Need Help Decompiling Gorge Mouth
Evil_Ice
Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
<div class="IPBDescription">wth...</div> Ok, I was working on a secret total conversion pack for NS, and its looking very nice so far, if I do say so myself, but when I got to the alien attack models, I got stopped by the fact that when you decompile the gorge mouth, or a few others as well, they don't decompile the transitional sequences with "->" in them, I'm not using milkshape decompiler, I'm using the standalone krastitatos decompiler, and I just don't understand how to around this, anyone please help so I can continue and hopefully finish this pack soon
Comments
what you gotta do is hex edit the model and change the string name digit ">" to something else because ">" is an illegal file name charector... so hex it to read something like:
"web->spit" into "webTOspit"
then just edit the .qc file after you decompile it...
You'll find its also the same for onos, and iirc lerk too.
Its what I had to do for the Aliens vweaps pack.
what you gotta do is hex edit the model and change the string name digit ">" to something else because ">" is an illegal file name charector... so hex it to read something like:
"web->spit" into "webTOspit"
then just edit the .qc file after you decompile it... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
evil ice, i done that AGES ago for everyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> just shoulda asked meh
Decompiled Onos, Gorge, Lerk, explanations for which animation plays at which point for the lerk and onos, etc etc. All tucked safely away at the bottom of the forum. You'd think a sticky would cover it.