An Epic, Pitched...

semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
<div class="IPBDescription">Combat match.</div> You heard me.

There are three games in Natural-selection that I will never forget. One was played a month or two ago in ns_bast. One was played a year ago on ns_eclipse, and now I'm going to rant about the one I played yesterday in co_angst.

"Yep... we got a pair of clan members on this team, with some regulars."
"Let's get rollin'."

We moved out of our base chattering over the voice comms. We moved through rec room, and stalled for a few seconds. We knew what was lurking beyond the door to the cockpit.

"Okay, if nobody else is going to, I'm gonna take the point."

I cautioisly walked up to the second door, and bursted in, looking to the left for a skulk. The back of my head was taken off: the skulk had been on the other side.

"Fire right, fire right... get in there"
"You got a few sitting in the cockpit"

I witnessed a whole slew of kill reports for both sides of the conflict.

"Okay, cheezy's is kicking in. Back them up near the ladder ASAP."
Four people spawned.
"Move!"
"Hey guys, get here quickly... crud!"

We just lost our man at the ladder. We were in the rec room when we heard this, so we got there hoping to catch them before they got out of the observatory/ladder room.

"We got one in the cockpit, make that two."
"Nope, just one now."
We exterminated a pair of skulks in the bridge, and heard chuckling on the other side of the door to the ladder room. I glanced at my health readouts, and I was looking at 05 HP and a few parasites. Armor1 saved my life, but it wouldn't last long.
"They're all on the other side of the... *parasite* aww, crap."

My low life had just failed me. I was the only one monitering the door, as the other three were scanning the area, looking for other critters.

"Here they come, fire!"
"Dang it!"
"Augh. Gotta stop doing that..."

Looks like we didn't have anybody left up there.
"These aliens are good..."

Five minutes later, I'm toting a level2 shotgun, level2 armor, and an extra point. We have five marines running through the rec room.

"Here come a few more, watch the vents."
Three skulks come out of the vent. Even given my upgrades, I was lucky to fend them off because most of use had shotguns, and I was the one closest to them.

"FADE!"
"Where is it? Where is it?"
"Ladder room!"
Not good. Well, now I have two points to spare. Bingo: it's heavy armor time.

"Here they come."
Two skulks came in through the vents again, and then three skulks through the door. And the fade.
"FIRE!"
One skulk down, the other one from the vent is chewing on us.
Two skulks down. The three skulks from the door are upon us.
Marine down. The fade knows that he needs to kill me.
Two marines down.
Three skulks down. Only two left.
Fade retreaded. I barely survived the conflict.
Heavy armor down. On second thought, I didn't survive the conflict.
Four skulks down. I can't see it any more, cheezy's does weird things to spec mode.
Three marines down.
Five skulks down.

All within 7 seconds of battle. These aliens knew how to work it. It was going to be one heck of a round.

15 minutes later: We're sitting at the 25-minute mark, with the time limit set to 45. The extra levels plugin kicked in, things were about to get hairy. I've been joined by two other heavies: a three man heavy train is quite an accomplishment in combat.

Cheezy's brings us back:
"Let's go."
We ran along for a bit, and we got to the ladder room. There were a few skulks around, but the scanner sweep from a nearby light armor kept the cloakers at bay.

Down the ladder.
"I'll cover our backs, let the heavies take the point"
"Roger. Down the ladder now, here's the fade again."
"Fade from behind!"
Two fades are on us, one from each side. We have our hands full.
"Nope, this one's retreated. Moving forward, lights stay the rear."
"ONOS!"
*gulp*
Pah. I'm looking at some beautiful red intestines, witnessing the kill reports showing yellow, weapon, blue. It doesn't get much worse.
"Shoot that thing, get him out of there!"
"Friggin stomp!"
Xenocide and stomp put two more marines down.

Cheezy's brings me in late because digestion kept me from joining the others. They've waited for me, though: every heavy helps.
"Let's go below this time. Get past the onos, maybe?"
"Yeah, this is his turf. We can't kill him with the stomp spam, so we have to get around him."
"Let's go."
Thud. Thud. Thud. Thud. Nothing but the sounds of heavy armor footsteps.
Motion tracking kept us informed that all of them were waiting above. In the big room with the ladder in the middle, a skulk pokes his head down there.
"They know we're here, let's make this quick."
*Command Chair is under attack*
"Make it quick!"
We enter the door, pass through a crate-filled hallway, and walk up the short staircase. Just beyond that small hole in the wall is the hive room. We charge in: a mess of webs, xenoforms, and the hive.
Before I know it, I'm staring at some lovely red onos guts again. The rest of the marine shot a few bullets into the hive before they fell.

It was a suprisingly rounded alien team. Two onos, two fades, a lerk, a xenocide skulk, and a pair of gorges. Not something you expect from your average pubbers. As the game advances, the team's coordination shows through. As we try to wade through clouds of green spores and yellow umbra, the stomp onos shows up, then the fades appear as well as the xeno skulk.

10 minutes later. We're at the 36 minute mark, and we're getting worried. The aliens had halted all of our advances, so we began shifting from top to bottom randomly to catch them off guard. Our latest rush involved the entire team up top, so cheezy's brought us all in.

"Okay, it's getting late. We gotta get that hive soon."
"Let's see, which way this time?"
"Motion tracking shows them all by the cockpit/ladder room area. Let's go below, quick."

Every single marine pours through the loewr passageways. We encountered the xeno skulk, so they knew where we were. Motion tracking showed a gradual shift towards the hive. It was going to be an all marine versus all alien showdown, on their turf. We were up to the final room below until the hive room when the action started.

"Empty into the hive room, go!"
"Get that lerk in the vent!"
"argh!"
*Command Chair is under attack*
"Get the hive! NOW!"

I ran as fast as my power armor carried me, down to the bottom of the incline. I was a few feet away from those pipes when the onos singled me out. My new HMG was prepped and ready. I started shooting, aiming to put 125 bullets into the hive.

Another stream of HMG fire joined me.
And another.
Two gorges were underneath, healing the hive. It was going to take a lot of punishment at this rate.

My clip was empty. The other streams kept going for a little longer. The fades were picking the lights off, the onos was bearing down on me, and the lerk was making the room a soup of gasses.
"Fade down!"
"Shoot it! Shoot it!"
"Lerk down! Shoot the hive!"
"Go!"

Hey... I have a point to spare! I jammed my M button and threw my mouse over to the "Grenade Launcher" button. A grenade launcher appeared in my hands.

FOOM.
FOOM. *Explode*
GULP. *Explode*

Augh! the red intestines! I heard nothing but muffled combat sounds... and then A faint jingle started playing.
"Yes!"
"Good job!"
"Hive down!"
"WOHHOOOOOOO!!"

The hive went down 38:16 into the game. And we all lived happily ever after, and I left the server to get some pizza. The end.

This was not a fan-fic. Nor is it a campfire story. This is what I remember from a game I played yesterday. If you don't believe me, well, then don't believe me. My point is that combat can be fun, new players and old alike.

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Here's what would have happened if I was on your team:

    "Okay, if nobody else is going to, I'm gonna take the point."

    saraph: "Nah, I'm going in."

    I rush in towards the right (wallstrafe), pistol whipping the skulk on the way in.
    I then fall into a reverse strafe jump onto the platform in the middle of the room, following up with a reverse bunnyhop carrying me all the way across to the door on the other side.
    In the process, two more skulks go down and I either have one or no bites on me. At this point, I immediately get resupply as I am fighting with a touch of a button (configured to get in sequence resupply, then armor1, then weapon1, then shotgun).
    As the remaining skulks rush in confusion to take me down, the rest of the marine team finally decides to walk in and provide supporting fire to wipe out the remaining resistance.

    "Damn."
    "Ok, let's go."

    Whole team goes through the door towards the area with the ladder going down. Some acrobatic jumping onto the glass-frames results in a few more skulk kills, followed by yet more skulk kills in the corridor with boxes.

    Shotguns.

    Enter the hive, where the aliens are still struggling to spawn.

    Catpacks.

    It is over.

    This isn't to say that your story wasn't good. It is just to illustrate that the difference was in that cockpit room, where your marine team were all cramped up in the airlock and led you out as bait. When you're baiting, you have to be good at it.
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    I wouldve typed in IDKFA and destroyed everything with a BFG9000.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-weggy+Jul 26 2004, 09:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Jul 26 2004, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldve typed in IDKFA and destroyed everything with a BFG9000. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You forgot about IDDQD.
  • kormendikormendi Join Date: 2003-05-26 Member: 16726Members, Constellation, NS2 Playtester
    What about IDSPISPOPD? Can't remember what is does tho.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-kormendi+Jul 26 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kormendi @ Jul 26 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about IDSPISPOPD? Can't remember what is does tho. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Noclip. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-BobTheJanitor+Jul 26 2004, 10:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jul 26 2004, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kormendi+Jul 26 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kormendi @ Jul 26 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about IDSPISPOPD?  Can't remember what is does tho. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Noclip. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And in the sequel they were nice enough to change it to IDCLIP. By the way, the SPISPOPD stands for "Smashing Pumpkins Into Small Piles of Putrid Debris", I believe. Apparently, it was a game made by people anxiously awaiting the release of Doom, so it was included as a joke.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    <!--QuoteBegin-i'm lost+Jul 26 2004, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jul 26 2004, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BobTheJanitor+Jul 26 2004, 10:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jul 26 2004, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kormendi+Jul 26 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kormendi @ Jul 26 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about IDSPISPOPD?  Can't remember what is does tho. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Noclip. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And in the sequel they were nice enough to change it to IDCLIP. By the way, the SPISPOPD stands for "Smashing Pumpkins Into Small Piles of Putrid Debris", I believe. Apparently, it was a game made by people anxiously awaiting the release of Doom, so it was included as a joke. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha, I didnt know that!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You forgot about IDDQD.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    God mode is HARDLY necessary when youre toting a BFG9000. Unless youre an idiot who fires at nearby walls =p
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And in the sequel they were nice enough to change it to IDCLIP. By the way, the SPISPOPD stands for "Smashing Pumpkins Into Small Piles of Putrid Debris", I believe. Apparently, it was a game made by people anxiously awaiting the release of Doom, so it was included as a joke.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Totally right, but I had so much fun doind idspispopd the fastest i could. Can't find that sp game trough...

    IDCLEV: Level change I
    DMYPOS:x/y or your position on the map(Lvl building)
    IDBEHOLD: ®adiation suit, (I)nvisible, i(V)unerable, (S)trenght, more?

    OK I'm too fan <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    /edit Get doom remake on suprnova.somthing <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    I can make it lag seriously, actually looks better than Ns <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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