Most of the time it's in your best interest to leave those things unwelded. The exceptions are the few rts that must be welded open, and you can just go in the back way (vent).
<!--QuoteBegin-Æther+Jul 31 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Æther @ Jul 31 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How can the aliens open things that the marines would normally use a welder on? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Certain vents can be opened again. For example, the vent that leads to marine start on ns_eclipse can be opened if you hit the support bar with parasite. The catch? Said support bar can only be hit from the MS start side - you have to run/sneak past any defenses to get to it. This is the case wwith a good number of vents, but not all.
<!--QuoteBegin-Dragon_Mech+Jul 31 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 31 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Æther+Jul 31 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Æther @ Jul 31 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How can the aliens open things that the marines would normally use a welder on? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Certain vents can be closed again. For example, the vent that leads to marine start on ns_eclipse can be opened if you hit the support bar with parasite. The catch? Said support bar can only be hit from the MS start side - you have to run/sneak past any defenses to get to it. This is the case wwith a good number of vents, but not all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Interesting. Can anyone confirm this? is it a feature or a bug?
<!--QuoteBegin-Dragon_Mech+Jul 31 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 31 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Certain vents can be closed again. For example, the vent that leads to marine start on ns_eclipse can be opened if you hit the support bar with parasite. The catch? Said support bar can only be hit from the MS start side - you have to run/sneak past any defenses to get to it. This is the case wwith a good number of vents, but not all.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I just tried this and it didn't work I parasited the support bar to no avail. Am I doing something wrong?
<!--QuoteBegin-SHERRIFF_LOBO+Aug 3 2004, 04:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SHERRIFF_LOBO @ Aug 3 2004, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im pretty sure u can parasite/gorgespit weld points so that they take damage and must be welded again. Ive tried it, and it works certain times...
It is not a bug or exploit, it is part of the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Is this true?
<!--QuoteBegin-|999|Hydralisk+Aug 2 2004, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|999|Hydralisk @ Aug 2 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just tried this and it didn't work I parasited the support bar to no avail. Am I doing something wrong? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It depends n the map. In 2.0 I know you could do that; I'm not positive about 3.0's version. I would get a screenshot of me parasiting open a vent, but I have no computer at the moment. (D:)
It is in fact part of the game, and is set by the mapper. Some vents allow it, some do not. The only vent I know for CERTAIN that has this property was the OLD OLD OLD 1.0x version of Bast. The weldable vent leading to marine start could be reopened with a single gorge spit on the crossbar. I don't recall it working with parasite though.
Once a vent has been welded shut and then reopened by an alien, it can never again be welded shut. It is open for the rest of the game.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
edited August 2004
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-|999|Hydralisk+Aug 2 2004, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|999|Hydralisk @ Aug 2 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just tried this and it didn't work I parasited the support bar to no avail. Am I doing something wrong? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It depends n the map. In 2.0 I know you could do that; I'm not positive about 3.0's version. I would get a screenshot of me parasiting open a vent, but I have no computer at the moment. (D:)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did anyone else get a tingling feeling in their pants when they saw this, how could he have posted without a computer??
Oh... wait forgot I left my cell phone on vibrate.. Never Mind.
Comments
Certain vents can be opened again. For example, the vent that leads to marine start on ns_eclipse can be opened if you hit the support bar with parasite. The catch? Said support bar can only be hit from the MS start side - you have to run/sneak past any defenses to get to it. This is the case wwith a good number of vents, but not all.
Certain vents can be closed again. For example, the vent that leads to marine start on ns_eclipse can be opened if you hit the support bar with parasite. The catch? Said support bar can only be hit from the MS start side - you have to run/sneak past any defenses to get to it. This is the case wwith a good number of vents, but not all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Interesting. Can anyone confirm this? is it a feature or a bug?
I just tried this and it didn't work I parasited the support bar to no avail. Am I doing something wrong?
It is not a bug or exploit, it is part of the game.
It is not a bug or exploit, it is part of the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Is this true?
It depends n the map. In 2.0 I know you could do that; I'm not positive about 3.0's version. I would get a screenshot of me parasiting open a vent, but I have no computer at the moment. (D:)
Once a vent has been welded shut and then reopened by an alien, it can never again be welded shut. It is open for the rest of the game.
It depends n the map. In 2.0 I know you could do that; I'm not positive about 3.0's version. I would get a screenshot of me parasiting open a vent, but I have no computer at the moment. (D:)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did anyone else get a tingling feeling in their pants when they saw this, how could he have posted without a computer??
Oh... wait forgot I left my cell phone on vibrate.. Never Mind.