Server crashed after 1 map.

h3rbh3rb Join Date: 2002-11-01 Member: 2751Members
I am running a win32 server, Dual P4 2.8ghz xeon 2gig ram.  NS was the only server running.  32 Players.  Server was full.  After 1 map the server crash's with this error:

L 10/31/2002 - 16:51:41: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram

Any Ideas?

Comments

  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    I have the same problem.

    Win32
    30 Player
    512MB Ram
    Windows ME(JUST KIDDING!! Win2k "Advanced Server")
    AthlonXP 1700+

    blah blah blah...
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    Haven't seen this one in testing...

    Best bet is to up the contiguous memory that HLDS is using and see what happens.

    try adding -heapsize 131071 to the command line options.


    joev.
  • JehannumJehannum Join Date: 2002-11-01 Member: 3494Members
    This problem has to do with networking, not memory.  Changing -heapsize won't affect this.  The server is basically trying to push out too much 'global' data (to all users) at the same time.  Certain plugins could be contributing to this problem, if you are using any.  The biggest contributor is probably the number of players.  Lowering your max players (maybe to 24 or so) will probably stop this.  Not to mention likely making the game more playable for those 24 than it was for the 32.
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