Getting Sc First In Ns Maps

j3stj3st Join Date: 2004-06-28 Member: 29602Members
edited July 2004 in Frontiersmen Strategy
<div class="IPBDescription">why wouldn't this be viable?</div> i was just daydreaming and i thought why shouldn't sensory chambers be built first?

after the sensory chamber is done have gorges build rts as usual and then have nearly all the skulks cloak and attack/ambush like crazy

without scan marines will definately fall to cloak skulks right? : / even if the skulk kills one marine and dies it would still be beneficial to keep on cloaking just to kill one marine each time.

when the comm gets obs and scans: if marines are closely packed then fine, skulks go around killing rts they can find. if marines are spread out then multiple scans would be needed...and wouldn't this be really just too expensive?

aliens can push on like this and get second and third hives...

btw a quick qn...how long do scans last? like if i'm cloaked and the comm scans, how long do i have to wait before i can go there to cloak again?

[EDIT] eck sry wrong forum: should be kharaa strat
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Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <b>elec rts</b>, mt prioritized before wep lvls because sc fades go down fast. obses in all major locations, scan alot. welders. then u just siege the hive and theres nothing they can do about it.

    sure marines can suffer losses but that makes no difference because marines will come back, with more armor.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The problem is that SCs don't counter OBS. OBS counter SCs. With sensory as a first chamber, a comm will have like 3, 4 OBS at least, plus motion tracking of course. Then, there's the problem of putting up all the sensories ont he map before the marines expand, which is impossible.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    icic
    so if sc is chosen to be first hive and both aliens are on a similar skill level as the marines, aliens have to kill the marines quick or else they will most likely lose the game?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Yep.

    Which is prolly the reason why DCs are put down first most of the time. Higher lifeforms benefit a lot from defense chambers, namely Fades.

    Don't get me wrong, I like to use all chambers equally but most people like to play to win and not to lose.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    SC is a great way to boost the team, but it has a few downfalls:

    1. Any higher life forms are much more ineffective without DCs, having to go back to the hive to heal.

    2. SC takes alot of team work and commitment (more so than any other chamber); A second hive must go up as soon as possible if aliens are to have any chance. If not, they will get seriously out tech'd

    3. Focus sucks for anything under and including lerk after armor 1.

    A powerful chamber if used appropriately, but if that second hive doesn't go up ASAP, its pretty much gg.
  • CaMCaM Join Date: 2004-07-05 Member: 29735Members
    I think sensory chambers are best used from the start if your planning on a quick rush to finish the game early, by the time level 1 armor is up you can cause alot of chaos on the battle field, sensory is of course very useful for ambush attacks & requires the marines to use more team work. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Sensory dosen't really benefit an onos at all, either.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    why on earth are you a 1-hive onos with sc.. go build a hive and lame it up.

    the main reason pub aliens lose with sc is because they are totally incapable of securing the second hive location. they have the dc mentality that "oh well the hive is locked no prob the fade can take it down. it doesnt matter if the hive is delayed 1-2 minutes.



    that doesnt work with sc.

    with sc, the moment you are able to move someone must dash off to the planned 2nd hive spot and drop an sc there. another gorge will come and drop the rt. then after a while the guy who wouldve gotten dc's comes and lames it up.

    you also need to make sure that someone is saving for the hive, preferably someone with decent to good skulking skills.


    and thats only 1 aspect of the alien game if they go sensory. theres a million other things to do aswell.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-TOmekki+Jul 24 2004, 11:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 24 2004, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why on earth are you a 1-hive onos with sc.. go build a hive and lame it up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It goes without saying that I meant a two-hive onos.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    SC requires a very very good team.

    If you've a dedicated hive hoarder, and he's a good player, then you can STILL get second hive within an acceptable time frame and thus gain access to the more conventional chambers.


    However, on a pub, with lots of bad pubbers, chances are you're going to lose horribly, and thats assuming you're on the server long enough to lose. Pub aliens can't organise defence, can't organise offence, and thus players have to rely on their chamber choices - which makes DC for instance very popular.

    Yes, SC is very powerful if people used cloak or focus properly, but the problem is a lot of players simply cant get their heads around it, and end up repeatedly dying to bare basic rines. This'll make them angry, and less likely to try SC in the future.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    it is viable, but you WILL need a second hive, and a lot more teamwork than normal and so is suicide on pubs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    sc is droped.

    marines get MT first and run to lock down two hives and it is all over. obs in evey key area + scan alot = kharra lose every time.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Sensory just isn't safe...ok lets say I'm com and a teamate says : they got sensory.
    Ok, cool.

    2 obs, armor 1, shotgun, welders...then look down at least one hive, put and other obs in it. Ask my team to go kill res or makes some, I scan all the map with my 3 obs. The team kills a lot of scs while they move on to 2nd hive, and when they try to stop us, aliens are just to weak to do anything.

    Aliens look so robbed when they get scanned, lol
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If you really want to throw the marines off, try sensory second. No one ever expects it, and if marines aren't careful, the third hive will go up easily, even if it is "locked down" with a turret farm. It might not actually work, but it could be fun.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited July 2004
    I think what I mean is, hmgs will rip you to **** at 1 hive with sensory, this is not the case with dc or even mc. Though Im not entirely sure about spore +focus fades getting ripped, but its only 30-40 hmg bullets to kill one and they have no healing, but they will get 1 hit kills. I think if the marines bunker slightly with mines then this isnt an issue.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2 obs, armor 1, shotgun, welders...then look down at least one hive, put and other obs in it. Ask my team to go kill res or makes some, I scan all the map with my 3 obs. The team kills a lot of scs while they move on to 2nd hive, and when they try to stop us, aliens are just to weak to do anything.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I have used that exact technique today to rape sc aliens...too easy.

    Sensory sucks when you got skill...cloaking is lame, scent of fear is like hacking, and focus does less damage over time, its good in co because of resuply.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-[QcBs]God Killer+Jul 25 2004, 04:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jul 25 2004, 04:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sensory sucks when you got skill...cloaking is lame, scent of fear is like hacking, and focus does less damage over time, its good in co because of resuply. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Why is this in the frontiersman strategy forum :S
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is this in the frontiersman strategy forum :S<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hum...he does have a point!

    No one actually saw that...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Nanites.











    Yeah sensory don't work for clans either... but it'd be interesting to see who it would be more viable for. Clans have the earlygame plan and teamwork.. but the opposing clan would have an easier time vs sensory. In a pub match aliens have a hard time coordinating... but then so do the marines, so sensory could well work better.



    Sensory second can be a game saver, especially if you can sens up third hive right under the marines noses. Always good practice to shoot a few rounds at the empty hive spot whenever you're phasing through... just in case..
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    I've had other gorges try SC first on a public as a method of defending our main hive which was being constantly rushing. Focus worked really really good. The problem was that we couldn't get another hive up. SC first would work but it relies on getting that second hive up or else. At least a really crafty alien team can pull something out with a DC and start choking the rines so they can get a 2nd hive.

    I think MC, SC, DC in that order would be funny. At two hives have everybody go gorge and just spit them to death (this was a joke).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i've played, and won, a game where we went mc first, somehow got the second hive up and then someone accidentally dropped sc. the marines were so confused they couldn't react in any way. heh, we weren't much less confused at that point either.




    but DO NOT try it.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Pandas managed to use it very well in a few of their matches. It just requires a rediculous amount of teamwork.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Which is prolly the reason why DCs are put down first most of the time. Higher lifeforms benefit a lot from defense chambers, namely Fades.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Benefit a lot? Pfeh, the WHOLE game has been balanced by the basis that every life-form has a DC from the start.

    Maybe the playtesters liked of regen as much as the public does? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I generally like MC and DC much more. But there are two useful things about sensory.


    1. SC chambers nearby make you invisible. This is devestating when combined with silence or when you are on the ceiling

    2. Scent of Fear is a good upgrade. Cloaking is weak. It really only works when you are standing still. Many marines can see you when moving and if they start spray&pray they can hit you and then you decloak. Scent of fear is good for every calss. It's helpful for gorges because you can see if someone is sneaking arround in your hive. Focus requires skill to use and only for certain applications. If some jackass drops SC first at the beginning of the game, I'd get focus and get right outside the marine base in a large group and ambush when they walk out. Focus is for ambushing. Scent of fear is necessary at the end of the game because it allow you to see those pesky marines that might have escaped your assault and are trying to relocate.

    for those of you newbies out there, the standard order is:

    DC, MC, SC
  • TheRedCometTheRedComet Join Date: 2004-07-14 Member: 29899Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cloaking is weak. It really only works when you are standing still.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it also works while walking.. (with an onos this makes for one quick devour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)

    presonally i think the SC is useless in the start of the round as rines usually go for MT and multiple obs (or at least alot of scans) not to mention the aliens lack that ever stratigical building self-generation\regeneration ability the DC provides , however i did see some very important use for the SC as the last chamber when properly placed it can create a cloak field long enough to get your onos's\fades through or at least lame up the marine base as\with a gorge <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • GunFodderGunFodder Join Date: 2004-02-15 Member: 26572Members
    Sensory is good If the alien team works very very hard to keep the hives clear. If the marines get a two hive lockdown, sc Fades and Onii will not do a damn thing.

    People also need to learn where to put the sc...dropping one in your starting hive is a waste of 10 res.

    You have to be aggressive when you get the second hive building, because if the marines start pushing on one of your hives, you wont have mcs to transport to the other hives.
  • silveracesilverace Join Date: 2003-03-12 Member: 14444Members
    Ummm... perhaps someone should move this to the kharaa strat section?
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-GunFodder.+Jul 27 2004, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GunFodder. @ Jul 27 2004, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sensory is good If the alien team works very very hard to keep the hives clear. If the marines get a two hive lockdown, sc Fades and Onii will not do a damn thing.

    People also need to learn where to put the sc...dropping one in your starting hive is a waste of 10 res.

    You have to be aggressive when you get the second hive building, because if the marines start pushing on one of your hives, you wont have mcs to transport to the other hives. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    focus fades are nasty things :S
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Indeed 2 focus fade swipes kill any non-ha, no matter how much armor he has or how many medpacks he receives. 2 focus skulk bites kill any non-ha AS LONG AS he doesn't have armor 3 and/or doesn't receive medpacks. Medpacks + Armor 3 make them survive.
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