Pheromones

SkulkinatorSkulkinator Join Date: 2004-05-30 Member: 29016Members
What was the pheromones upgrade? I think it was replaced by focus, right? Any other upgrades (not skills) that were replaced?

Comments

  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    pheromones made marines leave urgh forgot the colour. but a coloured gas behind them, it was in a way to see where marines ran off to. but it was useless as there was scent of fear.

    also no other upgrades had been replaced to my knowledge.
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    Focus replaced Pheromones in 3.0.
    Pheromones replaced something called Advanced Hivesight in 2.0 which was pretty crap tbh. If you've ever hit your flashlight key when you're an alien you see all alien models go see through like they're cloaked but really bright, well basically advanced hivesight did this for marines aswell (think it did it for marine structures too not sure though 1.04 was some time ago). As I said it was total crap since Scent of Fear and Parasite have always been far better for locating marines (although in 1.04 the marine had to have taken damage first to show up on SoF).

    Think the "gas" pheromones left behind was green.

    In public releases no other chamber upgrades have been replaced to the best of my knowledge. Pre-release builds probably had some we've never seen in public such as Offence chambers upgrades.

    Redemption needs reworking or replacing IMO.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    The first upgrade that was there was Advanced Hive Sight.
    Turning on your flashlight would make all the marines full-bright, as well as their buildings.

    Since the majority of the NS maps were well-lit, and Adv. Hive Sight provided no real "edge" in combat, it was scrapped and replaced with Pheromones.

    Pheromones was always "on" when you upgraded it. It would leave a trail of yellow-green smoke puffs, which would lead to the marine and fade away. Good in theory, it once more provided no real combat advantage (indeed, the puffs of pheromones blocked your view in combat, as they were not transparent!) and Scent of Fear did exactly the same thing, but it did have a nice hunter-killer feel to it. Focus replaced it.

    Focus, as we all know, just about doubles the damage on the first attack of all aliens but just a little bit more then doubling the amount of time between shots. This will, innevitably, be replaced by something else following the history of this "outcast" sensory upgrade.
  • sproutssprouts Join Date: 2002-11-03 Member: 6731Members, Constellation
    I like focus, on a lerk its deadly. On a fade its useless.
  • pinkeyepinkeye Join Date: 2003-11-18 Member: 23144Members, Constellation
    <!--QuoteBegin-sprouts42+Jul 29 2004, 06:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sprouts42 @ Jul 29 2004, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like focus, on a lerk its deadly. On a fade its useless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    I like having Focus for Onos. Doesn't provide much of an edge for destroying buildings, but it's devastationg to Marines. And I don't see how Focus could be great on a Lerk but horrid on a Fade, when they have incredibly similar attack patterns.
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    Because the lerks bite is very fast without focus, add focus its still pretty damn fast
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I don't like focus for lerk but maybe fades(4 hit and HAs down) and skulks because in combat I always get primal scream for lerk and primal scream and focus doesn't seem much and in regular ns since sc is usally the last hive upgrade. Horrible it seems when you have focus level 3 + primal scream.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    pheremones repleaced Adv. Hivesight which was dropped because it was mostly a flashlight upgrade. Otherwise, nothing else has changed except that scent of fear now reads ALL marines (and not just hurt ones) and cloaking now can be maintained while walking and isn't quite 100% anymore.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    I don't understand why people would ever take focus. SoF, at least on a decent lifeform, should prevent you from ever dying. That is, of course, unless skulks actually parasite marines past early-game, and, let's face it, no skulk does that on pubs.. (well, not the euro pubs anyways)
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Buggy+Jul 29 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Jul 29 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't understand why people would ever take focus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because it can kill level 3 light armor marines in two hits? That's nothing to cough at.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adv. Hive Sight <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This, depending on your system, was one of the best upgrades for the karaa. Some of the maps rendered darker then others depending on your gfx card, and, at least for me, this was a necessary upgrade if I wanted to hit anything. I wish they had it instead of sent of fear.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    I really liked Adv Hive Sight. It REALLY helps you keep track of Marines while youre biting, since they look so different from the background.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited July 2004
    <!--QuoteBegin-sprouts42+Jul 29 2004, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sprouts42 @ Jul 29 2004, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like focus, on a lerk its deadly. On a fade its useless.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Against skilled marines, focus is one of the most powerful upgrades a Fade can have. Focus allows it to deal more damage with less risk to itself.

    Focus on a Lerk is only really useful against jetpackers, or if you're playing it like a Fade (but you shouldn't, at least in classic).
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    edited July 2004
    <!--QuoteBegin-Buggy+Jul 30 2004, 04:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Jul 30 2004, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't understand why people would ever take focus. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ever tried taking down a resupply jetpacker without focus? Not much fun. As soon as I hear medpack spam I know it's time to get focus.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Two swipes and anything (ANYTHING) besides a heavy armor is toast to a focus fade.

    Resupply JPers are much much easier to take out with focus, if only because even if it's two resupply "ticks" before you get another bite in, any focus attack will kill them if they have no armor (Skulkbite, lerkbite, fadeswipe, gore.. perhaps not spit..<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), and that's a lot easier then having to hit them twice in rapid succession for them to go down. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Adv. Hivesight makes them fullbright models, though? Hmm. I knew they were lit up, I just didn't realize they were fullbright.. nor did I realize what an advantage that would be if everybody was that way (via l33t omg ubar hax, or whatever).
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    I still think they should make resuply weaker but take out focus, not that I don't like focus, I use it on all except onos.

    It's just stupidly anoying mixed with cloaking and sof. I see ppl on pubs take that. Its good at the begening but cloaking is so usless in end game.

    Ah I remember the 2.0 days when I use to type : PHERAMONES POWER!!!!!!!
    whenever we got sensory...pheramones really f***in rocked my world.

    It ad every advantage over scent of fear because you could know where the marine was, follow him, get owned, while your friend with sof-silence bite's his head in 2.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-[QcBs]God Killer+Jul 29 2004, 11:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jul 29 2004, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think they should make resuply weaker but take out focus, not that I don't like focus, I use it on all except onos.

    It's just stupidly anoying mixed with cloaking and sof. I see ppl on pubs take that. Its good at the begening but cloaking is so usless in end game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If players want to take upgrades that will be useless later on, then they will have to live with it. Also, cloaking + sof means level 4. By the time you get there, the majority of the marines should have armor 1 to counter it anyway.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    I always used adv hive sight when I played misslecommand...the JPers were hard to see on the dark backround of the walls
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    In combat I take focus. Leap + bite, blink + swipe, and cel flying + bite all = massive kills. Especially if one or more lerks spore spam first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    In classic I prefer the tactical importance of sof. I love to ninja up pgs myself as a rine, so I know how frustrating sof is to the good ninja.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    it was a yellowish lime color, the pheromone gas
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    The onos used to have paralize which was like stomp but only hit one guy.
    Gorges used to have bablers which were AI skulks
    Fade had bile bomb
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Paralyze was used like parasite. It made the marine land (if they were airborne) and stand still. They could turn and shoot, though.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin-i'm lost+Jul 30 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jul 30 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Paralyze was used like parasite. It made the marine land (if they were airborne) and stand still. They could turn and shoot, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Paralyze pwned, i loved shooting down JPers flying around in hives, and watch them fall to their doom >:D
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Diablus+Jul 30 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jul 30 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-i'm lost+Jul 30 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jul 30 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Paralyze was used like parasite.  It made the marine land (if they were airborne) and stand still.  They could turn and shoot, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Paralyze pwned, i loved shooting down JPers flying around in hives, and watch them fall to their doom >:D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Of course, the most useful aspect of stomp right now is not the immobilization, it's the fact that the marines can't fire. Paralyze would be almost strictly worse right now, and as for shooting down jps....the new lerk flight system does the job well enough.
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