Lighting Question
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">Matter of preference</div> Ok, I'm working on a bunker for a map at the moment, and I was wondering...
What do you guys think it should be like? Should it be cramped, sort of dark and spooky... low lighting, you know that thing
Or should it be bright, open, and free ranging to fire from all angles..
Just was wondering what you all thought would look better
-B/H
What do you guys think it should be like? Should it be cramped, sort of dark and spooky... low lighting, you know that thing
Or should it be bright, open, and free ranging to fire from all angles..
Just was wondering what you all thought would look better
-B/H
Comments
- was it overun by the kharaa and did they do a lot of damage --> spooky shadowy and more of them creepy terms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
-is it a marine base which is under siege from the Kharaa then it does not have to be spooky
But knowing me I prefer spooky/creepy maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I think the theme I'm going for is a station that, for a long time, has been in a pitched battle with the kharrah...
I'm trying to make one of those maps that takes for-EVER to win... an epic battle map... sorta like Hera and, to a lesser extent, Nancy turn out to be.
oh, and have either the MS or the CC (NS or CO respectivly) sealed off with a big heavy bnlast door that takes a few seconds to open. Like that big door on Hera, but maybe an Orifice door (round hatch thingie)