Third Person View

DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
<div class="IPBDescription">Bring it in</div> Please. The console command "thirdperson" does nothing. I see lots of skulks spinning in circles and btiing; would be nice to have the option of seeing ur character in its environment.

Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    It wont ever be added.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Third person view is WAY to exploitable... Therefore it will never be in.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    third person allows you to look around corners and also look through walls
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    the looking through walls is due to the HL engine, if it was somehow fixed... thridperson view is acceptable by me.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    It simply doesn't belong. You're supposed to be absorbed into the environment, immersed in the world. 3rd person kills that completely.

    Plus, it does allow you to look over ledges and around corners. This is true with every third person game I have ever played, and there is probably no way to fix it.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    By putting the camera exactly behind the head horisontally and eye level will probably fix this exploint. But then you would have a head taking up half the screen. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin-titanium+Jul 29 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Jul 29 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> third person allows you to look around corners and also look through walls <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it doesn't allow you to look through walls if it's well programmed (a few lines of code have to be added in order to avoid this bug)... but it allows you to look around corners and skulks would be overpowered.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Besides the exploits, third person in Half-Life looks like crap and is not functional at all. Also, for skulks it makes it very difficult to know where your bites will land since your character model turns based on the direction you're moving.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    3rd person was considered before 1.0s release and discarded due to the close quarters of most NS maps. Also, this would a) belong in I&S, where there are, b), already such topics, which brings us to c), <span style='color:red'>***locked.***</span>
This discussion has been closed.