Neverwinter Nights 2 Unveiled!

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Being Developed by Obsidian!</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Neverwinter Nights 2 is announced (PC)
Atari announces sequel to BioWare's groundbreaking Dungeons & Dragons product, names Obsidian Entertainment as developer.
By Allen Rausch | Aug. 4, 2004


Atari Interactive issued a press release today announcing that the rumored sequel to BioWare's Neverwinter Nights is in development. The original Neverwinter Nights has sold over 2 million copies worldwide, and while the game won some critical praise for its single-player component, much of the enthusiasm revolved around the so-called "Aurora" toolset that allowed hobby programmers to create complete new adventures, monsters, quests, and storylines. To date, the Aurora toolset has helped mod makers create over 4,000 new adventures and scenarios that are available all across the Internet.


The biggest surprise in today's announcement comes not from the announcement itself, but rather who has been named as the game's developer. Rather than create it themselves, BioWare and Atari have once again farmed out development chores to Obsidian Entertainment. Obsidian is a development house founded by Feargus Urquhart and several other refugees from Interplay, where they made up the bulk of the famed Black Isle Studios and were responsible for such classic RPGs as Fallout 2, the Icewind Dale series, and Planescape: Torment. This is the second such coup for the new studio. Recently, the company revealed that its also developing the sequel to Knights of the Old Republic.

 

For its part, BioWare expressed great confidence in the abilities of Obsidian Entertainment to deliver a quality product. The release quoted Dr. Greg Zeschuk, BioWare's Joint CEO: "From our development of Baldur's Gate and Neverwinter Nights, to our engine licensure on Star Wars: Knights of the Old Republic 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years. Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari."

Atari, the game's publisher has set up an official website at www.atari.com/nwn2, and daily news and information is available at Planet Neverwinter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

<img src='http://pcmedia.gamespy.com/pc/image/Illithid400_1091658758.jpg' border='0' alt='user posted image' />

...there ya go. Sweetness! Lets just hope Obsidian devving so many games is okay for the games themselves.
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Comments

  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    OH SWEET JESUS MIND FLAYERS / ILLITHIDS / WHATEVER YOU CALL THEM!
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    MMMM if the multiplayer is even half as flexible and fun as the first one this game is going to rock hard.

    This is going to go right under HL2 as games I'm waiting for.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin-dr.d+Aug 5 2004, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Aug 5 2004, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MMMM if the multiplayer is even half as flexible and fun as the first one this game is going to rock hard.

    This is going to go right under HL2 as games I'm waiting for. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lets just hope single player isn't 'Diablo with a story from Mrs. Tippy's kindergarten class'
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited August 2004
    <!--QuoteBegin-OttoDestruct+Aug 5 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Aug 5 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-dr.d+Aug 5 2004, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Aug 5 2004, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MMMM if the multiplayer is even half as flexible and fun as the first one this game is going to rock hard.

    This is going to go right under HL2 as games I'm waiting for. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lets just hope single player isn't 'Diablo with a story from Mrs. Tippy's kindergarten class' <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well I wouldn't care that much. Part 1 single player wasn't bad, but I played it for say 15 hours, and I played multiplayer for about 15 hours a day for several months <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    Wheel of Time server....oh my god I still almost cry remembering how fun it was.


    On a side note the only reason I stopped playing is because my CD got cracked <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I would wet my pants if NWN2 had better DM support...LIKE BEING ABLE TO MAKE VILLAGES AND AND ITEMS IN THE DM CLIENT! So maybe instead of questing a char through a dungeon they've been through 30 times on a PW, they could actually make a village specifically for that, then delete the area.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Well considering how successful multiplayer was in part one, and that its being made by Obsidian who we all know is all about pleasing fans, I'd say its a safe bet that multplayer is going to be all it was and more in this one.

    /me drools
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I'm hoping primarily for a rock solid graphical update. The first NWN put me off instantly with it's 3D graphics that looked far worst than anything Isle had done in 2D to that date.

    Sounds like a fun game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    Personally I think D&D would be a lot funner if it emulated the SPECIAL system more.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I just want enhanced DM tools in NWN2. Maybe they could add DMFI wand-esque DM features, and some more neat stuff DM's can pull off in PnP. Like making one-shot villages to save for quests and stuff, then wiping them off the face of the planet.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Testament+Aug 5 2004, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would wet my pants if NWN2 had better DM support...LIKE BEING ABLE TO MAKE VILLAGES AND AND ITEMS IN THE DM CLIENT! So maybe instead of questing a char through a dungeon they've been through 30 times on a PW, they could actually make a village specifically for that, then delete the area. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean like the level maker it included?

    Just spend some time on that thing- though it does need something to make it smoother.

    ...I'm gonna pick up NWN one of these days...I played it for like 8 or 9 hours, tons of fun, but never bought. Always others came out.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Ugh, NWN was a travesty, but that's due in part to how much I despise the 3rd edition D&D rules. As for the game itself, it looked worse then first-generation Playstation games, the plot/storyline had absolutely no 'hook' at all (You're stuck in a city, and someone I don't know says 'OMG find out what's causing this plague'. Screw you, ****. Let me leave. I don't care about your stupid plague.), the gameplay was so stupidly dumbed down it was a JOKE, and the only fun I had with it was cheating myself advanced spells and looking at the shiney effects. Then I uninstalled. Awful awful game.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin-Quaunaut+Aug 5 2004, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 5 2004, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Testament+Aug 5 2004, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would wet my pants if NWN2 had better DM support...LIKE BEING ABLE TO MAKE VILLAGES AND AND ITEMS IN THE DM CLIENT! So maybe instead of questing a char through a dungeon they've been through 30 times on a PW, they could actually make a village specifically for that, then delete the area. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean like the level maker it included?

    Just spend some time on that thing- though it does need something to make it smoother.

    ...I'm gonna pick up NWN one of these days...I played it for like 8 or 9 hours, tons of fun, but never bought. Always others came out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. The DM Client. The thing DM's use? The people who keep Persistant Worlds running and make the story on them progress?
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited August 2004
    <!--QuoteBegin-EEK+Aug 5 2004, 02:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Aug 5 2004, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh, NWN was a travesty, but that's due in part to how much I despise the 3rd edition D&D rules. As for the game itself, it looked worse then first-generation Playstation games, the plot/storyline had absolutely no 'hook' at all (You're stuck in a city, and someone I don't know says 'OMG find out what's causing this plague'. Screw you, ****. Let me leave. I don't care about your stupid plague.), the gameplay was so stupidly dumbed down it was a JOKE, and the only fun I had with it was cheating myself advanced spells and looking at the shiney effects. Then I uninstalled. Awful awful game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:white'>Be nice.</span> The people who never joined games and sat in the Lobby screaming "This game sucks, Pen and Paper D&D is soo much better". Fortunatly I spent most of my time enjoying persistant world servers and quickly got over my saddness that these folks were missing out on a great mod community.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited August 2004
    Simply put, you don't play NWN for its singleplayer experience. Or its singleplayer campaign online. It's for custom-made worlds, especially good roleplaying ones (far and few between mind you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->).

    And you DO NOT play NWN if you're looking for PnP accuracy. Ever.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I take it as immensely comforting for BOTH games that Bioware is outsourcing both KOTOR2 and NWN2 to the same company. Clearly, they trust these guys.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Testament+Aug 5 2004, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Aug 5 2004, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 5 2004, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Testament+Aug 5 2004, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would wet my pants if NWN2 had better DM support...LIKE BEING ABLE TO MAKE VILLAGES AND AND ITEMS IN THE DM CLIENT! So maybe instead of questing a char through a dungeon they've been through 30 times on a PW, they could actually make a village specifically for that, then delete the area. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean like the level maker it included?

    Just spend some time on that thing- though it does need something to make it smoother.

    ...I'm gonna pick up NWN one of these days...I played it for like 8 or 9 hours, tons of fun, but never bought. Always others came out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No. The DM Client. The thing DM's use? The people who keep Persistant Worlds running and make the story on them progress? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let me get this straight.

    You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?

    HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.

    Impossible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    <!--QuoteBegin-coil+Aug 5 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 5 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I take it as immensely comforting for BOTH games that Bioware is outsourcing both KOTOR2 and NWN2 to the same company. Clearly, they trust these guys. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They made Planescape and Fallout 2, thats a helluva of a track record.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    " Let me get this straight.

    You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?

    HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.

    Impossible"

    A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's run some incredible events and quests. It's very possible.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    I agree Testament. I actually remember a night on the WoT server where there was a preplanned event going on and the DM sent Mythraals to town and zones around it, just horrendously slaughtering everyone. Turns out the pre planned event was a set up to distract the city guard, and with all the highest level players 10 zones away it worked great.

    So yah, a good DM can work a lot of magic.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I remember a server I played, Arleah. Me and three people wandered into a crypt, a DM ended up roping us into one of the best events I've ever seen involving a god, a Lich, and alot of undead. And a mystery that we turned into a player-run quest later. Ahh....good times.
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    I used to play but I don't any more because theres no base servers to play on :'(

    plus teh fact that when I do find one that surrports both I can't get out of te fricking newb city because you need those extra some odd levels <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I never played NWN... how exactly does the multiplayer work, and the DMing?
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    edited August 2004
    I'd like to play on a server with a DM for once...

    I'm looking forward to this- I rather liked the 1st NWN's MP. I remember teaming up with my RL friends on a persistent server, then coordinating our actions through the phone. Good times. Not to mention the 500 good mods out there.

    Do any of you guys still play?

    EDIT: MP is this: You can set up a full PvP(everyone can attack everyone, FF is on), team PvP(Same as the above, except no FF for people in parties), or no PvP(no PvP. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) DMs can summon monsters of any sort, and (I believe) NPCs. They can force unlock doors, set immortality, and various other things. They can also give gold/xp, and all items. I'd like to see the level editor integrated into the current DM client. Can anyone say "the own(with a responsible DM)"?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Testament+Aug 5 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> " Let me get this straight.

    You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?

    HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.

    Impossible"

    A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's run some incredible events and quests. It's very possible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...thats exactly what the level maker was for NWN. I messed with it a bit- that is EXACTLY IT.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    <!--QuoteBegin-coil+Aug 5 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 5 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I never played NWN... how exactly does the multiplayer work, and the DMing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You join a server. Every server has a module running. Some modules are linear storylines that you and others can mindlessly run around completing quests(solo or grouped). Other modules are persistent worlds, which means that it's very much like an MMO type of game. The difference between the two game types is that when you logoff and rejoin the server in a persistent world, your character starts where you last left off, as opposed to the beginning of the story as in story based games. However, story games can be saved by the host(often the server, bleh) and continued later on. Some modules have mods that add new items or enhance the gameplay. There are mods that add trades such as carpenting and tailoring, which are not available in stock NWN.

    Some servers allow characters on your local machine, others force you to create a new character for that server.

    I don't have much experience with games with a DM present, so I can't really talk about how those work.

    As an aside, I have played games outside of NWN where the DM creates the world in real-time. It's a lot of work for one person to do, and requires some patience from the players at times, but it can be an interesting experience. I doubt that it would work in a public environment, but it's nice among friends and cooperative gamers.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin-Quaunaut+Aug 5 2004, 10:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 5 2004, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Testament+Aug 5 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> " Let me get this straight.

    You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?

    HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.

    Impossible"

    A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's  run some incredible events and quests. It's very possible. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...thats exactly what the level maker was for NWN. I messed with it a bit- that is EXACTLY IT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. The DM client is actually ingame. The toolset is simply to make the world, scripting, etc. The DM client lets Dungeon Master do things.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited August 2004
    <!--QuoteBegin-Testament+Aug 5 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Aug 5 2004, 10:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 5 2004, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Testament+Aug 5 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> " Let me get this straight.

    You want to somehow make towns on the fly, with quests on the fly, and be able to do it WHILE people are playing and waiting there?

    HAHAHAHAHAAHAHAHAHAHAHAHAHAHA.

    Impossible"

    A DM would make the town ahead of time, then rope players into the quest. Many good DM's create the quests as they go, and make it pretty much seamless. I've seen DM's  run some incredible events and quests. It's very possible. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...thats exactly what the level maker was for NWN. I messed with it a bit- that is EXACTLY IT. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No. The DM client is actually ingame. The toolset is simply to make the world, scripting, etc. The DM client lets Dungeon Master do things. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:white'>Don't spam caps. You should know better.</span>

    Think about it man. Its just NOT EFFING POSSIBLE with today's tech. Maybe when we get supercomputers with 59 ghz processors, but not now.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited August 2004
    They could at least allow you to place houses and stuff.

    And you can toss a simple town together pretty quickly.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited August 2004
    <!--QuoteBegin-Testament+Aug 5 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 5 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They could at least allow you to place houses and stuff.

    And you can toss a simple town together pretty quickly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So a small piece of land in the middle of nowhere would suddenly turn into a generic town, and after the quest it would suddenly dissapear off of the face of the earth again?

    <span style='color:white'>Be nice.</span>
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Not really. You could say it was off in the middle of nowhere, and no one ever really found the town again, or knew about it. There's long journeys between those AT's you know.
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