[mrel] Ice's New Arm Bone Structure

Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
<div class="IPBDescription">yes.. thats right.. his bone structure</div> Ok, after first realising a while back that the default ns arms were a piece of crap for the bone structure anyway, I took it upon myself to fix this problem...

I feel slightly guilty because this has been done for about a week now, and I should have released it earlier, but I am a slack bastard some times ya know?

Anyway, I am aiming to greatly support and encourage any attempts or desires to animate for new custom models and animations, and to prevent those nasty looking robotic animations, and those rustic over used default animations, modified to death... so here we go:
<img src='http://ice.nsarmslab.com/NewArms.jpg' border='0' alt='user posted image' />
I completely remade the bone structure from scratch, and made many things in general more convinient for everyone, the bones have a much cleaner and more efficient hierarchy, and the bone positioning and assignment is nicer, and of coarse I made it so you can create the Heavy Armor version of the animations you make with the light armor version, or vice versa with a single letter change in the .qc file!

visit the NSArmsLab custom section for the file download!
<a href='http://www.nsarmslab.com/flash/custom.php' target='_blank'>http://www.nsarmslab.com/flash/custom.php</a>

and remember to support your favorite custom model host as they have supported me!
NSArmsLab, its more than just custom models <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

Comments

  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Hrm. Very nice. This gives me incentive to work on all these fully skinned Halo models I have lying about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    that's what I like to hear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    now get to animating ya nubxors! all of you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    I have done more than half the work for ya, so make me proud and show me some custom animations that roxors the doxors! (yes, I know 1337 speak is ridiculous which is why I'm doing it)

    Oh one thing I forgot to mention was that the Heavy Armor version has a skin error, the gloves texture is misaligned, even though its hard to notice, there is some gold on the outter most region of his palms, its really not that bad looking, I hardly notice it, but it's still a bug, but that can be fixed with a reskin or something, nothing of a problem anywhere NEAR the kind of problem that reanimating something represents <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Evil_Ice+Jul 21 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 21 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remember to support your favorite custom model host as they have supported me!
    NSArmsLab, its more than just custom models <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Awesome job on the hands, but we dont need the last NSA part. I appreciate that you're part of NSA and all that but we dont need another NSA soap opra. Ill take a look at that misalignment.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    you're my savior! i mean i at least used the v_mine's skeli which was disjointed, but this is great, i salute you my man!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    good work on the new bones but i think we should work on recreating the hands from scratch in my opinion the NS hands are terrible
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chrono+Jul 21 2004, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 21 2004, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good work on the new bones but i think we should work on recreating the hands from scratch in my opinion the NS hands are terrible <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that'd be nice too ^__^
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2004
    now someone work those bones into all the NS marine <span style='color:green'>ORIGINAL</span> gun model animations <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> NOW!111~~

    <span style='color:red'>*Cracks Whip*</span>
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Bashh, I could have given these to you a while back, didn't I PM you about it?
    Oh well, either way, my apologies again for holding them back for so long, and yes as for replacing the models, I layed them out nice and flat, and perfectly symetrical so replacing them will be OH SO much easier... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Just cuz I'm such a nice guy right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Good job! Now if I only could animate.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Panaka, I also wrote a tutorial for animating in Milkshape, covering almost all of the basic aspects of animation, I link to it from the download for people who want to learn to animate
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    yep I know... I've read it at the FA forums... but I just suck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hey ice make some new sexy hands like you did for fa off the (shh dont tell <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->) hands <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ProfessorProfessor Join Date: 2003-04-18 Member: 15632Members
    <!--QuoteBegin-**Grizzly+Jul 21 2004, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ Jul 21 2004, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Evil_Ice+Jul 21 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 21 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remember to support your favorite custom model host as they have supported me!
    NSArmsLab, its more than just custom models  <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Awesome job on the hands, but we dont need the last NSA part. I appreciate that you're part of NSA and all that but we dont need another NSA soap opra. Ill take a look at that misalignment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow, it's now illegal to say NSA or NSArmslab? Since when did the most popular NS fansite become non-mentionable? You have the right to say what you want, why can't he thank the people who have helped him and who he helps? Regardless, great work Ice. Keep it up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    These hands may help others to create smoother aniamtions, but...
    I can animate good enough with the default hands <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But I hope this encourages people to do more custom animations...
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Nice work. Should help alot of people.


    Of course this message wouldn't have been possible without T2K.
    T2K - Pure secks. On a website.
  • Ninja_Burrito1Ninja_Burrito1 Join Date: 2004-04-29 Member: 28325Members
    i have no cluewhats going oon but because eryone else said so.....

    YAY! AWESOME! w00t!




















    <3
    RAWR!
  • NSASil3ntdeathNSASil3ntdeath Join Date: 2004-01-16 Member: 25365Members
    Very very nice ice good job
  • RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
    <!--QuoteBegin-Ninja Burrito+Jul 22 2004, 08:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ninja Burrito @ Jul 22 2004, 08:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have no cluewhats going oon but because eryone else said so.....

    YAY! AWESOME! w00t! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    peer pressure <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hmm are <b>both</b> hands connected to a parent bone so you can rotate the whole mode/gun at once? if not you should add it cause its hard to rotate individual parts and have it look right :o
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> great to see that this could help some people, I'd really like to see some one make use of it though, like maybe see someone attempt some less robotic and rustic animations now that I've met them half way with this, or maybe some one can make a new hand model?? eh?? ehh??? ::points at Bashh and Obst::
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Ninja_Burrito1Ninja_Burrito1 Join Date: 2004-04-29 Member: 28325Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> both hands are on the same bone? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    peer pressureing him?
    rawr <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    no, both hands are seperate, both arms should I say, I think its a really retarded system when they are both connected to a single bone like before, that just make it uber retarded when trying to animate stuff
  • Ninja_Burrito1Ninja_Burrito1 Join Date: 2004-04-29 Member: 28325Members
    really there both on one bone?

    crap this will make it ALOT easier to animate

    AND WHO IN THE HELL HAS 2 HANDS AND T ARMS ON 1 BONE!??!?!?!?











    YAR! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Ninja Burrito+Jul 22 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ninja Burrito @ Jul 22 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> really there both on one bone?

    crap this will make it ALOT easier to animate

    AND WHO IN THE HELL HAS 2 HANDS AND T ARMS ON 1 BONE!??!?!?!?











    YAR! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... not attacted to one bone, but one is the child to the other, so it moves with the other, even if you dont want it to.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    yes, I apologize if I said that so it sounded wrong, but they are both PARENTED by the same bone, so to move one arm you gotta move both arms... something that is really irritating in my opinion...
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    ok someone fix chrono's pistols hes got out now.

    they clip horribly (they use default anims i think)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Evil_Ice+Jul 22 2004, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 22 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, I apologize if I said that so it sounded wrong, but they are both PARENTED by the same bone, so to move one arm you gotta move both arms... something that is really irritating in my opinion... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no actually that would be best, parented by the same bone, that's how DOD arms work, they are both children to one bone, whereas the left hand is a child of the right hand, in NS bones. See if they both are children from a bone, then you can move the whole model, arms, gun, hands anywhere, rotate it and everything without having to line anything back up (DOD hands). Then there's CS style, or these, where they are disjointed, not connected, and you can move them howerver you wish, but if you rotate them, you'll have to move one more then the other, to line back up. Or there's the orginal NS hand system where you'd have to move the other one an EXTREME amount to get it back where it should be, no matter what you're trying to do.

    i'm hoping my banter isnt too confusing or irritating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Ninja_Burrito1Ninja_Burrito1 Join Date: 2004-04-29 Member: 28325Members
    Bones can have parents and children!?!?!?!?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    YOU JUST CONFUSED ME EVEN MORE!!!!!!!!

    SCREECH!!!!!
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-Ninja Burrito+Jul 23 2004, 05:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ninja Burrito @ Jul 23 2004, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bones can have parents and children!?!?!?!?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    YOU JUST CONFUSED ME EVEN MORE!!!!!!!!

    SCREECH!!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Natites.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Ninja Burrito+Jul 23 2004, 05:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ninja Burrito @ Jul 23 2004, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bones can have parents and children!?!?!?!?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    YOU JUST CONFUSED ME EVEN MORE!!!!!!!!

    SCREECH!!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes, it's like this, children bones can move on their own (IE: fingers) without moving anything else. It's parent bone however, in this case the elbow, will move everything that stems from it, including the fingers.
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