The Tsa Old School Handcannon

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
edited July 2004 in Concepts and Requests
<div class="IPBDescription">More Concept "Art"</div> More of a last ditch resort when you're starring your enemy down.

I was thinking about trying to take something old, but add something new to it. This is what I got.

I was either thinking that there could be a quick animation of the player loading in each new shell after the weapon shoots (Single shot).

...Or the we could do it the original way and cram 8 shells in there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

And maybe for the reload animations, he could either **** (<--Pull) the bolt, or draw the hammer. (Or both). [Instead of the normal pump animation].

The gun itself is just a sawed-off shotgun with an old-fashioned "Trumpet" barrel. Bottom fed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

What do you think?

ED: Bloody "Swear" Filters. XD

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    as usual sid, very nice
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Trigger/trigger hole looks out of place, but nice.
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    edited July 2004
    <span style='color:white'>Consider this your only warning.</span>
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    edited July 2004
    <span style='color:white'>Related post nuked.</span>

    Anyways, thanks Del and Fuzzeh - you guys rock. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    I only whipped this up in a matter of minutes - just an idea that popped into my tiny brain.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    so does the ejection port cover moves way back extending beyond the pistol?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-rabbity+Jul 23 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Jul 23 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so does the ejection port cover moves way back extending beyond the pistol? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the nanites shrink it so it can move back
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin-Chrono+Jul 23 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 23 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rabbity+Jul 23 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Jul 23 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so does the ejection port cover moves way back extending beyond the pistol? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the nanites shrink it so it can move back <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It moves forward, down the barrel. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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