A Question
spinviper
Join Date: 2003-05-08 Member: 16151Members
Join Date: 2003-05-08 Member: 16151Members
Comments
IE:
your hmg's qc has
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// 8 sequences
$sequence idle "hmg_idle" fps 20
$sequence idle2 "hmg_idle" fps 14
$sequence idle3 "hmg_idle" fps 11
$sequence reload "reload_3" fps 8 { event 5004 11 "weapons/hmg_clipout.wav" } { event 5004 31 "weapons/hmg_clipin.wav" } { event 5004 38 "weapons/shotgun_stock_release.wav" }
$sequence shoot_top "shoot_2" fps 20 { event 5001 0 "20" }
$sequence shoot_bottom "shoot_2" fps 20 { event 5011 0 "20" }
$sequence shoot_empty "hmg_idle" fps 20
$sequence draw "draw_2" fps 8 { event 5004 4 "weapons/hmg_draw.wav" } <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
but you notice in the lmg model, the sequences are
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->idle
idle2
reload
shoot1
shoot_empty
draw<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
So all you would need to do, is change the hmg's code to this
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$sequence idle "hmg_idle" fps 20
$sequence idle2 "hmg_idle" fps 14
$sequence reload "reload_3" fps 8 { event 5004 11 "weapons/hmg_clipout.wav" } { event 5004 31 "weapons/hmg_clipin.wav" } { event 5004 38 "weapons/shotgun_stock_release.wav" }
$sequence shoot "shoot_2" fps 20 { event 5001 0 "20" }
$sequence shoot_empty "hmg_idle" fps 20
$sequence draw "draw_2" fps 8 { event 5004 4 "weapons/hmg_draw.wav" } <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
notice that it now has 6 sequences as the lmg, not 8 as the hmg does, then all you have to do is make sure they're in the order, idle, idle2, reload, shoot, shoot empty, then draw, and you'll be set to recompile and VIOLA!