Any Chance Of A High Poly

DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">Alien structure / alien pack?</div> We have every Marine building in all shapes, sizes, and forms. low poly, high poly, etc. Why don;t we have any alien high poly default models / building models?

Comments

  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited July 2004
    One of the reasons we have 294876398679034 marine things, and approximately 4 alien replacements (cute gorge, hellnos, aliens pack, sst bug, that's all I can think of ATM) is because it's infinitely easier to model a shape with well defined edges (a gun for example) than organic shapes (the aliens). It'd be nice to see high poly/detail aliens, but don't get your hopes up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • bobsmobbobsmob Join Date: 2004-07-23 Member: 30062Members
    <!--QuoteBegin-Dorian Gray+Jul 26 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 26 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the reasons we have 294876398679034 marine things, and approximately 4 alien replacements (cute gorge, hellnos, aliens pack, sst bug, that's all I can think of ATM) is because it's infinitely easier to model a shape with well defined edges (a gun for example) than organic shapes (the aliens). It'd be nice to see high poly/detail aliens, but don't get your hopes up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    basically its just that we have better things to do with our time [jerk,jerk] and that most of us are just too lazy. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    There is a High Poly Fade in the works.
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    and im sure we will see that fade some time soon :\ <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    <!--QuoteBegin-Dorian Gray+Jul 27 2004, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 27 2004, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the reasons we have 294876398679034 marine things, and approximately 4 alien replacements (cute gorge, hellnos, aliens pack, sst bug, that's all I can think of ATM) is because it's infinitely easier to model a shape with well defined edges (a gun for example) than organic shapes (the aliens). It'd be nice to see high poly/detail aliens, but don't get your hopes up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Summed up perfectly IMO. I tried to make some high poly alien things a while ago when i was working with Black Panther on high poly marine replacements, however i found it amazingly hard. So i gave up...
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    pff, you forgot my fam gorge/onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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