Need Help Decompiling Gorge Mouth

Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
<div class="IPBDescription">wth...</div> Ok, I was working on a secret total conversion pack for NS, and its looking very nice so far, if I do say so myself, but when I got to the alien attack models, I got stopped by the fact that when you decompile the gorge mouth, or a few others as well, they don't decompile the transitional sequences with "->" in them, I'm not using milkshape decompiler, I'm using the standalone krastitatos decompiler, and I just don't understand how to around this, anyone please help so I can continue and hopefully finish this pack soon

Comments

  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    never mind... we got it working...
    what you gotta do is hex edit the model and change the string name digit ">" to something else because ">" is an illegal file name charector... so hex it to read something like:
    "web->spit" into "webTOspit"
    then just edit the .qc file after you decompile it...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah this was already covered in an older thread.

    You'll find its also the same for onos, and iirc lerk too.

    Its what I had to do for the Aliens vweaps pack.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    For the note, <a href='http://www.unknownworlds.com/forums/index.php?showforum=43' target='_blank'>click</a>
  • pacmans9thnailpacmans9thnail Join Date: 2003-12-28 Member: 24805Members
    So speak of these conversion pack.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Evil_Ice+Jul 28 2004, 01:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 28 2004, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> never mind... we got it working...
    what you gotta do is hex edit the model and change the string name digit ">" to something else because ">" is an illegal file name charector... so hex it to read something like:
    "web->spit" into "webTOspit"
    then just edit the .qc file after you decompile it... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    evil ice, i done that AGES ago for everyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> just shoulda asked meh
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, but then the useful stuff always drifts to the bottom of the forums.

    Decompiled Onos, Gorge, Lerk, explanations for which animation plays at which point for the lerk and onos, etc etc. All tucked safely away at the bottom of the forum. You'd think a sticky would cover it.
Sign In or Register to comment.