Co_duel Screenshots

ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
edited July 2004 in Mapping Forum
<div class="IPBDescription">Can you guys give an opinion here?</div> I made an update in co_duel, can you guys take a look in the screenshots, and, please, make (constructive) comments about it? Thank you guys =D

<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=361' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=361</a>

I really need to know what to change now.. I got stuck..

btw, I know that many work is needed in "Emergency Exit" but I don't know what to put there...

Edit: Typo

Edit2: Make contructive comments about the map here... I think that it isn't a good idea to chat on nsworld, ok? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Here I can reply freely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Comments

  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Hmm... looks good! Course, I'm a newb mapper so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I'd almost say that it looks a LITTLE plain... but then again, i can't see the entire map so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited July 2004
    it looks pretty good, though it needs some work. the map seems to have some of the boxy effect, not very bad though. it looks rather onos unfriendly due to the ceilings being so low. i also see some texture misalignment, but you will probably fix that later. you might want to add some particle effects here and there for some ambience(like broken pipes.)

    other than that it looks better than most maps i see, just try to keep the poly count low so we dont have to endure a slide show <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    [Edit] those railings look a bit odd, might want to fix them a bit. [/Edit]
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    gud do with some work on ur ceilings they really stand out as being flat and boring
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