Ns_hera Strat

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">Works most of the timeq</div> Well, one of my favorite, and most successful strats, for NS_HERA is this:

At the start, EVERYBODY rush to OUTSIDE of Archiving hive, and relocate there

Looking at the res node, you see this:


[==]----------|
[***********|
[***********|
-----********|
(***********|
-----********|
0***********|
-----********|
(***********|
-----********|
[***********|
[***********|
[***********|
[===]---------|


IGNORE THE ASTICKS! They are just placeholders... the zero is the res node, and the rest are walls or doors.

Well, you take the res node, put a CC and 2 IP's in the little cavernous thing to the right (looking at the res node), put the obs and arms lab near the res node (for electrified cover) and the armory somewhere between the CC and the Res Node (preferably out of the way)

You put a t-fac in the 2 corners across from the com chair. That allows coverage of NOT ONLY your base, but also of the double res node on the other side of the wall, as well as the Hera Entrance and Reception res node, all while those turret factories stay safely hidden in your base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

This also prevents them from setting up the archiving hive, as long as you don't let them get past you )


So now, you have 5 res nodes (+1 Archiving Hive, +2 Holoroom, +1 in your base, +1 at Hera Entrance and Reception) all covered by turrets, and in QUICk access...

From there, it's just a matter of sieging out datacore, then JP+HA tech rushing Ventilation )

You can also put an elec t-fac and 5 turrets + electric res node at marine start and cargo bay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> That gives you 7 res nodes, and you put a phase gate in marine start for if you have to beacon!

That strat only lost ONCE for me... and that's cause my friends were on the other team and knew ahead of time what I was doing and how to combat it (I won't tell you how to combat it tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
«1

Comments

  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    that picture helped null
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    I really like this relocate. It is HELL when a gorge gets in the vents near the base and you don't have GL's or Hand grenades.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    As much as this sounds good, I think it's too slow. I tested this, and by the time I got turrets up in Holoroom, Entrance and reception, and capped the 5 RTs, plus the neessary buildings like Armory, PG, TF, etc, it wa already 5 and a half minutes, and I didn't even have an arms lab. I wouldn't be able to seige out DC delta before they got Fades.
  • zephiKzephiK Join Date: 2004-06-27 Member: 29586Members, Constellation
    didnt really get the image lol
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-|ds|meatshield+Jul 23 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 23 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As much as this sounds good, I think it's too slow. I tested this, and by the time I got turrets up in Holoroom, Entrance and reception, and capped the 5 RTs, plus the neessary buildings like Armory, PG, TF, etc, it wa already 5 and a half minutes, and I didn't even have an arms lab. I wouldn't be able to seige out DC delta before they got Fades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Meatshield... it's a RELOCATION!

    It's UNEXPECTED

    It WORKS!


    Lol, tis my fav tactic... I sitll love it!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I only won because the teams were somewhat stacked, and the aliens didn't have good Fades.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I love this image.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited July 2004
    guys here's my map for the ns_nancy secret room

    |=====|
    |&$#^^|
    |#$@!&(|
    |=====|
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited July 2004
    | |
    -----------[==]---------|
    _| |
    |
    -| ----- | ----- |
    | )|( |
    _| ----- | ----- |
    | 0 |
    --| ----- | ----- |
    | )|( |
    | ----- | ----- |
    _| |
    _______ ______|
    | |
    __[===]__
    | |
    | |


    MINE R TEH BETTAR ONE LOLLKHSFIABL!L:AMNOIS)^@(G#!

    edit: WTH I SPENT LIKE AN HOUR ON IT AND THE FORUMS MESSES IT UP >_<
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    yeah... I noticed...

    Meatshield, ask my clanmates...Only way they beat it back is if they know I'm commanding XD
  • alzarocalzaroc Join Date: 2003-07-26 Member: 18451Members, Constellation
    I was bored.
    <img src='http://www.alzaroc.ch/ns/getreloc/ns_hera0002.jpg' border='0' alt='user posted image' />
    <img src='http://www.alzaroc.ch/ns/getreloc/ns_hera0006.jpg' border='0' alt='user posted image' />

    =)
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    YES! YES!!!!


    And, if aliens have that hive, just relocate to hera entrance and reception, grab some SG's, upgrade hand nades, weld open the door, and slaughter it all
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited July 2004
    You do realize that a skulk can take out a lone turret by himself without taking one hitpoint of damage

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And, if aliens have that hive, <b>just relocate to hera entrance and reception, grab some SG's, upgrade hand nades, weld open the door, and slaughter it all</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    everything in bold is where your strat starts to go wrong
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    How is that Cypher usually i get shot by lone turrets <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited July 2004
    go up to it, start biting it, and walk around it

    Same goes for marines vs a lone OC
  • PilgrimPilgrim Join Date: 2004-02-18 Member: 26678Members
    em not a bad relocation but it haves some problems

    1.- its a slow tactic. building all that turrets and wasting all that res means having little or none upgrades. very painfull when lerks and fades r out

    2.- turrets can easily be killed by 2 or more skulks so to make them effective u should place them in a way that 3 or more turrets can fire at the same skulk puting a lonely turret is just wasting 10 res (as many people alreafy pointed out)

    3.- so u have an elec rt at base to cover arms lab and obs and what about the ips? i see turrets defending it but if u put turrets why use elec?

    4.- u cant make jp rush if u r locking down so many points in the map

    5.- as in all relocs u dont have beacon to defend base

    6.- u controll 5 rts and aliens can control 6 rts

    tbh if that tactic works is cos alien suxs they can block u inside archiving and kill ur turrets in hera and holoroom
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I'll have to make some screenshots to show what I truely mean

    I can use 1 t-fac to cover 3 areas (HoloRoom, Hera Entrance and Reception, and the marine's relocated base), thus saving me a bit of res. Also, that leaves Holo and Hera Entrance better defended, as they can't just remove the turret factory to shut down the turrets! 4 turrets w/ a t-fac behind the wall + an elec res node = hard for anything but a fade/onii to take down.

    The main point of this strat is to rush rush rush... keep the pressure on! Around 5 min into the game I already have at least 6 res nodes, and possibly am Shotgun rushing the aliens hive... if the relocation was hard it may take longer, so I'll have my rines go to choke points on the map and build 2 t-facs + turrets, then have them camp there to hold back the aliens...

    ALl in all, as long as my rines trust me, this is a very successful strat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    and if they have arch... hope you got good shooters and sg rush the hive...
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    One nice thing no one mentioned is that with this you can weld into Datacore by the top, and sg rush them from behind.

    this strat is slow, you might wana ditch the turrets, get faster upgrades can keep your marines running out in groups of 2-3 marines to target alien nodes, and to maybe get a pg up if they get some where useful.

    IE.
    - 2 marines constanlty pressure processing
    - 2 marines go to MB then to mantenace
    - 2 marines go through holoroom, into cargo, then into mantenace and meet up with the other marines

    This would mean you could clear out 4 nodes, maybe more if you got the ventilation node down by sucide rush.

    Once that node is down, have the marines return to bases, grab sg, and weld into datacore, by this time you should have some upgrades, and a hit from behind should be relatively easy.

    They are down to 1 hive and 1-2 nodes now. keep up the node pressure with LA marines, and lock down the hives you have. Then drop HA and kill the hive
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I normaly get between 4-6 res nodes locked down withint the first 4 min via this strat!
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Um why bother is the phrase that comes to mind. You can expand far faster by just staying in holoroom. You have marines to protect your res nodes. The strategy of welding throught the back way to data is gold though. Ive put it top great effect. However youll need to be attacking their res nodes or youll find your base getting mashed.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited August 2004
    The first tf I build will ALWAYS be to seige a hive, NOT for turrets. No exceptions. Unless i'm swimming in res.

    Turrets suck. The only thing they do is to hold off skulks off phasegates or give you that small extra punch when seiging a hive.

    Beta 5 turrets will be affected by weapon upgrades. They were supposed to all along, but a bug prevented it from doing so. You can tell because in an older build (escaped my mind for the moment), you'd sometimes hear a turret make a weird firing sound once, then go back to the old sound. That single shot took advantage of the weapon upgrade, but the bug was that it never did that again. Ever.

    You can check out your nsp/sound/turret/ folder and listen to turret-1 to turret-4.
    Each one is a different weapon upgrade (turret-1 being no upgrade, turret-2 is turret firing with weapons 1, and so forth).

    So we'll see if they're not utterly useless now.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    what the hell?
    []-[]-[-[]-[-][-][-]-[]-
    I think i know what you're talking about....
    lets see.. when you siege out data core do it from the upper processing side

    (hive)
    ]
    v ] lower processing
    --------------------------
    O O O
    --------------------------

    --------------------------
    t t t
    -------------------------

    upper processing
    v = vent
    O = siege cannon
    t = sentry
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited August 2004
    NO MORE TEXT PICTURES. They're crap, don't teach anything, and ae utterly utterly useless in helping you describe what you're trying to say.

    START UP your own game server
    TYPE IN sv_cheats 1 in the console
    BUILD the base you're describing
    PRESS F5 for screenshots
    UPLOAD them to a host of some sort.
    POST it on this fourm.

    And degamer, you don't have to reply to every thread! A high post count doesn't bring you great presteige! In fact the quality of your responses would probably grow if you didn't post as much.

    <img src='http://lito.thezazi.net/degamer.PNG' border='0' alt='user posted image' />
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    all i have to say is

    dot dot dot.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    the picture says it all I think
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    the picture of the bunny with a pancake on its head makes more sense then all the text pics combined... so I'm just going to be left at a lost and be confused
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Lol, fine, I'll make some SS's of what I mean
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
This discussion has been closed.