Getting Sc First In Ns Maps
j3st
Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">why wouldn't this be viable?</div> i was just daydreaming and i thought why shouldn't sensory chambers be built first?
after the sensory chamber is done have gorges build rts as usual and then have nearly all the skulks cloak and attack/ambush like crazy
without scan marines will definately fall to cloak skulks right? : / even if the skulk kills one marine and dies it would still be beneficial to keep on cloaking just to kill one marine each time.
when the comm gets obs and scans: if marines are closely packed then fine, skulks go around killing rts they can find. if marines are spread out then multiple scans would be needed...and wouldn't this be really just too expensive?
aliens can push on like this and get second and third hives...
btw a quick qn...how long do scans last? like if i'm cloaked and the comm scans, how long do i have to wait before i can go there to cloak again?
[EDIT] eck sry wrong forum: should be kharaa strat
after the sensory chamber is done have gorges build rts as usual and then have nearly all the skulks cloak and attack/ambush like crazy
without scan marines will definately fall to cloak skulks right? : / even if the skulk kills one marine and dies it would still be beneficial to keep on cloaking just to kill one marine each time.
when the comm gets obs and scans: if marines are closely packed then fine, skulks go around killing rts they can find. if marines are spread out then multiple scans would be needed...and wouldn't this be really just too expensive?
aliens can push on like this and get second and third hives...
btw a quick qn...how long do scans last? like if i'm cloaked and the comm scans, how long do i have to wait before i can go there to cloak again?
[EDIT] eck sry wrong forum: should be kharaa strat
Comments
sure marines can suffer losses but that makes no difference because marines will come back, with more armor.
so if sc is chosen to be first hive and both aliens are on a similar skill level as the marines, aliens have to kill the marines quick or else they will most likely lose the game?
Which is prolly the reason why DCs are put down first most of the time. Higher lifeforms benefit a lot from defense chambers, namely Fades.
Don't get me wrong, I like to use all chambers equally but most people like to play to win and not to lose.
1. Any higher life forms are much more ineffective without DCs, having to go back to the hive to heal.
2. SC takes alot of team work and commitment (more so than any other chamber); A second hive must go up as soon as possible if aliens are to have any chance. If not, they will get seriously out tech'd
3. Focus sucks for anything under and including lerk after armor 1.
A powerful chamber if used appropriately, but if that second hive doesn't go up ASAP, its pretty much gg.
the main reason pub aliens lose with sc is because they are totally incapable of securing the second hive location. they have the dc mentality that "oh well the hive is locked no prob the fade can take it down. it doesnt matter if the hive is delayed 1-2 minutes.
that doesnt work with sc.
with sc, the moment you are able to move someone must dash off to the planned 2nd hive spot and drop an sc there. another gorge will come and drop the rt. then after a while the guy who wouldve gotten dc's comes and lames it up.
you also need to make sure that someone is saving for the hive, preferably someone with decent to good skulking skills.
and thats only 1 aspect of the alien game if they go sensory. theres a million other things to do aswell.
It goes without saying that I meant a two-hive onos.
If you've a dedicated hive hoarder, and he's a good player, then you can STILL get second hive within an acceptable time frame and thus gain access to the more conventional chambers.
However, on a pub, with lots of bad pubbers, chances are you're going to lose horribly, and thats assuming you're on the server long enough to lose. Pub aliens can't organise defence, can't organise offence, and thus players have to rely on their chamber choices - which makes DC for instance very popular.
Yes, SC is very powerful if people used cloak or focus properly, but the problem is a lot of players simply cant get their heads around it, and end up repeatedly dying to bare basic rines. This'll make them angry, and less likely to try SC in the future.
marines get MT first and run to lock down two hives and it is all over. obs in evey key area + scan alot = kharra lose every time.
Ok, cool.
2 obs, armor 1, shotgun, welders...then look down at least one hive, put and other obs in it. Ask my team to go kill res or makes some, I scan all the map with my 3 obs. The team kills a lot of scs while they move on to 2nd hive, and when they try to stop us, aliens are just to weak to do anything.
Aliens look so robbed when they get scanned, lol
I have used that exact technique today to rape sc aliens...too easy.
Sensory sucks when you got skill...cloaking is lame, scent of fear is like hacking, and focus does less damage over time, its good in co because of resuply.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Hum...he does have a point!
No one actually saw that...
Yeah sensory don't work for clans either... but it'd be interesting to see who it would be more viable for. Clans have the earlygame plan and teamwork.. but the opposing clan would have an easier time vs sensory. In a pub match aliens have a hard time coordinating... but then so do the marines, so sensory could well work better.
Sensory second can be a game saver, especially if you can sens up third hive right under the marines noses. Always good practice to shoot a few rounds at the empty hive spot whenever you're phasing through... just in case..
I think MC, SC, DC in that order would be funny. At two hives have everybody go gorge and just spit them to death (this was a joke).
but DO NOT try it.
Benefit a lot? Pfeh, the WHOLE game has been balanced by the basis that every life-form has a DC from the start.
Maybe the playtesters liked of regen as much as the public does? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
1. SC chambers nearby make you invisible. This is devestating when combined with silence or when you are on the ceiling
2. Scent of Fear is a good upgrade. Cloaking is weak. It really only works when you are standing still. Many marines can see you when moving and if they start spray&pray they can hit you and then you decloak. Scent of fear is good for every calss. It's helpful for gorges because you can see if someone is sneaking arround in your hive. Focus requires skill to use and only for certain applications. If some jackass drops SC first at the beginning of the game, I'd get focus and get right outside the marine base in a large group and ambush when they walk out. Focus is for ambushing. Scent of fear is necessary at the end of the game because it allow you to see those pesky marines that might have escaped your assault and are trying to relocate.
for those of you newbies out there, the standard order is:
DC, MC, SC
presonally i think the SC is useless in the start of the round as rines usually go for MT and multiple obs (or at least alot of scans) not to mention the aliens lack that ever stratigical building self-generation\regeneration ability the DC provides , however i did see some very important use for the SC as the last chamber when properly placed it can create a cloak field long enough to get your onos's\fades through or at least lame up the marine base as\with a gorge <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
People also need to learn where to put the sc...dropping one in your starting hive is a waste of 10 res.
You have to be aggressive when you get the second hive building, because if the marines start pushing on one of your hives, you wont have mcs to transport to the other hives.
People also need to learn where to put the sc...dropping one in your starting hive is a waste of 10 res.
You have to be aggressive when you get the second hive building, because if the marines start pushing on one of your hives, you wont have mcs to transport to the other hives. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
focus fades are nasty things :S