My Old Mapconcept For An Ns Map

CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
edited July 2004 in Mapping Forum
<div class="IPBDescription">Just stumbled across it on my hdd again</div> hi there!
Maybe some of you remember my old concept for an NS map. (old <a href='http://www.unknownworlds.com/forums/index.php?showtopic=20658' target='_blank'>thread</a> - plz don't bump it) Well I just found it again on my hdd... and now after 1 and a half year I'll post it again. Maybe this time someone will at least try to finish it...

I still don't map so some things may be not that good in the final map. But I'd be honoured to see, that someone at least took this layout as a base for his new map.

<b>Concept notes:</b>
- Mapsetting should be an research facility and/or mining complex... something like that...
- Yes, I know that there are 11 res-nozzles. But for a huge map like this, it's okay. (also ns_nancy got 11...)
- Yes, I also know about the railway problem (long corridor and stuff). Maybe you'll find a solution for that... (adding crates or other broken stuff on the railway, maybe parts of the broken wagon.)
- The 1st railway wagon is broken and shouldn't be accessable.
- Hive on the left has a hole in the wall that leads to the railway. This hole should look like as it was blown throught the wall by the wagon as it crashed. (omg... sorry bad english D: )
- The energy colums are like the ones you already know from ns_eclipse
- Security doors are like the doors you often see in half-life (also the doors that are used in siege maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
- I still don't know how to replace the airlock... (if so). Be creative <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
- So the U-turn on the right hive...
- The two big vents should be accessable (through "service vents")
- The room in the lower left area is some kind of cafeteria
- Maybe adding another way in to the right cave is a good idea...? (not just the one and a vent)
- What about moving double res to the top of the railroad track?
- One access to the right hive must be welded from insided the hive...

<b>Sidenote:</b>
- I did this concept in <b>M$ paint</b> (later used PSP to finish it - mainly for adding the text of the legend)
- Doing this concept, I got inspired by ns_bast (still one of my fav maps), ns_eclipse (energy column thingy ^^) as well as ns_nothing and... good old half-life's black mesa research facility <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

C&C welcome...
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Comments

  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Well I'll go out on a limb and agree with the need for the rotating door to be killed (/me puts on flamesuit after bast thread). I'm not sure if this would have the same gibbing problems, and require all those trigger_push's around the edges, but you could have a cylinder with a single opening, and have the cylinder rotate around a stationary floor. If you're dumb enough to stand in the doorway, you deserve to die <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. The player wouldn't be moving, so that could reduce some of the gibbing/entities I guess.

    As for doing the map, I SO want to do this one. I was working on a layout for another map, but this one is much better IMHO. I'm working on a map already for Doom's mod, but I'll work on this one when I get sick of mapping Hickville, then work on Hickville when I get sick on this one, and repeat the cycle until something resembling a map comes out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    the airlock in bast was bugged, i made a duplicate airlock with new brushes and it worked fine, no killing when touched by another player and no gibbing.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    looks like a nice layout, only problem i see is the small rine start
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    id quite happily give it a go, as soon as ive finished my current map, which shud be the end of the week

    have u got a bigger layout so i can see it better? =]
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited July 2004
    Oh, now I know why you like co_overmind :o)))) . The layout is very cool, I like the style how it's sketched :-). If the project be free, after I done ns_Hulk, I will make this map.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Well I must admit that the layout does look pretty cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    You don't mind if a total nublar takes a crack at it... do you?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited July 2004
    Well I got the concept laying around on my hdd for a long time now (January 2003)... And... I really hope some uses this concept. Use it as a base for your new map or map it strict after the concept... I also don't mind more than 1 giving it at try... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Just wonder how the different results will look like. ^^

    oh btw.... I don't have the source file any more <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> - just that gif so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    But I'm still open for suggestions (mostly for the things I mentioned above)
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Well, I'll try <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    *begins to die from confussilation*

    lol, I hate not knowing Hammer inside, outside, and upsidedown!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    ill start it this weekend, with some style shots see what u think
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Kester+Jul 20 2004, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Jul 20 2004, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ill start it this weekend, with some style shots see what u think <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    okay, just go for it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Can't wait to see some 1st pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Well I was working on the tram tunnel, and had a general question for people. I was wondering whether people would prefer gravel/rocky ground, with the wooden railroad ties, or a more modern ground, perhaps with a single rail for the train, ala bast. I'm searching for a gravely texture so I can see which looks better, since I'm not sure if the wooden ties would really fit into an NS map...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Dorian Gray+Jul 21 2004, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 21 2004, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I was working on the tram tunnel, and had a general question for people. I was wondering whether people would prefer gravel/rocky ground, with the wooden railroad ties, or a more modern ground, perhaps with a single rail for the train, ala bast. I'm searching for a gravely texture so I can see which looks better, since I'm not sure if the wooden ties would really fit into an NS map... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    depends on the map setting I'd say.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited July 2004
    Wow. Today is not my day with hammer. First, it wont make brush entities. Then, it wont create any kind of brush. And now...
    <img src='http://dorian.carpe-noctem.ca/images/hammer_wth.jpg' border='0' alt='user posted image' />

    If you can see past whatever hammer is spewing, you can almost make out part of a rail car. And don't might the lightspam in the background, it was just deleted due to the fact that hammer now decided that it would be better if said brush was textured in null, and un-changable.
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    you've turn on the 3d wire frame... if thats wot u mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Nope it only does it when I look at stuff at a specific angle. Rebooting seems to have fixed it at least...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Dorian Gray+Jul 21 2004, 09:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 21 2004, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope it only does it when I look at stuff at a specific angle. Rebooting seems to have fixed it at least... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You must have hit that "3D" button at the topleft. Don't understand what it's good for, but I had some fun messing about with it in my n00b days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    just press p <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it creates a grid like in hammer perspective view
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ok panaka, you showed this layout to me earlier but unfortunately I have no time. you WANT this map, dont you? if I will run out of work, I will make some nice single areas... but I wont run out of work atm <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    yep... indeed <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> and yes... I WANT TO SEE SOMETHING DONE WITH THIS CONCEPT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> *unlockscapslock* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    *bump* plz don't let it die <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-CaptainPanaka+Jul 26 2004, 09:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jul 26 2004, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bump* plz don't let it die <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't worry, will do it, when I finish ns_Hulk. I don't forget.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    okay... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Good to hear.... Hope you finish it fast, because I'm looking forward to ns_hulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i've already started wprk on it for u, giving my brain a break for co_outpost, might even have some screenies up later
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    best thing would be, we all try it. the layout will be the same but the details and the style would vary, that would be cool!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    You could assign areas ala ns_fenris remake!!!11oneone
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Hmm has potential I suppose, try and make it look beautiful <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Olmy+Jul 26 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 26 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could assign areas ala ns_fenris remake!!!11oneone <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    erm, thats the worst idea. if you havent noticed fenris still isnt done, mostly because it seems everyone is keeping the parts they done from everyone else.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Jul 27 2004, 03:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 27 2004, 03:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Olmy+Jul 26 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 26 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could assign areas ala ns_fenris remake!!!11oneone <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    erm, thats the worst idea. if you havent noticed fenris still isnt done, mostly because it seems everyone is keeping the parts they done from everyone else. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he was joking because so many people were interested in starting this concept. Note the "!!!11oneone" at the end <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i rekon it wud be kewl if a few people made the entire map, then we just had a look at them to see what they were like, and how different they would be even tho the original concept was the same
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