Open Console Bug
hidden_snper
Join Date: 2004-03-18 Member: 27412Members
in Tech Support
I've been having this problem more and more recently:
Whenever I am in a game (not the ready room) and usually when I am near a lot of battle, if I try to open my console (have it bound to default ~) my computer freezes. This has been happening alot and is really annoying. Can anyone help?
BTW: i have a pretty nice computer running win xp pro
Whenever I am in a game (not the ready room) and usually when I am near a lot of battle, if I try to open my console (have it bound to default ~) my computer freezes. This has been happening alot and is really annoying. Can anyone help?
BTW: i have a pretty nice computer running win xp pro
Comments
I can't give any outstanding details because I only witnessed it a few times and I have no idea what her config was, but I'll send her over here to give testimony.
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "0"
cl_allowupload "0"
cl_autohelp "1.0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "14"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_musicdelay "90"
cl_musicdirectory ""
cl_musicenabled "1"
cl_musicvolume "0"
cl_particleinfo "0"
cl_quickselecttime "0.0"
cl_timeout "60"
cl_updaterate "30"
cl_vsmoothing "0.05"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fps_max "1000"
fps_modem "85"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "0.0"
MP3Volume "0.8"
mp_decals "300"
name "TheGuy"
net_graph "1"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "10"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
setinfo "_entpass" "test"
+mlook
exec userconfig.cfg
I think it just went away after awhile - I format and reinstall WinXP every so often, so at some point I probably managed to wipe out whatever was causing it. :/
If you are currently performing an action, such as attacking or happen to press a key around the same time you open the console, it crashes. I found this only occures when my computer is heated up. So I did more testing, and found that if i waited at least a second before i opened the console, even after playing for hours, i would have no trouble. The only cause I can guess is that the rapid overlay of the menus and re-rendering the windows pointer causes the HL engine to overload.
Maybe you should experiment with the air conditioning kicked way up (or the heat way down, depending on where you live) to see if it actually is a cooling problem. If you don't have access to that for whatever reason, you could wait until it starts getting cold around where you live and then post back.
I also run windows XP (but home edition *shakes fist at OEMs*), I never have cooling problems, and I do not have this problem regularly. I want to say that this may have happened before to me, but in the kind of isolated fashion that I just restart my computer, I forget about it, and it never happens again.
My config (just for reference, maybe comparison to the other CFG):
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "0.000000"
bottomcolor "6"
brightness "1.090000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "0"
cl_buildmessages "1"
cl_centerentityid "0"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "Spray"
cl_lw "1"
cl_musicdelay "90.000000"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "0.000000"
cl_particleinfo "0"
cl_quickselecttime "0.500000"
cl_timeout "305"
cl_updaterate "30"
cl_vsmoothing "0.05"
con_color "255 155 50"
console "1.0"
crosshair "1.000000"
fps_max "75"
fps_modem "0.0"
gamma "1.800000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "-0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "semi-psychotic[On|E]"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "14.960000"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
voice_scale "1"
volume "0.700000"
setinfo "friends" "0"
+mlook
exec userconfig.cfg
Here's a sure way to totally lock it up. bind a key to condump . Go to a full server, hit the key and open the console, instant freeze.
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "0.000000"
bottomcolor "6"
brightness "1.500000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "0"
cl_buildmessages "1"
cl_centerentityid "0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "splatt"
cl_lw "1"
cl_musicdelay "90.000000"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "150.000000"
cl_particleinfo "0"
cl_quickselecttime "0.500000"
cl_timeout "305"
cl_updaterate "101"
cl_vsmoothing "0.05"
con_color "255 155 50"
console "1"
crosshair "1.000000"
fps_max "61"
fps_modem "0.0"
gamma "2"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "[Epi]Dog-God"
net_graph "0"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "4.530000"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
voice_scale "1.000000"
volume "0.700000"
setinfo "friends" "0"
+mlook
+jlook
exec userconfig.cfg