Sprite Problems
GiGaBiTe
Join Date: 2003-10-07 Member: 21489Members
<div class="IPBDescription">grrr...</div> ok im trying to make some custom sprites in sprite explorer 2.12, and i cant seem to be able to get it to work right. when i make the sprite it has a black box around it or its just entirely black. i tried the sprite in additive mode, alphatest mode, and normal (in sprite explorer not VHE) and it still either shows a black box around the sprite or the entire thing is black
edit: great now every mode makes it entirely black
edit: great now every mode makes it entirely black
Comments
You should have posted in there. Apart from that, can't help soz.
most of the work is done in photoshop. its not always easy getting palletes to match for sprite frames. i may post a quick tut covering it in the Customization Help & Troubleshooting forum soon. Keep an eye out there. You'll find sprite monkeys watch Customization forums a lot more than mapping forum, so try posting there.
I fail to see the difference. All HL sprites must use a 8-bit palette, but what does Sprite Explorer do differently?
Normally, I do all the editing that's required in the image editors. The resulting images are already palette-optimized, so they look the same regardless of which program I use to compile, so I opt for the more efficient Sprite Wizard.
<!--QuoteBegin-Kaine+Jul 20 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Jul 20 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...its not always easy getting palletes to match for sprite frames.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Copy and paste all the frames into one large canvas, then create the palette from that. The result will be compatble with each and every frame.
If you want to make an alpha (or indexalpha) sprite, then it needs to be greyscale, and the last colour in the colour table needs to be the colour you want the sprite to be, easy as that.
As for any other compiling methods, I'll think you'll find that either a pure green, red, blue or black background works fine for transparency.