock NWN.
Some servers allow characters on your local machine, others force you to create a new character for that server.
I don't have much experience with games with a DM present, so I can't really talk about how those work.
As an aside, I have played games outside of NWN where the DM creates the world in real-time. It's a lot of work for one person to do, and requires some patience from the players at times, but it can be an interesting experience. I doubt that it would work in a public environment, but it's nice among friends and cooperative gamers.
You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?
HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.
Impossible"
A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's run some incredible events and quests. It's very possible. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...thats exactly what the level maker was for NWN. I messed with it a bit- that is EXACTLY IT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. The DM client is actually ingame. The toolset is simply to make the world, scripting, etc. The DM client lets Dungeon Master do things.
You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?
HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.
Impossible"
A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's run some incredible events and quests. It's very possible. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...thats exactly what the level maker was for NWN. I messed with it a bit- that is EXACTLY IT. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No. The DM client is actually ingame. The toolset is simply to make the world, scripting, etc. The DM client lets Dungeon Master do things. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:white'>Don't spam caps. You should know better.</span>
Think about it man. Its just NOT EFFING POSSIBLE with today's tech. Maybe when we get supercomputers with 59 ghz processors, but not now.
And you can toss a simple town together pretty quickly.
And you can toss a simple town together pretty quickly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So a small piece of land in the middle of nowhere would suddenly turn into a generic town, and after the quest it would suddenly dissapear off of the face of the earth again?
<span style='color:white'>Be nice.</span>