My First Map

HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
edited August 2004 in Mapping Forum
<div class="IPBDescription">..not finished...</div> But I'd like to know what you all think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

This is my first ever map for half-life (or any game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), so its taken me a while learning tools, concepts, etc and i'd say its been hard going but this is what i've made!

<a href='http://www.gptech.net/qwerty/ns_indianopolis_b2.zip' target='_blank'>NS_INDIANOPOLIS</a> (This is an older version of the map, some of it is the same though as now feel free to explore i'll upload the newer one soon though!)

Now i must let you all know that it really isn't finish (no location names, and couple other things), but i'd just like you peeps opinions...

Also if you can think of any layout changes its all appreciated... i'm here to learn after all!

[Edit]PS!!!!: Can someone compile this thing with the nshulls.cfg when i'm done with it?? Cause i cant get these damn batch compilers too works, and onos getting stuck every few metres isn't fun <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
«1

Comments

  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    Ok here some pics before a bunch of people make a load of "no piccy no clicky" jokes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I'm a bad photographer though, so thats my excuse if it looks bad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Outside marine start
    <img src='http://www.gptech.net/qwerty/ns_indianopolis_b20000.jpg' border='0' alt='user posted image' />

    Generator room bit with pipes
    <img src='http://www.gptech.net/qwerty/ns_indianopolis_b20001.jpg' border='0' alt='user posted image' />

    Oooh lava, love it? Hate it? Well its something unique atleast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <img src='http://www.gptech.net/qwerty/ns_indianopolis_b20002.jpg' border='0' alt='user posted image' />
  • GSHoundGSHound Join Date: 2003-08-05 Member: 18940Members
    personally, the yellow in the last picture is realllly coool...

    this is your first map? that's incredible, i think.

    keep on mappin, bubba! it's the only way to live.

    good map.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    I've only played one game with this map and it was fun. Good map Hammer mate, keep up the good work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Really good for a 1st map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I like the last pic. But maybe change the light to something more red...? Looking forward to seeing the progress on it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    Thanks guys, glad you like the look of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'll see what it looks like now then quick, with redder light off the lava
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    edited July 2004
    For a first map this is incredible!!! If you stop mapping you will feel sorry when you look back three years and think "omg, I could have been way better than Drunken.monkey now!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Seriously, this is great work. Keep mapping the next 3 years and you will get a job at Valve or something <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    EDIT: typos..
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    Wow, thats is an ammazing first map, briliant if you stop mapping now ill have to send me hitmen after you for neglecting us! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    Not bad, not bad at all. Needs a gamma boost though, stat.

    If this forum had the "NS mapping awards 2004", you could look forward to the prospect of scooping up <b>Best Newcomer 04</b> award.

    <span style='font-size:8pt;line-height:100%'>Hey, that isn't a bad idea. Ooh, I could present, I've got this tight white ball gown with seams to <i>die</i> for.</span>

    Err, forget that last bit.
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    Best Newcomer 04 award you say? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    I like prizes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-HAMMER22+Jul 23 2004, 09:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMMER22 @ Jul 23 2004, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Best Newcomer 04 award you say? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    I like prizes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe i think i got the modeling one for 2003 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    its a very nice map specialy for your first i just suggest you work on your textures a bit more and some of your lighting but your architecture is great
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Yeah, that is ot what I expected when you titled it your first map. Not bad actually.
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    Ok heres some new screens of the entrances to marine start, special thanks goes out to KungFuDiscoMonkey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <img src='http://www.gptech.net/qwerty/ns_indiantest0000.jpg' border='0' alt='user posted image' />

    <img src='http://www.gptech.net/qwerty/ns_indiantest0001.jpg' border='0' alt='user posted image' />

    <img src='http://www.gptech.net/qwerty/ns_indiantest0002.jpg' border='0' alt='user posted image' />

    <img src='http://www.gptech.net/qwerty/ns_indiantest0003.jpg' border='0' alt='user posted image' />
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Well for a first map we certainly DO have some talent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Guess you are one of those rare people that actually reads the criticism that other maps gets and tries to avoid the same mistakes others have made.

    Ok then, the first shot is pretty much perfect, good work.
    In the second shot, the walls, floor and the ceiling seem very flat and somewhat boring. It's worth breaking them up with lights, or changing their levels/setting in portions of them to contain computers, wiring, grates, pipes or whatever. Add particle effects for sparks etc to make the room more alive.
    Third shot is also pretty good.

    Looking forward to seeing this map progress <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Extremely impressive for a first map, but for the love of all that is holy, change the floor texture in the last few shots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    wow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    edited July 2004
    very very VERY nice job!!! although on thing bothers me...... that dual marine door looks plain, add some wiring, lights, or just boxes! boxes go ANYWHERE! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    EDIT
    i was actually gonna use that hallway thing

    <u>|\</u>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I like what I'm seeing here, looking good so far. Maybe for the floow in that hallway (last few shots) create a metal like floor which follows the curves of the hallway. That would make it even nicer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited July 2004
    Apart from what has been said, those walls with the triangularish slots in them could use the overlay textures, or have some computer panels set into them to add some detail and ambient light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.

    In the first shot of that second batch, you have broken up the ceiling nicely with those supports and the lights, but adding some pipes or something like that in the ceiling, and off-setting the lights (maybe sling in a few light_spots) as well, would make the architecture and detailing a lot more interesting, and spice up the bland looking parts of the otherwise good room.

    Plus, experiment with coloured lighting in larger rooms to highlight corners/ceilings. Most of the lighting in these shots is of a pale colour, so why not sling in a few electric blues/reds/oranges/greens to spice up the lighting a bit (blues and greens could be added using computer panels, thus adding detailing as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->). Reds and oranges are good for detailing pipes or vents (or adding a warmer feeling to an area), and blue or green obviously ties in nicely with computer lab type of areas or for areas that you want to add a slightly colder feel to.

    Apart from that, it's looking good, keep us updated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    Ok so heres some new pics of them same marine start corridors, i added the overlays, some boxes and a computer screen... Oh and some cool vent things in the roof above marine start (not sure about them wot u lot think?)

    <img src='http://www.gptech.net/qwerty/ns_indiantest0004.jpg' border='0' alt='user posted image' />

    <img src='http://www.gptech.net/qwerty/ns_indiantest0005.jpg' border='0' alt='user posted image' />

    <img src='http://www.gptech.net/qwerty/ns_indiantest0006.jpg' border='0' alt='user posted image' />
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    Those last 3 shot are much better. Especilly like the vent thing in the roof. Very well done.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Looking better. Make sure you send me a link next time you post a new build and we can discuss it on IRC.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited July 2004
    *stabs brute_force*
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Oh now it's starting to take shape <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Don't forget that light_spots are your friends, they just add some great stuff to the map. Great work
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    First map? Congratulations!

    i like the walls. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    edited August 2004
    Ok just wanna remind everyone that i'm still working on this map... but its summer so progress has slowed greatly! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Anyway I made a new entrance to the south hive on the map (Hammer-Lift Hive )

    I'm gonna upload a potential playable beta soon... i must say though naming random corridors and rooms is hard =/

    Anyway piccy's:

    The new biggest room in the map, fades can be deadly in hear i'd think!

    <img src='http://www.gptech.net/qwerty/ns_jjj0000.jpg' border='0' alt='user posted image' />

    Same room as above but from other side

    <img src='http://www.gptech.net/qwerty/ns_jjj0003.jpg' border='0' alt='user posted image' />

    A new corridor connecting to the big room

    <img src='http://www.gptech.net/qwerty/ns_jjj0001.jpg' border='0' alt='user posted image' />

    And lastly a bast style broken down tram which is just outside the south hive

    <img src='http://www.gptech.net/qwerty/ns_jjj0002.jpg' border='0' alt='user posted image' />


    Anyway thats all i've done for now, i'll try and get some more done before the end of summer though!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I'd change the sky... looks... strange imo... and I don't like the old HL sky at all <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    lol ye forgot to mention thats obviously isnt gonna be the final sky texture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    thats just a test map so i could compile lights quick <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    some of those shots look great, cant wait to play it

    Its also quite annoying aswell, as it took me a good few years to master hl mapping =[
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    lol, i'll put it down to the helpful community and concise tutorials <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Look very nice! Great work.
Sign In or Register to comment.