Sinkhole: A Unlogged Error.

AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
<div class="IPBDescription">Neither logged, nor halts compile.</div> I have a 'sinkhole' in my map.... i guess that is the best way to describe it.. that or quicksand.

I have never come accross an error like this..

nothing is logged as being an error, and i am within my hammer / compile tools mapping limits.

In certain areas solid brushes act as a function illusionary, and you fall out of the bottom of the map.

The only thing I can think of is to replace those brushes and reduce geometry a little bit.. which i have been doing, but I dont want to butcher the map in that area...

My last beta didnt have any problems in that area, and pretty much compiled ok.

I dont really have alot of time to mess around with experimenting since the map takes about 3 hours to compile.. (mostly because 99% of the map is texture lit).

It is a large Co map if that means anything.... very low wpolys most of the time too.

Please help if you have experianced this before.

Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    its to do with the compile tools, make sure u have cagey's latest, beyond that i cant help.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=21248' target='_blank'>Theres info about it on this page, as well as the latest tools</a>
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I had the same problems, too in a few occasions of my map.
    It usually happens with brushes that are not aligned to the axes of the editor.
    This "Virus" seems to get to the map during a compile. You may change nothing but suddenly this appears, sometimes its just a part of a brush, so i think its a compiler problem.
    But when it happened it wont go away.
    Deleting and rebuilding the brush, or covering the infected brush with another one helps.
    You amy build the new brush exactly like the old one and the problem is solved.
    Very mysterious and annoying bug.

    I had this in a wall wich created an unwanted secret room :|
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Here's an easy fix:

    Make a 1 unit thick brush, and cover it with a null texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Just make sure it covers the entire suspected problem area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It'll be invisible, but still you can't fall thru now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    wow im behind in compiler tools... i was using 1.7p13

    hope that fixes it...

    I know i could possibly hack past it making lots of null brushes, but i rather not since this in in a non-level area that is about 1/2 a large room + 2 vents.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Hmm...

    well, you could try re-making the brush, but I think re-layering it with a null brush would be best, unless you have the time to spend re-making it... which is prolly the best fix

    ANd yeah, update those compile tools stat!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i found changing to the latest version of the tools fixed the problem for me
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The problem is still there, if you use older tools (not cagey's) or use cliptype legacy it should solve itself, if not, well, use clip brushes as someone said already...
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    if i expierience such weird errors, i export the .rmf to .map and load it new, sometimes it helps...
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I've had this happen when I tried using HLFix. (It basically converts .rmf's to .maps more "efficiently" or something) I went back to using Hammer's .map output option and I don't have that problem at all. Mind you, I didn't spend much time trying to figure it out... I just simply went back to what worked.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    I got the latest compile tools and at first it gave me another strange error. So i re-exported the rmf to a map and walah it works.

    Ty for the help
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    <!--QuoteBegin-BulletHead+Jul 27 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Jul 27 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's an easy fix:

    Make a 1 unit thick brush, and cover it with a null texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Just make sure it covers the entire suspected problem area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    It'll be invisible, but still you can't fall thru now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This unforuntatly doesn not help and causes a mirrage effect which is visually annoying =(

    the sinkhole is still there.


    I spoke too soon, the new version of the compile tools 1.7p15 still have this bug.

    it is definatly a compiler error.

    i tried with and without hlfix; same result

    I rebuilt a new brush the same size to replace the old one, and had the same error =(

    it is not a texture bug since i am well below the 4 Mb max, and i am using stock NS textures.

    any suggestions, short of tearing apart or scapping the map, are welcome.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Hmm... get me some screenshots (I presume the compile still happens)

    It may help to know what I'm "looking" at
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    Looks like a leak in the middle of a solid brush.

    it looks normal when your not inside it.

    here is a look when you fall inside.... looks like a leak, But it is Not logged:

    <img src='http://www.avitar.net/pic/ns/error.jpg' border='0' alt='user posted image' />
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    a bad way to fix it, but the one i used was to move the entire area 8 units across (was in my rr so wasnt that big a problem)
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    that might work.. havent tried that... let me move the whole map up 100 units then recompile.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I need to see it from the top... like where it is where it looks normal

    Is it a ramp? I've had problems like that with ramps where the texture goes invisible, like it's done with NULL... never had the illusionary problem before tho

    Try making it a func_wall ?
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    this isnt an entity brush...

    this is a primitive block brush that is the floor in a room.

    Yes in the room there is a ramp, however this does not affect the ramp which is quite solid in game.

    I even lifted the crates in the room 1 unit off the floor and still i get the error.

    I have rebuilt the room, and i still get the error.

    I have Exported to a map, and then opened the map (which does not store bad brushes) which is error free. compile and i get the error.

    I am at the end of the list of things to try.. I just raised my entire map a few hundred units up verically after selecting the whole thing. I realigned the textures too and hopefully this solves it.

    This is definately a compiler error in my mind. Supposidly 1.7p15 was suppose to fix these bugs... but it hasn't =(
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    well i fixed it kinda...

    I moved the whole map around a few hundred units.... however the error persists! fortunately it is in non-vital spots in the roof of 3 different areas in which you cant get in unless you have a jetpack, or a skulk/fade. Since they are on the roof they pose much less of a problem since the worst that will happen is you get into a secret room now =)


    I might cover those areas with a trigger teleport to prevent camping in a non-visible area.

    Realy lame IMO that the mapping tools have errors like this.

    Fortunatly HL2 map editors and compile tools should be better.
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