My Old Mapconcept For An Ns Map
CaptainPanaka
Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">Just stumbled across it on my hdd again</div> hi there!
Maybe some of you remember my old concept for an NS map. (old <a href='http://www.unknownworlds.com/forums/index.php?showtopic=20658' target='_blank'>thread</a> - plz don't bump it) Well I just found it again on my hdd... and now after 1 and a half year I'll post it again. Maybe this time someone will at least try to finish it...
I still don't map so some things may be not that good in the final map. But I'd be honoured to see, that someone at least took this layout as a base for his new map.
<b>Concept notes:</b>
- Mapsetting should be an research facility and/or mining complex... something like that...
- Yes, I know that there are 11 res-nozzles. But for a huge map like this, it's okay. (also ns_nancy got 11...)
- Yes, I also know about the railway problem (long corridor and stuff). Maybe you'll find a solution for that... (adding crates or other broken stuff on the railway, maybe parts of the broken wagon.)
- The 1st railway wagon is broken and shouldn't be accessable.
- Hive on the left has a hole in the wall that leads to the railway. This hole should look like as it was blown throught the wall by the wagon as it crashed. (omg... sorry bad english D: )
- The energy colums are like the ones you already know from ns_eclipse
- Security doors are like the doors you often see in half-life (also the doors that are used in siege maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
- I still don't know how to replace the airlock... (if so). Be creative <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
- So the U-turn on the right hive...
- The two big vents should be accessable (through "service vents")
- The room in the lower left area is some kind of cafeteria
- Maybe adding another way in to the right cave is a good idea...? (not just the one and a vent)
- What about moving double res to the top of the railroad track?
- One access to the right hive must be welded from insided the hive...
<b>Sidenote:</b>
- I did this concept in <b>M$ paint</b> (later used PSP to finish it - mainly for adding the text of the legend)
- Doing this concept, I got inspired by ns_bast (still one of my fav maps), ns_eclipse (energy column thingy ^^) as well as ns_nothing and... good old half-life's black mesa research facility <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
C&C welcome...
Maybe some of you remember my old concept for an NS map. (old <a href='http://www.unknownworlds.com/forums/index.php?showtopic=20658' target='_blank'>thread</a> - plz don't bump it) Well I just found it again on my hdd... and now after 1 and a half year I'll post it again. Maybe this time someone will at least try to finish it...
I still don't map so some things may be not that good in the final map. But I'd be honoured to see, that someone at least took this layout as a base for his new map.
<b>Concept notes:</b>
- Mapsetting should be an research facility and/or mining complex... something like that...
- Yes, I know that there are 11 res-nozzles. But for a huge map like this, it's okay. (also ns_nancy got 11...)
- Yes, I also know about the railway problem (long corridor and stuff). Maybe you'll find a solution for that... (adding crates or other broken stuff on the railway, maybe parts of the broken wagon.)
- The 1st railway wagon is broken and shouldn't be accessable.
- Hive on the left has a hole in the wall that leads to the railway. This hole should look like as it was blown throught the wall by the wagon as it crashed. (omg... sorry bad english D: )
- The energy colums are like the ones you already know from ns_eclipse
- Security doors are like the doors you often see in half-life (also the doors that are used in siege maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
- I still don't know how to replace the airlock... (if so). Be creative <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
- So the U-turn on the right hive...
- The two big vents should be accessable (through "service vents")
- The room in the lower left area is some kind of cafeteria
- Maybe adding another way in to the right cave is a good idea...? (not just the one and a vent)
- What about moving double res to the top of the railroad track?
- One access to the right hive must be welded from insided the hive...
<b>Sidenote:</b>
- I did this concept in <b>M$ paint</b> (later used PSP to finish it - mainly for adding the text of the legend)
- Doing this concept, I got inspired by ns_bast (still one of my fav maps), ns_eclipse (energy column thingy ^^) as well as ns_nothing and... good old half-life's black mesa research facility <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
C&C welcome...
Comments
As for doing the map, I SO want to do this one. I was working on a layout for another map, but this one is much better IMHO. I'm working on a map already for Doom's mod, but I'll work on this one when I get sick of mapping Hickville, then work on Hickville when I get sick on this one, and repeat the cycle until something resembling a map comes out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
have u got a bigger layout so i can see it better? =]
oh btw.... I don't have the source file any more <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> - just that gif so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
But I'm still open for suggestions (mostly for the things I mentioned above)
*begins to die from confussilation*
lol, I hate not knowing Hammer inside, outside, and upsidedown!
okay, just go for it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Can't wait to see some 1st pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
depends on the map setting I'd say.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://dorian.carpe-noctem.ca/images/hammer_wth.jpg' border='0' alt='user posted image' />
If you can see past whatever hammer is spewing, you can almost make out part of a rail car. And don't might the lightspam in the background, it was just deleted due to the fact that hammer now decided that it would be better if said brush was textured in null, and un-changable.
You must have hit that "3D" button at the topleft. Don't understand what it's good for, but I had some fun messing about with it in my n00b days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Don't worry, will do it, when I finish ns_Hulk. I don't forget.
erm, thats the worst idea. if you havent noticed fenris still isnt done, mostly because it seems everyone is keeping the parts they done from everyone else.
erm, thats the worst idea. if you havent noticed fenris still isnt done, mostly because it seems everyone is keeping the parts they done from everyone else. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think he was joking because so many people were interested in starting this concept. Note the "!!!11oneone" at the end <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->