Lighting Question

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">Matter of preference</div> Ok, I'm working on a bunker for a map at the moment, and I was wondering...

What do you guys think it should be like? Should it be cramped, sort of dark and spooky... low lighting, you know that thing

Or should it be bright, open, and free ranging to fire from all angles..


Just was wondering what you all thought would look better


-B/H

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    depends on the theme of the map

    - was it overun by the kharaa and did they do a lot of damage --> spooky shadowy and more of them creepy terms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    -is it a marine base which is under siege from the Kharaa then it does not have to be spooky

    But knowing me I prefer spooky/creepy maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Well...


    I think the theme I'm going for is a station that, for a long time, has been in a pitched battle with the kharrah...


    I'm trying to make one of those maps that takes for-EVER to win... an epic battle map... sorta like Hera and, to a lesser extent, Nancy turn out to be.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    make the "Front lines" (Windows, doorways, general areas where you'd expect High alien traffic) heavily damaged, busted supports, dented doors half open, blast damage from GL fire berforehand (Leading toa lower lever for extra entrypoints) and have the remainder of the base untouched but "Outdated" nothing too bad, maybe some flickering lights,crates hastenly put in cramped corridors, ect....


    oh, and have either the MS or the CC (NS or CO respectivly) sealed off with a big heavy bnlast door that takes a few seconds to open. Like that big door on Hera, but maybe an Orifice door (round hatch thingie)
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