[wip] Haloesque
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">[insert random gung-ho weapon name here]</div> A goodly morrow, one and all. Here be something I was initially concocting for ut2k4 but figured the polycount would probably end up low enough for a HL mod. If I finish and skin this chappie somebody else will have to do the animating if they are willing.
~1300polys so far, likely to climb towards 2000-2500 as details are added, then sink back down to around 1700 during optimisation.
~1300polys so far, likely to climb towards 2000-2500 as details are added, then sink back down to around 1700 during optimisation.
Comments
Is that a gigantic banana clip you've got going on there, or is it a bullpup style rifle? I hope it's got a giant banana clip...that'd make it soo cool.
i like it but low detail when you get the details on it post new render <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
No concept art - I designed as I went along, though it's inspired in equal parts by an old ut2k3 player model concept (she was holding a gun) and the Halo AR.
Although maus said it was a pointless signature... it looks more like a giant hand guard or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
a model is a model is a model...
about this gun, I can't figure out how it's so many polys.
a model is a model is a model...
about this gun, I can't figure out how it's so many polys. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no **** shirlock <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, theres diffrent factors involved, like how skins are handled, how it animates (bones/nobones) if it requires diffrent ref files, lots of things can be diffrent.
It's been almost a year since I did anything low-poly, so I'm somewhat out of practice. As I said, there is optimisation to come, which would knock it down a bunch. The clip and "banana thing" alone come up to 500 polys at the mo.
@ kitki - then you're going to hate the final version, as it'll be even longer ^^ - it's going to loop round to the base of the handle.
Oh well, nobody ever appreciates true genius - I remember everyone being all "wth" with the shield on the Project X lmg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Looks original.
Just like your restower i still love <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
haha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
*laugh*