[wip] Haloesque

MausMaus Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">[insert random gung-ho weapon name here]</div> A goodly morrow, one and all. Here be something I was initially concocting for ut2k4 but figured the polycount would probably end up low enough for a HL mod. If I finish and skin this chappie somebody else will have to do the animating if they are willing.

~1300polys so far, likely to climb towards 2000-2500 as details are added, then sink back down to around 1700 during optimisation.

Comments

  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Woah! What the hell am I looking at here? I like the general shape of the weapon, but im a bit confused about it.

    Is that a gigantic banana clip you've got going on there, or is it a bullpup style rifle? I hope it's got a giant banana clip...that'd make it soo cool.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Interesting. Got concept art?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    welcome back maus <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
    i like it but low detail when you get the details on it post new render <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It's a bullpup. That "banana clip thing" is my trademark pointless sticky-out bit.

    No concept art - I designed as I went along, though it's inspired in equal parts by an old ut2k3 player model concept (she was holding a gun) and the Halo AR.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Once you're out of Ammo, you could use that clip as a boomerang! Awesome work.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hmm maus you know any good tutorials that could show me some ut2k4 modeling? I know half-life, just wanted to try another game for once :|
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    sooo.. the magazine is at the back of the gun, and that giant curvy thingy is just a handle?
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin-MrSocks+Jul 29 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Jul 29 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sooo.. the magazine is at the back of the gun, and that giant curvy thingy is just a handle? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Although maus said it was a pointless signature... it looks more like a giant hand guard or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--QuoteBegin-DR_FUZZY+Jul 29 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jul 29 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm maus you know any good tutorials that could show me some ut2k4 modeling? I know half-life, just wanted to try another game for once :| <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a model is a model is a model...

    about this gun, I can't figure out how it's so many polys.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-frostymoose+Jul 29 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jul 29 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Jul 29 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jul 29 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm maus you know any good tutorials that could show me some ut2k4 modeling? I know half-life, just wanted to try another game for once :| <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    a model is a model is a model...

    about this gun, I can't figure out how it's so many polys. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no **** shirlock <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, theres diffrent factors involved, like how skins are handled, how it animates (bones/nobones) if it requires diffrent ref files, lots of things can be diffrent.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    omg welcome back maus
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    Looks cool, but that "banana" seems a tad long to me
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    very glad you got around to doing this on maus... been waiting to either see the concept again, or to have someone model it...
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2004
    <!--QuoteBegin-frostymoose+Jul 30 2004, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jul 30 2004, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> about this gun, I can't figure out how it's so many polys. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's been almost a year since I did anything low-poly, so I'm somewhat out of practice. As I said, there is optimisation to come, which would knock it down a bunch. The clip and "banana thing" alone come up to 500 polys at the mo.

    @ kitki - then you're going to hate the final version, as it'll be even longer ^^ - it's going to loop round to the base of the handle.

    Oh well, nobody ever appreciates true genius - I remember everyone being all "wth" with the shield on the Project X lmg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Interesting design, nice model. Good luck with it.
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Ya, but ne chance of a better render? It looks like sum1 flashbanged a few yards away.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    looks a bit too square for my liking but nice job good luck with it anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    wow its Maus.
    Looks original.

    Just like your restower i still love <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-Liku+Jul 30 2004, 01:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Jul 30 2004, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once you're out of Ammo, you could use that clip as a boomerang! Awesome work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    *laugh*
  • SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
    Thats a very nice model! I love the render, I think that model will turn out great.
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