<!--QuoteBegin-Ripur+Aug 25 2004, 01:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ripur @ Aug 25 2004, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i must be thinking of an older version then. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Older versions:
Theres always the click to spawn feature someone suggested, it would help because when your being spawn camped, just wait for your team and suddenly and hopefully you can overwhelm marines.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
My spawn chamber is big enough to not fit in ANY vent. It's twice as big as an OC! If necessary, we can make it even bigger. And also, the n-build radius around it will ensure that aliens have room to get out.
Making a new chamber would require too much work - new art, new animations (building), revision of ingame menu, decent amount of coding, and much bug testing.
I don't know about doubling the wait time before 2 aliens spawn. Some increase would be nice, but the longer wait time might make the game harder for aliens if they have to go somewhere outside teh hive to fight.
Just for clarification: "wave spawn" is, in fact, two words. Thank you, thank you.
The three biggest changes that need to be implemented:
1.) Fixed kharaa res system
2.) Fixed Kharaa spawn
3.) Lifeform rebalancing.
For all I care they could nerf the OC's, but as long as they fix those 3 problems with Natural Selection: Classic, it might actually be fun to play again. That'd be a shock.
For all of you wondering, lifeform rebalancing means that the alien classes should be altered in terms of speed, HP, and AP to take away the reliance upon the fade to save the Kharaa team.
Oh yeah, and a nerfed MT would be extremely helpful.
Comments
Older versions:
CC = 10k
Hive = 6K
BTW, I cant remember how to spell queues. If I am wrong someone correct me.
1 reinforcing first hive (Normal)
3 reinforcing second hive? (+1)
4 reinforcing thrid hive? (+1)
Since usually the second hive is up by the time the seige begins it might help increase the chances of repulsing the attack. Meh, just an idea.
The three biggest changes that need to be implemented:
1.) Fixed kharaa res system
2.) Fixed Kharaa spawn
3.) Lifeform rebalancing.
For all I care they could nerf the OC's, but as long as they fix those 3 problems with Natural Selection: Classic, it might actually be fun to play again. That'd be a shock.
For all of you wondering, lifeform rebalancing means that the alien classes should be altered in terms of speed, HP, and AP to take away the reliance upon the fade to save the Kharaa team.
Oh yeah, and a nerfed MT would be extremely helpful.