What Do You Think Of My Strategy?
Blarg
Join Date: 2004-07-22 Member: 30031Members
<div class="IPBDescription">A rush</div> I've been comming for only a few months. I've come up with the strategy below along with serveral others similar to it. Tell me if you think this could win or doing something different might be better.
1. Jump in the chair and listen for the hive in the 3 locations. Do not build
anything.
2. Organize everyone together and get all of them to an area near the hive. About the distance you would need to siege. Do not place rts. Do not drop hp or ammo.
3. When your team gets to their area drop a cc and 3 ips. You should have 20 res left + What your 1 rt has been collecting.
4. Use your remaining res to create a tf + 3-4 turrets.
NOTE: It is very important to have someone covering the builders.
5. Have everyone rush the hive. The alines will have no time to gestate to higher life forms(or even get upgrades). While you are spawning 3X faster then them. They cannot rush turrets as skulks. They can attack your first cc.
If they do you will die, then spawn back in and get in the new cc. Your only problem is if you lose your 1 rt before you can get
15 res banked up for a new rt near your new cc. Since you need res to keep your soliders respawning. However the alines will be to busy
trying to protect their hive that they might not even attack your cc or your rt. Even if the aliens destroy your 1 rt you can recycle stuff to get the
15 res you need. If they even have enough time for one of them to get 50 res then they can put up the new hive. In which case you'll just end up having to
march to their new hive after you finish with the first hive.
1. Jump in the chair and listen for the hive in the 3 locations. Do not build
anything.
2. Organize everyone together and get all of them to an area near the hive. About the distance you would need to siege. Do not place rts. Do not drop hp or ammo.
3. When your team gets to their area drop a cc and 3 ips. You should have 20 res left + What your 1 rt has been collecting.
4. Use your remaining res to create a tf + 3-4 turrets.
NOTE: It is very important to have someone covering the builders.
5. Have everyone rush the hive. The alines will have no time to gestate to higher life forms(or even get upgrades). While you are spawning 3X faster then them. They cannot rush turrets as skulks. They can attack your first cc.
If they do you will die, then spawn back in and get in the new cc. Your only problem is if you lose your 1 rt before you can get
15 res banked up for a new rt near your new cc. Since you need res to keep your soliders respawning. However the alines will be to busy
trying to protect their hive that they might not even attack your cc or your rt. Even if the aliens destroy your 1 rt you can recycle stuff to get the
15 res you need. If they even have enough time for one of them to get 50 res then they can put up the new hive. In which case you'll just end up having to
march to their new hive after you finish with the first hive.
Comments
b) If I felt like doing this I would make sure I knew exactly where to place buildings for specific hives and where to tell people to go. I might consider electrification instead of turrets, or an armory instead of a turret factory anyway. Skulks <i>can</i> and most likely <i>will</i> take out a turret in one to two deaths, if they have the presence of mind.
c) I would make sure to keep reminding marines to shoot the hive. The aliens, since their original gorges were able to drop nodes all over the map for the first two minutes of the game (while you were relocating) have a ton of res, expect that. Even if you can't stop a second hive make sure you keep the first hive clear of ocs, dcs, gorges, and hopefully lerks for long enough to do what it takes.
This definately can win under the right circumstances <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->: it's usually called an ip rush.
Have one guy go around capping nodes.
The rest get to outside hive.
Build CC + 4 IPs, start spawn camping and shooting hive.
Drop armory + mines
Spawn camp some more.
Drop shotties for teh win.
Arms lab is really needed.
-1 ip in base
-cap res en route to hive
-armoury near hive
-mines and tf
-siege upg then sieges
-1 spotter, save for obs
mine-siege-fastcap rush of noobbashing win :S